Game Development Giant
Chapter 532 E3 is just bragging
In fact, most of this e3 press conference was spent on bragging.
In fact, in later generations, another name for e3 was widely circulated among the vast player community, and it was called a game exhibition where global game companies brag and deceive players together.
It can be seen from this nickname recognized by players.
The core of e3 is bragging.
At such a game show, you must give players an expectation. This expectation can be short-term or long-term, but the best is long-term. Why do you say that? Because there is no tax on bragging, your long-term beautiful blueprint will not be completed by then. Maybe most of the players have forgotten it, and those who are still obsessed with it are die-hard fans, and they don't care if you delay the ticket.
If you draw a beautiful blueprint for the near future.
If it can't be completed, for those players who still remember it and are deeply impressed, it will be like poking a hornet's nest and being sprayed out.
Just like E3 in June 2015, the highlights that players summarized before can be summed up in a few interesting jingles, namely, 'Sony is giving cakes to the believers to satisfy their hunger, Ubisoft is shrinking its original image quality, and Microsoft is monopolizing the blind eye. , Nintendo’s various duangs still fill the screen with gameplay.
The so-called Sony here is trying to satiate the hunger of the believers. It is a satire that Sony always comes up with things that are unrealistic and impossible to interview in a short period of time to deceive players and make players full of expectations for Sony. Needless to say, " The several-year delay of "The Last Guardian" has even evolved into a game jumping from PS3 to PS4.
Generally speaking, the works released after such a long delay are either masterpieces or super bad works, without exception.
That is to say, Sony's first-party Naughty Dog's "Uncharted 4" announced its release in 2015 after releasing a live video at E3 in 2014. Originally, this was considered a recent development. However, players obviously still underestimated
Sony's integrity, they immediately announced the delay of "Uncharted 4" in the next year or five.
Ubisoft's pre-shrunk picture quality is a satire of the "Assassin's Creed" series.
The pictures announced at E3 were so awesome and beautiful. In fact, it was only after the actual release that I realized that it was not the same thing at all. Not only did the picture quality shrink, but the most intolerable thing was the shrinkage of the number of frames. The picture quality shrank the most. Just be patient. If the frame rate is reduced, you can't even play it.
Microsoft's exclusive camouflage method is that Sony players are mocking Microsoft for bragging about Tomb of Tomb 1's limited-time exclusive every day, tricking newcomers into thinking that EA has given Microsoft an exclusive. In fact, that's not the case at all. thing.
Because during the development of Tomb of Tombs 10, Microsoft provided money and maybe technology. In return, EA said that Tombs of Tombs 10 can be exclusive to Microsoft's console for a limited time. However. This game is essentially a full-platform game, which is also EA's consistent principle.
As for the issue of Nintendo’s eight-language gameplay, there is no need to go into detail. It’s all old news. It’s just that Nintendo released a game that comes with eight-language versions, but only without Chinese. And Nintendo boasts that the Wiiu has better performance than the PS3, but it can only produce crappy things like the graphics of the PS2.
In fact, these reporters also know that Jester and Mars Entertainment are bragging, but for them, this is not their concern. What they are concerned about is what exactly Mars Entertainment is boasting about, that is to say. How much information did they reveal?
As for how much of these materials are just bragging, they don't care at all.
Generally speaking, Mars Entertainment’s revelations still satisfy them. The first thing is the new console, which is a big deal. In the video game industry, except for the news of the collapse of Mars Entertainment, there is nothing else that can There's nothing more exciting than learning about the development progress of a new console.
And this is exactly what players expect to see.
In particular, when mentioning the new console, they also prepared a not too short video. In this video, Mars Entertainment addressed everyone, whether it was reporters at the scene or more than 30 other theaters in Los Angeles. Players watching the live broadcast via satellite.
After seeing the demonstration of the realistic 3D battle scene in the video.
The inner desires are simply different. In their eyes, on Mars Entertainment's new console, they can play games with such beautiful graphics, real 3D games!
After all, bragging is not popular in this era, so today's players are easier to deceive. Basically, what the game company says is what it says. If you are a player in later generations, you will be demonstrating the game screen after knowing that the game company has not yet produced a console. Maybe we should start criticizing the game company for being shameless.
You don't even have a game console, let alone a development machine, how can you demonstrate the screen.
However, today's players are less knowledgeable and know less, so Mars Entertainment naively demonstrated to them the images that future game consoles can display.
In fact, that is correct.
After all, Mars Entertainment did not say that what they were demonstrating to players was the picture level that could be achieved on their next-generation console. What Mark Saini said before the demonstration was just that on future game consoles, you will see to such a picture.
If I had to give an analogy, it would probably be similar to a game company’s press conference more than 20 years later.
The senior executives of this game company were playing a clip of the highest quality CG in the world, and then in a serious way, they hinted to the players below the stage or other players watching the live broadcast, that you will be able to play it on our next-generation console. A game with such graphics.
Then these players probably won't be surprised.
Instead, they will start to yell at the game developers, do you think we are sb? Bragging about something that is obviously impossible?
However, more than 20 years ago, in the early 1990s when 3D games had not been officially popularized, few players knew what future game graphics would look like, and not many people even knew about CG and game graphics. difference.
In their eyes, since pictures of this level can be made into this kind of video, why can't they be game pictures?
This is the benefit of bragging about long-term awesomeness. Now that we are bragging about long-term awesomeness, current players are full of expectations for the next generation of new consoles from Mars Entertainment. Of course, it is not just games that are full of expectations. The console also includes games on the new console.
Let players understand the difference between CG and game graphics during the two years of development, and then they will gradually forget about it. By that time, there will naturally be nothing to do with the launch of new game consoles. Side effects.
This is the benefit of bragging about the future.
The simplest example is that if Sony's first-party "The Last Guardian" can be released in 15 or 16 years, then players will definitely forget all the hype about this game, and at the same time Long live the Cheers**.
The CG production team was specially formed by Jester. Matching the game with a tall CG is a method widely used by later game manufacturers, but now, CG is obviously not something that game companies will come into contact with. In fact, some game companies have begun to use motion capture devices.
Mars Entertainment was the first to use motion capture for game development. It was an action game that was not considered a large-scale production. However, the game director of this project proposed whether hand-drawing could be used during game development instead of hand-drawing. Directly use motion capture to complete the game.
The price of a set of motion capture cameras is not cheap.
So the purchase report was typed up. Originally, such a small matter would not bother or alarm Jester, but someone mentioned this matter at the regular discussion meeting within the company at the beginning of each month, and asked Jester to pay attention to it. arrive.
Then Jester asked about the matter in detail.
Originally, the game development team, which was not a big or important game, did not approve the purchase of motion capture. However, after Jester personally checked, it was naturally re-examined, and then the green light was given all the way, and the purchase was approved. look.
In fact, regardless of the advanced technology of motion capture, it is very common in later generations of games. In later generations, there was even a special capture system for facial expressions. Even when R-Star was developing GTA5, it specially developed a system that can A system that models directly through captured facial expressions is considered a rarity in this era.
Indeed, it is not said to be rare, but it cannot be said to be very common.
In some high-end 3D action studios, this is basically standard equipment. For example, the one from Lucas that Jester coveted very much before, but the Pixar Animation Studio that was pioneered by Jobs, but in Among game companies, Jester has never heard of anyone using this thing to develop games.
Of course, this is now, and it will be completely different in a few years.
In Jester's memory, he really didn't know when in the original history, game developers began to use motion capture equipment to perform motion capture for formal game development, but he remembered that he used to watch Live a documentary.
It's about Blizzard, probably in the first year or two of Blizzard's founding, and certainly before they paid homage to "Dune 2" and made "Warcraft." (To be continued...)
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