Game Development Giant

Chapter 549 The last choice

Also, the era of a new console war has arrived.

Just like the battle between Mars Entertainment and Nintendo in the eight-bit era.

The scale was even much larger than that of that exhibition, because the market size at that time was completely different from what it is now.

And Minoru Arakawa believes that this day is definitely not far away, but these have nothing to do with him, because quitting some industries is a path he will unswervingly take.

Now that he is about to quit the game industry, why should he provoke the World Electronic Games Association, a monster that is a deformed and pathological body formed due to the selfish desires of some people? but……

Arakawa Minoru read the quotation in his hand again.

The feeling of humiliation did not subside at all.

It is true that Arakawa can indeed make the decision to cancel the transaction now, because he knows that it is not far away when these three companies can maintain a tacit understanding like this, because at e3, Mars Entertainment has already demonstrated their 3D technology. This is This shocked Sega and Sony.

Because the new consoles of these two companies are saving power for 3D games.

The overt and covert fighting between the three families has begun, and even Minoru Arakawa can predict that the day when these three families will officially split will be when the next console comes out.

He has now rejected the offer.

Then as long as these three companies split up, the copyrights of these games owned by Nintendo will naturally increase, and the money that can be exchanged will definitely be more than the current amount.

In fact, if these three parties join forces to carve up Nintendo.

As long as their offer was appropriate, Minoru Arakawa wouldn't be so angry. However, not only Mars Entertainment, but also Sega and Sony joined forces to carve up Nintendo and let them take advantage of the price they offered. Also extremely insulting, only 80% of his bottom line price.

Not 80% of his previous quote, but only 80% of his bottom line price.

The bottom line price, under normal circumstances, is impossible to achieve.

Because there were many game companies interested in Nintendo's copyright, Arakawa had no shortage of sellers at the time.

Now two choices were placed in front of Arakawa Minoru.

One is to sell it now, but you may not get an ideal price. The second is to wait quietly for three years. After the tacit understanding and harmony between these three game companies collapsed, he naturally had no worries about selling his game copyright for a good price at that time.

However, a very practical question was placed in front of Arakawa Minoru.

That means he needs money now.

It requires a lot of money. It is not an easy task to transform the giant ship of Nintendo. It requires a lot of money to guarantee it.

Otherwise, if you transform rashly, you may face an abyss and die without a burial place.

Arakawa clenched his fists vigorously.

He doesn't want to compromise. but……

In his mind, he didn't know how much of a fierce struggle he went through. Finally, Minoru Arakawa sighed. For him, the current Nintendo belongs to him. Those previous things, although they can represent Nintendo, and even though they can represent Nintendo's past glory, they do not belong to him.

this enterprise. The family imprint of this company, which just turned 100 this year, is too deep.

My father-in-law’s personal imprint on this company is too deep. It is true that Nintendo is led by his father-in-law. Only then was it possible to grow from a small workshop-like enterprise that could only make gambling playing cards and had an affair with Yakuza to a company that enjoys a high reputation throughout Japan, and even in the entire world.

However, Minoru Arakawa has received the most advanced business education in the world.

Such a family business, such a personal imprint business, is very unhealthy. It is not the model of a standardized, modern enterprise that he ideally wanted.

And clearing out all the influential things that the previous leader had in the company was his top priority when reorganizing Nintendo, and these games developed under the leadership of his father-in-law must be cleared out as soon as possible. s things.

In the end, Minoru Arakawa made his choice.

He wrote his name on the other party's quotation.

"Done?"

Jester was a little surprised when he learned that Minoru Arakawa signed the document happily.

Because as the original drafter of this quotation, he knew how insulting this quotation was. Originally, he thought that Arakawa Minoru would definitely bargain for it, but unexpectedly, the other party didn't even bother to bargain. The copyrights of these games were simply thrown out like garbage.

"I'm a bit underestimating Minoru Arakawa."

Jester saw something different from this incident, and that was Arakawa Minoru's decisiveness. Although before, Jester thought that Arakawa Minoru could not be as resolute and decisive as Yamauchi Hiroshi, and would rather be broken than jade. Wa Quan, but it still surprised him to be able to cut through the mess so quickly.

It seems that Minoru Arakawa is extremely confident in Nintendo's future.

Jester has no interest in it, and it has nothing to do with you about the future path Minori Arakawa has chosen for Nintendo. No matter how profitable this path is, in fact, as a person who now has endless money to spend, Has the advantage of knowing history.

It is so easy to make money.

To be honest, the most difficult thing about making money is to earn the first pot of gold, and with the first pot of gold, money is just a number that makes money.

For Jester now, money is just numbers.

Although he was dealing with the copyright issue of "The Legend of Zelda" during this period, Jester did not relax in terms of game development. The development of this period went smoothly beyond expectations. It seemed like God's help. Two projects The group process is very fast.

Even some of the difficulties that I thought were difficult when planning were all solved when I did it.

"It looks like it can be completed ahead of schedule."

This is the thing that makes Jester the most happy recently after getting the copyright to "The Legend of Zelda". You know, the completion of Nenconsolidation ahead of schedule means that there is more time for fine carving. If you think about it carefully, today's games don't need as much QA as later games.

However, it does not mean that the QA of current games is not important.

Otherwise, Mark Saini’s Saini Theory, which was originally written in history, would not be known as the developer’s bible.

Jester has always been a person who likes to look forward to Shu. Now that the completion dates of these two games can be seen, he can't help but think about what his next game will be.

Of course, as promised before, one RTS every year will of course continue.

After all, this is what you do to build a worldview.

In fact, as a Chinese, making a Chinese-style game has always been a hidden thought in Jester's heart.

However, Jester is also a little worried that European and American players may not be able to accept their own country's culture, or the plot. For example, the most common saying among immortals is that the reason why immortal swords are not good when bought abroad is Foreigners cannot understand the plot of Fairy Sword!

Originally, Jester thought this might be the case.

After all, Chinese culture is profound and profound, and it is impossible to understand it without long-term edification.

However, the more Jester thought about it, the more wrong it became.

What's wrong?

That is, a game is a product that is expressed through games. In essence, a game does not rely on lots of memes to attract players. If a game wants to sell well, it relies on solid gameplay.

Make it fun for players!

You know, later people did surveys.

If a game is good enough, players will be willing to pay for a truly good game, even if there are pirated copies that are easily available.

At first, this theory was dismissed by many people.

In fact, if you think about it, you know how it is possible. Since there are pirated copies that are easily available, how can people be willing to pay for good games?

Do you see how many games have a high reputation and are then ruined by piracy?

However, with the release of "The Witcher 3", with sales of four million copies in ten days, this theory has been perfectly proven. It is reliable, even if it is not absolutely reliable, it is still relatively reliable.

why?

Because cdpr has always been the pioneer of drmfree.

And what is drm? It is digital content copyright encryption and protection technology. How to understand it in detail?

That is, for example.

You purchased a game on Steam, and then you downloaded the game and it is on your hard drive. However, if you copy the game on the hard drive and transfer it to another computer, this game There is no way to run it.

This is DRM, which is a digital content copyright encryption and protection technology.

You know, before you could easily download genuine digital content from the Internet, the only way for players to purchase games was through discs.

The disc itself can be encrypted and protected. It is not difficult to do so and will not affect the players' experience. However, DRM is different. At the beginning, the technology's own platforms, including Steam, were Big PC game platform, they ignore the interests of players.

Use this encryption protection technology unscrupulously.

It brought a lot of changes to players when they experienced the game, and even formed such a ridiculous phenomenon at the time.

Just like the readers who came later, pirated readers actually have a better reading experience than genuine readers. Regarding genuine stand-alone games, that is, pirated players actually have a much better reading experience than genuine players. gaming experience.

This is why drmfree appeared. (To be continued...)

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