Game Development Giant

Chapter 551: Who said there are differences between the East and the West?

And how did you write that ironic post about the cultural differences between East and West?

That's very interesting.

"The recent success of "The Witcher 3" and the death-seeking remarks of the producer of Xuanyuan Sword have once again raised doubts among netizens about domestic RPGs. A problem that everyone is puzzled by is that in various conditions that are not superior, Why is it that Poland was able to create an excellent series like The Witcher from scratch, while domestically produced games have always lacked achievements?”

"According to my personal analysis, it is entirely due to the differences between Eastern and Western cultures!"

It's still very simple here. It seems that the author of this post is looking for reasons for a certain sword game and is standing on the opposite side of justice. However, immediately, the author starts a crazy irony, using a seemingly absurd style of writing. In this way, a certain game is ridiculed to shame.

"In Poland, there is an old saying called 'A gentleman loves money and gets it in a proper way.' When translated into Chinese, it means, 'A person with integrity also has a face when making money.' This is a Polish proverb, but due to the East-West Due to cultural barriers, it is difficult to find a corresponding translation in Chinese, so if any friends who are familiar with Polish feel that I have made a mistake in the translation, please forgive me."

"I quote it here to explain why in today's game market where you can earn hundreds of millions a month just by making a mobile game, the Poles still spend their money making stand-alone games. It is precisely because they have such a unique gentleman culture."

"So while the gaming industry in Japan and China, which is influenced by Eastern pragmatism culture, is full of mobile games with krypton gold, making rapid progress and easily making tens of millions of profits by selling sentiments, the Poles are still seriously carving out their single-player games. Games. These are different choices brought about by cultural differences. It’s not that Japanese or Chinese game producers don’t want to make progress.”

"On the other hand, in terms of the theme of the game, the "Witcher" series is adapted from the novel of the same name. It tells the story of a martial arts master with superb swordsmanship who can also use powerful spells and travels around the world to slay demons without sticking to secular laws. A story of chivalry and justice.”

"This kind of theme that combines stories of gods and monsters with swordsman elements is called fairy novels in Poland. It is a brand-new theme for junior high school players in the East who have never been exposed to it."

“Due to the huge cultural differences, China is very unfamiliar with this kind of fairy-themed works in which fairy magic and swordsmanship coexist with monsters and heroes fighting each other. Therefore, even if the “Witcher” series is a huge success, it is completely impossible to copy for domestic games. Or imitation, losing the value of reference.”

"Differences in cultural environment make it difficult for Eastern cultural backgrounds to tolerate this kind of game form that involves heroic heroes in an open world. Therefore, some people like to compare The Witcher with the themes of domestic games. In fact, it is an irresponsible and unreasonable behavior. .”

"For example, in a side quest in The Witcher 3, the player will meet a woman who practices swordsmanship on an island in a Nordic-style archipelago country. She will tell the hero that as long as someone can defeat her, she will Marry that man.”

"At this time, the player can control the protagonist to defeat the woman and watch a large-scale sex animation."

“This bizarre mate selection behavior is called ‘fighting competition’ in Northern Europe because the ancient Nordics were pirates, so they needed men who were strong and capable of fighting to run their families, thus this strange custom was born.”

"It is completely unimaginable in the traditional Chinese culture that pays attention to the matchmaker's words and the parents' orders. It is simply ridiculous that a woman can decide her own marriage with such barbaric and crude standards. Players will never encounter this in domestic games. In this scenario, this novel and unique cultural content has become a major selling point of the game, arousing strong interest among domestic players."

"There are many other plots like this that cause cultural differences between the East and the West. It can be said that it is this completely different and huge cultural difference between the East and the West. On the one hand, the freshness caused by it has prompted The Witcher to receive rave reviews in the country. On the other hand, it also It is destined that the domestic stand-alone game industry will not be able to produce similar works."

This is really a very ironic and poignant article.

After Jester saw it at that time. They were even more amazed. Faced with such a post and such writing, the so-called swordsmen players could only cry like defeated dogs.

This also reminded Jester of this incident. He strengthened his confidence even more.

This fully illustrates that as long as the quality of the game itself is high enough, any other so-called plot can be ignored. The so-called cultural barriers and other excuses are superfluous. As long as you don't do anything to death, just play things that only your own talents can consolidate and appreciate.

It must be universalized.

That is, on the surface, it seems that Eastern and Western cultures are full of gaps and differences, but in fact, when it is actually used, the so-called cultural gaps and differences will not be reflected at all when it is used. Apply to those things that can be communicated between the two parties.

That's enough.

After thinking through this, Jester also decided that his next game would be a game with a domestic background as the theme. This can be regarded as his contribution to domestic culture going abroad after assessing the situation.

As for which background to choose, this may require careful thinking.

The last possibility is an era where heroes are rampant.

Moreover, when his next console comes out, he can also use the IP of this domestic background game to make a game that he has always wanted to make.

This is a long-term matter.

The top priority is still Shigeru Miyamoto's recruitment of Nintendo game department employees in Japan.

Jester felt a little uneasy and decided to ask himself.

After the call was connected, Miyamoto Shigeru's hoarse voice had a hint of fatigue. Jester first asked a caring question. After the other party's non-obtrusive answer, he started asking about the business.

"Did things go well?"

After hearing Jester's inquiry, Miyamoto Shigeru also became serious.

After all, this is the first task assigned to me by my new boss, and I applied for this task myself, and my boss gave me a lot of autonomy. If I can't do this well, Then your boss will definitely be disappointed in you.

This is basically unforgivable for Shigeru Miyamoto, who still has great ambitions.

Therefore, he was silent for more than ten seconds, and after carefully considering some words, he replied: "It went smoothly, but it's not just us who are interested in these former employees of Nintendo, it's not even just us game companies, many Software companies are also interested in them."

After a pause, Miyamoto continued: "But our biggest competitors are game companies, such as Sega, Sony, Square, Enix, Capcom, etc. They are all very appealing, and we don’t have much advantage.”

"That's it."

Hearing Miyamoto Shigeru say this, Jester also pondered a little.

After all, the situation in Japan is different from that in the United States. Japanese people are still more willing to work in Japanese companies. In addition, I have had a fierce competition with Nintendo before, and this matter of Hiroshi Yamauchi is really different from myself. They are inextricably linked, and Hiroshi Yamauchi's influence within Nintendo is almost pervasive.

He is truly an entrepreneur with a very special charisma.

Many employees at Nintendo are proud to have such a great leader.

Even Jester could imagine how embarrassed Miyamoto Shigeru would be when he met some of his old colleagues when he returned to Japan this time. After all, it was precisely because of Miyamoto Shigeru's sudden resignation that Yamauchi Hiroshi Shigeru Miyamoto is to blame for the heart attack.

"You haven't been having a good time lately either."

Thinking of this, Jester thought that just now, when he asked Shigeru Miyamoto how things were going in Japan, Shigeru Miyamoto's answer that he said it was pretty good was obviously insincere, so Jester Ste took the initiative and spoke first. .

"No..." Miyamoto Shigeru originally wanted to veto.

But before he could say anything, he was interrupted by Jester.

"Don't explain. Your statement is obviously illogical. Just look at the number of your former colleagues you reported to me about this incident."

As Jester spoke, he pulled out a folder from the table, then opened the folder skillfully and read through it carefully. What was written above was the matter that Shigeru Miyamoto reported to him in Japan. , although Miyamoto Shigeru has been saying that everything is going well.

However, the people he recruited would not lie.

So much time has passed now, and less than ten people have been recruited. You must know that the intelligence development headquarters formerly headed by the valuable Shigeru Miyamoto had more than a hundred direct subordinates.

Hearing what Jester said, Miyamoto Shigeru could only say with some frustration: "Yes, boss, because of my job change, my colleagues before me had great opinions on me, especially the work of President Yamauchi. So, they didn’t want to see me at all, let alone continue to work with me.”

But Miyamoto Shigeru quickly explained.

"However, the nine people I recruited before, who agreed to join Mars Entertainment with me, were all my most capable assistants when I was at the Intelligence Development Headquarters. Their skills are definitely top-notch, and it is definitely not because of my inability to recruit them. I am definitely the most serious about game development when I don’t have enough manpower to recruit people randomly.”

"I know."

Jester did not doubt Miyamoto Shigeru's intention, because Miyamoto Shigeru's resume proved that he was extremely sincere in his treatment of games. (To be continued...)

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