Game Development Giant
Chapter 558: Boundless Praising Words
As the first two media reviews were published, other media who participated in this media invitation test also generously gave their kind words to Jester's new American RPG "Foreign Town". "Soul Song", it is rare to see so many harsh media praising such a game.
For example, GameWatcher, a well-known game media in Canada, said without hesitation in its latest publication: "This is not "Witchcraft", this is not "Ultima", this is completely Jester. A Li style game, I have never played a DND game that looks so much like a DND game textbook."
at the headquarters of Virgin Entertainment.
Richard Garrett and his development team are also paying close attention to this media review by Jester.
Although Richard Garrett's staff previously said that they did not need to pay too much attention to Jester Lee's game, because Jester Lee's development team had never developed such a game. What kind of DND game can be developed that requires a lot of experience? Even if they can develop "Witchcraft", so what? It's not more than ten years ago now, and a "Witchcraft" can shock everyone's teeth.
The "Genesis" series they are currently developing, in terms of game production level, is already nowhere higher than "Witchcraft".
"Witchcraft" has a high status, but after all, this was a game many years ago.
However, this time, judging from the reaction of the media who played "Planeta Requiem" at the headquarters of Mars Entertainment, I am afraid that Jester Lee has made another incredible game this time.
"Even our "Genesis" has never been so praised by these media." When speaking, there was a sour meaning in his tone.
On the table, there is a brand new magazine spread out.
Where the magazine was opened, there was an article with a huge title about participating in the closed beta test of "Foreign Requiem".
This is a magazine dedicated to introducing DND games. It is basically the most authoritative magazine in the DND game industry. It is called the-escapist, a development team that develops DND games like Richard Garrett. I will definitely subscribe to this magazine and read it often.
And it is such an authoritative dnd game magazine.
He also did not hesitate to add a lot of praise to Jester's "Quiet from a Foreign Land".
For example, in the review, the-escapist wrote: "You don't need to know anything else. I think the amount of information contained in this game is too much. The plot of the game is simply too good to be described in words, because of the confidentiality agreement For reasons we cannot reveal this game casually, but all you need to know is that Planescape: Torment will definitely be a great achievement."
It was precisely because I saw the review of this authoritative magazine. This made Richard Garrett's men feel a little uneasy.
Although they believe that the quality of the "Legend of Eberron" they are developing is very high, and it can even be said that it will become a new IP that is not inferior to "Genesis", but even so, they have nothing I am confident that after reviewing it with the media, I can get such an evaluation.
"What kind of game did he make?"
Richard was really confused and confused. His mind was filled with this question every moment in the past two days. Can't even sleep.
"We asked people from the-escapist. We originally thought that we had a good relationship with them and they would reveal something to us. But unfortunately, they rejected us because of the punitive measures of the confidentiality agreement they signed with Mars Entertainment. They are very strict and they dare not reveal the slightest information about Planescape Torment."
One person answered quietly. After speaking for a long time, he seemed to want to catch his breath and paused slightly.
Then he continued: "However, they still gave us a warning. They said that although they have not played the game we are developing, based on their experience in "Planescape Torment", they I think we basically have no chance of winning.”
These words are very hurtful to one's self-esteem.
As soon as the development members of "Legend of Eberron" present heard this sentence, their eyes immediately turned red.
"We are not convinced. Who knows if Jester paid these media to help them say good things?" Someone immediately said something in a deliberately dismissive tone.
Then I got everyone’s echo.
However, many people know that it is easy to bribe one or two media companies, but it is simply impossible to bribe all the media. You must know that for this closed test, Jester invited nearly 30 media companies from all walks of life. , and even in addition to North American ones, there are also several European and Japanese ones.
For example, Famitsu, which is famous in Japan.
Although dnd games are not a popular genre among Japanese players, the sales of such games are not very high.
However, this does not mean that this type of game has no audience in Japan.
In fact, the earliest users who came into contact with PC games were all DND game enthusiasts, because there were no other types of games on PC at that time.
For example, Hironobu Sakaguchi is a die-hard fan of DND games, and these veteran editors in Famitsu are naturally no exception. They all like DND games very much, so this invitation from Mars Entertainment is naturally Very seriously.
After they returned to Japan, they waited until the new issue was released.
They also wrote a special article to introduce their trip to Mars Entertainment Headquarters.
In fact, although this time is a test that invites the media, it is equivalent to a visit to the Mars Entertainment headquarters. American media often interview Mars Entertainment, but Japanese media rarely interview them. .
For the world's largest game development and publishing company.
Japanese players must be extremely curious.
This Famitsu is also the first time that Japanese media can enter the headquarters of Mars Entertainment for an interview.
There is a lot of content in the interview with Famitsu, so there is no need to elaborate on the rest. I will just talk about Jana and "Foreign Land Requiem". The people who tested this game on Famitsu are two veterans of DND games. In this type of game, The above two people have been researching for many years and can be said to be the most experienced players of this type of game.
Originally, they looked careless when they started playing.
Because they and many media reporters believe that with the help of new DND game developers like Jester, it is unlikely that they can develop an American RPG game that is better than the "Genesis" series.
However, as the game progresses and the plot slowly unfolds, almost everyone who has played "Planet Requiem" has changed their views.
In their minds, the question is no longer whether "Planetary Requiem" can be compared with "Ultima", but how can "Ultima" be compared with such a great game? Jester is simply an omnipotent genius who once again makes the impossible possible.
Otherwise, it would be impossible to explain it.
Why can such a development team, all newcomers to this type of game, develop such an excellent DND game?
In Famitsu's article, he also praised it with unsparing words.
The words are simple, but extremely contagious.
"If you like RPGs, then you must play "Planet Requiem". Really, I can't imagine that in the next ten years, there will be an RPG game that is more RPG than this game. It is a great work."
European media is no exception.
You know, the two largest sales regions of American RPGs evolved from DND games are North America and Europe.
There is also a large audience for such games in Europe.
Including Richard Garrett's "Genesis", each version sold almost one-third in Europe, so the European media Jester also invited several companies this time.
For example, the British dealspwn is a very influential gaming media in Europe.
Because of the relationship between Mars Entertainment European Branch in London and Claudia's hard work in London over the years, their relationship with the British media is good.
Therefore, this time dealspwn did not hesitate to express his kind words.
They published a special article in their game magazine with a circulation of more than 150,000 copies throughout Europe to boast about "Planescape Torment", directly promoting this game to the heavens and the earth, and calling on players to pay attention to this game. That must be entered, must be the first, and must be limited.
"Planescape: Torment is a masterpiece. Magnificent writing, vast yet deep and detailed, strategic yet thought-provoking. This is the RPG experience we've been dreaming of playing for years, and there's not a single flaw in it. Game, maybe only Jester can make such a game.”
It’s not just the British media.
Even the French game media, which has always been aloof, reacted in this way.
""Planescape Torment" is not a perfect game, but I really can't find a game that is closer to perfection than it, a work of art, a real work of art, as Jester said at the E3 exhibition , "Planescape Torment" is what he said, the artwork in the game is so damned, why isn't Jester Lee French?" (To be continued...)
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