Game Development Giant
Chapter 559 Two styles
This is one media review after another.
Overwhelmingly filling the eyes and ears of all players around the world during this period of time.
Even when two people who like games meet and chat, it seems like they have not kept up with the times if they don't talk about "Planeta Torment".
Players all over the world are eagerly looking forward to "Planescape: Torment".
It’s hard to imagine that a DND game could have such great expectations before its release. If this wasn’t Jester Lee’s game, maybe if anyone else made this game, it wouldn’t be so popular among players. Even this game has been hyped to the sky by so many game media.
Naturally, Mars Entertainment cannot turn a blind eye to the expectations and voices of players.
It's also almost time for the annual Mars Entertainment Carnival, so Jester directly announced that "Planet Requiem" will be available for trial play during the carnival. The trial version will be about three chapters of the original plot of the game. The plot is about ten minutes long, and the specific release time will be announced at the carnival.
The major media also announced the news at the same time.
The confidentiality agreement they signed with Mars Entertainment expires when the carnival opens. In other words, at 8 a.m. on the opening day of the carnival, when the carnival enters the venue, these media can announce their evaluation content to the outside world. At this time, of course, the core plot of the game still needs to be kept secret to a certain extent.
But now, unlike in later generations, online media is extremely developed and information can be released to the public at any time.
In today's media, only a few have their own websites, so this rule of being able to announce news to the outside world as soon as possible is of no use in this era.
Of course, grading is not for this time.
Because to score a game, you need to play the full version of the game.
This time, the media was invited to conduct a closed test, and the full version of the game is indeed a full version of the game. However, what the testers played was not the full version of the content. They were limited to a limited game time. How could they get a complete score without completing the entire game.
Of course, usually before the release, these media will be given an advance version to let them score in advance, but whether the scores will be announced before the release or after the release depends on how the game company and the media negotiate. Generally speaking, for those excellent games, game companies still hope to announce them before release.
It's time for the annual carnival.
This is already the third time.
Although it has been held for three years, Jester always feels inexplicably excited when the carnival opens.
This is the most important event for Mars Entertainment every year.
It is also the moment that fans of Mars Entertainment are most looking forward to, because the carnival is not just a large-scale gathering between manufacturers and fans. It's time to announce heavyweight news.
Although there are e3 exhibition and Tokyo exhibition.
As a leading company in the game industry, Mars Entertainment naturally has to participate in these two major game shows. It also announced a lot of important information at these game shows, but in order to ensure the carnival's expectations in the minds of players. Therefore, many of the things that real Mars Entertainment players are looking forward to are still left at the carnival.
For example, it's Jester's game.
Another example is the trial play of the "Final Fantasy" series, although Sakaguchi Hironobu's "Final Fantasy" was unveiled at the Tokyo Exhibition. However, it did not provide an opportunity to try it out, but Mars Entertainment had already made a guarantee at the carnival. There will definitely be trial opportunities available to players.
Of course, there are many more games worth looking forward to.
For example, Shigeru Miyamoto, who has just joined Mars Entertainment, will show the latest "The Legend of Zelda" at the carnival.
This is the first time that the legendary RPG game "The Legend of Zelda" has been unveiled to the outside world after leaving Nintendo. Although it is no longer produced by Nintendo, the producer is still Shigeru Miyamoto. The creator of this game The true creator.
According to Shigeru Miyamoto's previous interview, how did "The Legend of Zelda" come to be conceived? Miyamoto replied that it was a dream he had when he was a child.
It can be said that no one else understands how this game should be done better than Shigeru Miyamoto.
Fans of Mars Entertainment can play "The Legend of Zelda" on their own console for the first time, which is simply great news.
Of course, in addition to these big-name big-name productions, there are also many small-scale productions within Mars Entertainment. Because it is a carnival of Mars Entertainment, third-party games will not participate. Even so, some small-scale productions within Mars Entertainment The level of production is definitely not low.
For example, Tomonobu Itagaki, who had just worked at Mars Entertainment for more than a year, personally led a development team of more than a dozen people to develop his first game for the first time.
This is a fighting game, Japanese Sengoku samurai style. During the development, Jester talked with Itagaki Tomonobu, and Jester said some things about the "Samurai Shodown" series that he remembered in his mind, so there is This time, Itagaki Tomonobu's game is very similar to "Samurai Shodown", but it is not a fighting game like "Samurai Shodown".
Of course, the style is very bloody Itagaki Tomonobu.
This game was first unveiled at the Tokyo Show, and it caused quite a stir, so it can be considered a highlight of this Mars Entertainment Carnival.
Jester has also been very busy during this period. After all, there is a carnival and game development. Although the production of "Foreign Land: Torment" has been completed, he also has another RTS game. This game is his The first cornerstone to start building the world of Azeroth must not go wrong.
However, although the progress of this game is still satisfactory, it is impossible to release a trial version at the carnival.
Of course, it’s not like I can’t get anything out.
It's still possible to play videos.
Moreover, "Warcraft: Humans and Orcs" not only has games, but also novels and comics. These are all completed and can be announced at the carnival.
Not to mention these game development matters, there are many things about the carnival that Jester has not yet completely decided on.
For example, let's say it's carnival style.
In fact, this kind of game exhibition is generally divided into two styles. One is a realistic style, the things presented are all dry goods, and the other is a painting style, which is to brag and sell feelings, making players move to tears, and only **** is left in their minds. Buy buy buy.
Both styles have their own pros and cons, and I can’t say which one is better.
However, in Jester's opinion, the second style is still a more tricky one. If done well, the effect it can achieve will definitely be outstanding.
For example.
At the e3 exhibition on June 16, 2015.
The pre-exhibition press conferences of the two major host manufacturers have completely two styles. One is a slow introduction of dry information, and the other is full of boasts.
Who won?
It’s hard to say, so let’s briefly analyze it.
In their pre-show press conference, Microsoft was not very impressive with Halo 5 and Gears of War 4. These two flagship works on Microsoft consoles are released at the same time. In addition, the pcmod of "Fallout 4" is fully compatible with xbo. The new exclusive work of Keiji Inafune, the father of Mega Man, is backward compatible with xbo 360. As well as that amazing controller with paddle shifters that allows you to DIY, as well as the VR equipment that was originally designed to reach the sky.
More importantly, Microsoft announced the game. All have announced exact release dates.
In other words, this press conference is not just a show, nor is it a boast. The things we bring out are all real things, things you can play with quickly.
As soon as Microsoft's press conference was over, Jester, who stayed up late to watch the live broadcast, suddenly felt his heart sink.
As a qualified cabler, he really felt that Sony had no chance of winning this time. You know, not to mention the various black technologies that Microsoft has come up with, such as "Halo 5" and "Gears of War". 4", Naughty Dog's "Uncharted 4" has been moved to next year, and "God of War 4" has just started development, and it will definitely not even be broadcast. Kazunori Yamauchi said before e3 that GT7 will not be released at e3. It's really uncompetitive.
But I didn’t expect to see Sony’s press conference the next day.
Very unexpected.
It was like a movie called A World Without Thieves that Jester had watched before, full of unpredictability and drama.
In that movie, in a high-end restaurant on a train, when Li Bingbing snatched the cup containing the ice cubes thrown by Andy, Ge You said that Xiaoye lost. It's just such a feeling.
In Jester's eyes, Sony spent an hour and a half painting and bragging this time. However, in this press conference, the things they came up with through bragging were better than what Microsoft came up with. Too strong.
Although there is no exact release date for any of the games mentioned above.
But this Sony press conference is still a model for the industry.
Why do you say that?
As a press conference, the most important thing is to attract attention, sell feelings, and strive for position. Even if Microsoft throws out the exact release date of the game, others still only remember that it is still in the crowdfunding stage. As of 22:10 that night Four points. In just twelve hours, "Shenmue 3" has already raised US$2,326,771. Still, I only remember that it was not even a show. Pie design drawing ff7.
Who still remembers paddle handles, backward compatibility, halo, and Gears of War.
The only one that has been delayed for ten years is Fumito Ueda's masterpiece "The Man-Eating Eagle"!
Only the greatest work of master Yu Suzuki who was fifteen years late, the sequel to "Shenmue", his greatest contribution to the gaming industry!
There are only twenty full HD resets of ff7!
At that moment, Jester really burst into tears. (To be continued...)
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