Game Development Giant

Chapter 624: DQ only appears on the best platform

But since he can't find it in Wanwan, Jester won't take it too seriously.

In fact, there is another thing about the action games of the Ren series. Jester once encountered such a thing in his previous life. Someone asked him to recommend several action games suitable for girls.

Maybe it’s because the games on the Wii have a cartoonish style, and Nintendo has always been promoting the impression of young games that the elderly and children can often play. Therefore, many people recommend buying a Wii and playing Lao Ren’s games. Definitely. Great value for money and full of gameplay.

But in fact, action games of any series are really not suitable for girls with disabled hands.

Because it is difficult and does not meet the original intention of recommending the game. Under normal circumstances, Jester would not even recommend "Rayman Legends". After all, this game still requires some IQ. Such a game is not suitable for novice female players. After all, it is still a bit difficult, so Jester would recommend the simple and brainless "Little Big Planet". This game has cute graphics and simple operations. Most importantly, it requires no brain to play.

It couldn't be more appropriate.

Of course, it would be even better if "Pa Ta Bang" is available on PS4.

time flies.

Thanks to the efforts of Jester, Tomonobu Itagaki and the entire "Shadow Blade" development team, the development process of this game is still very smooth.

Although Jester has said before that he will not interfere too much with the specific design of this game, but will only put forward his own opinions, unless there are really big problems with Itagaki Tomonobu's design, which will seriously affect sales. Jester will formally intervene only under certain circumstances. Of course, such a situation has not occurred so far.

As for the difficulty gradient of the game that Jester mentioned to Itagaki Tomonobu before, Itagaki Tomonobu has also been thinking about it day and night during this time, how to design the game's difficulty perfectly.

At the beginning, Itagaki Tomonobu wanted to design the game to have only one difficulty throughout the entire process. However, its current difficulty design is obviously not able to achieve a level of difficulty that can make the game neither too easy nor super difficult. In other words, some of its design methods are not very suitable for this kind of difficulty, so, After several attempts, the difficulty of "Shadow Blade" became three difficulty modes.

Jester only reminded Itagaki Tomonobu at the beginning.

This is also the first time that Itagaki Tomonobu is independently responsible for the development of a game. Although Jester is supervising, this kind of game development opportunity is still there. It is extremely difficult for a newcomer like him, and this is not an insignificant small game. This is what Jester agreed to Sega in order to get Yu Suzuki to join, two games mounted on MD One of the games.

It can be said that this game has attracted much attention.

Whether you are a fan of the original Mars Entertainment or a fan of Sega.

Even after the news came out. Although Sega fans are extremely dissatisfied with Yu Suzuki helping Mars Entertainment develop games, after all, they are still looking forward to the sequel of "VR Warrior".

They also scolded Sega and Yu Suzuki, saying ugly things such as eating everything inside and outside.

However, in order to compensate Sega for the losses caused by this incident. After Jester personally agreed to produce two games specifically for Sega, even Sega fans became excited. One of them was naturally that Jester's games were a guarantee of quality. The second point is what Jester has been doing since he was in the previous generation in order to release the game. After developing a cooking RPG for Sega, I never had the experience of developing a game on a platform other than my own.

You must know that the functions of MD are really excellent, and Sega's games have always been known for being core-oriented, which is very different from the game development and release strategies of the Dreambox series of consoles that focus on light players. Although there is no shortage of core-oriented games on Dreambox, Jester seems to have never developed such core-oriented games.

Many Sega fans are speculating whether Jester's work this time is the type of game that casual players like or whether it is a core game.

Of course, the biggest guess is that what Jester is going to do will not be a core game.

However, fans of Sega have also expressed that if the type of game developed by Jester this time is not the core game they like, then they will not support it.

Although Sega did not have any special requirements for the type of game developed by Jester, Nakayama Hayao had made some subtle hints to him through Yu Suzuki, and Sega wanted Jester to help them. Developing an RPG-type game is of course not an American-style RPG, but a Japanese-style RPG.

As for the reason.

It's very simple, that is, the sales of Sega's consoles are not very good in Japan. Their core gaming style is very suitable for the tastes of European and American players, but local Japanese players have little interest in their games.

The Japanese people’s favorite game is this Japanese RPG.

RPG games such as "Dragon Quest" and "Final Fantasy" have exploded in sales in Japan, especially the "Final Fantasy" series, which is an exclusive work of Mars Entertainment. With the huge popularity of this game The influence has made Dreambox's market share in the Japanese market unstoppable. Before Nintendo exited the game market, it could still suppress Mars Entertainment in the home console market share in the Japanese market with the help of several of Nintendo's own works.

But with Nintendo's complete withdrawal, Mars Entertainment has gradually begun to dominate the Japanese market.

Moreover, Enix's "Dragon Quest" also sent a very dangerous signal to them and Sony. Although the previous work, dq4 was mounted on all platforms, it is obvious that it can I feel that the dq series on Dreambox2 is obviously more sophisticated and carefully crafted than the other two versions.

It is said that what is installed on Dreambox2 is Enix’s own work.

The ones equipped with Sega MD and Sony's PS1 are outsourced works handed over by Enix to other studios.

The skills and capabilities of third-party outsourcing studios cannot be compared with our own. Although Sega and Sony have a lot of dissatisfaction about this matter, they have nothing to do because the DQ series is not their work. , there is nothing they can do to blame Enix for doing this, even if it is criticism, there is nothing they can do about it.

In fact, Jester didn't say anything when he found out, because in later generations, such situations were very common, even 3a-level masterpieces were no exception.

For example, Warner's Montreal studio is the one that produces the "Batman" series. Their third installment in the "Batman" series, "Arkham Knight," follows this development model. The PS4 version was developed by their Our agency came to produce it, and it was extremely well-produced. IGN gave it a score of 9.2, and the subsequent comprehensive media score was also above 9.

But for the PC version, they directly outsourced it to a small company.

It was a terrible thing to do.

It was directly criticized by players of the PC version, so Warner had to remove the game from Steam, apologize to the players, and then go back and redo it.

Since Enix would do this, Jester would naturally not express anything strange. After all, no matter whether it is a game company now or in the future, no one has a higher moral integrity than anyone else.

In fact, if it was just like this, Sega and Sony would tolerate it.

After all, Enix is ​​willing to release DQ, a phenomenon-level game in Japan, on their console.

However, recently, Enix's ace producer and the general director of the DQ series, Yuuji Sakai, accidentally revealed something during an interview, which caused a stir in Sega and Sony. That is, during the interview , the reporter asked whether the next game of "Dragon Quest" will still be released on all platforms.

Yuuji Tsui said something meaningful.

"All DQ series from now on will only be released on the most popular platform. We don't care which platform it is. As long as it is the most popular in Japan, we will release it on this platform."

As we all know, the most popular platform in Japan is of course dreambx2.

And it is foreseeable that in a short period of time, neither Sega nor Sony will be able to change this phenomenon unless they wait until the next generation of consoles are released. However, in the plans of these two companies, although the next generation The development of the host is relatively smooth, but the earliest product can be produced will be three years later. It is simply impossible to quench the thirst of the nearer.

Moreover, at this time, they also discovered that in order to retain Japan, their home market, they must invest huge sums of money to develop a Japanese-style RPG that can really compete with "Dragon Quest" and "Final Fantasy" .

Although Sega thinks it is unlikely, they still hope that Jester can develop such a game for them.

Although Sega only expressed this through Yu Suzuki, Jester really thought about it. In fact, in Jester's view, a good game only needs a reliable producer, and the developer is willing to invest money. , then there is nothing that can't be done, as long as the quality of the first game is high, it has won a die-hard fan, and then the sequel continues to maintain this high-investment development method.

Then a new IP with widespread influence can be born. (To be continued...)

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