Game Development Giant

Chapter 625 Core-oriented Game

Both Sega and Sony have such capabilities.

They didn't do it before just because they didn't have such an urgent idea, but now, the situation is completely different.

For example, Sony moved very quickly. They just acquired a small game company that specializes in producing Japanese RPGs, and then poached several heavyweights in the industry. I know everyone in Mars Entertainment Japan. Many people have been poached. It is said that Sony has made a promise this time that there is no cap on investment, and it must produce a work that can compete with "Final Fantasy" within two years.

Moreover, regarding the "Dragon Quest" series, although Yuji Tsui said that "Dragon Quest" will only be released on the most popular platforms.

Enix also acquiesced in this statement.

However, Sony still has not given up its intention to persuade Enix. After all, a Japanese national-level game released on a game console platform of an American company will definitely lose fans.

How this matter will be decided has not yet been revealed, but both Sega and Sony have decided to come up with their own RPG work.

Sega itself has also been conducting secret projects internally.

They asked Jester through Suzuki Yu, but it was just a dispensable test. Jester was willing to develop an excellent Japanese RPG for them. Of course they were very happy. Even if Jester was unwilling, for them There is nothing to lose.

Jester didn't make a decision for a while. To be honest, he didn't care what game he made. He even had no intention of designing these two games himself. The second game was in Jester's In my mind, it’s the same way the first Shadow Blade was developed. It is the best choice to train new talents. As for the candidate, it has not been decided yet. Therefore, Jester naturally cannot answer what type it is.

After all, after five years, it is only the first year, which is still very early.

In fact, in Jester's memory, there is no need to worry about Sega's development capabilities. After all, the nine major development teams back then were also civilized in the industry. During the SS era, Sega realized that the reason why they had no way to compete with PS in the Japanese market was that they did not have exclusive RPG masterpieces.

The game market of that era was not like the future, with Car, Gun and Ball being the game with the highest share.

Only RPG represents the highest level of gaming.

At that time, PS got Square's "Final Fantasy", which directly dealt a fatal blow to Nintendo. It was under this circumstance that Sega realized that it could never sit still and wait for death, so it invested heavily and developed a product that could completely sell in sales. In terms of reputation, the RPG game named alongside the DQ and FF series is "Grandia".

Although Sega SS is getting up early, relying on the crazy sales of "VR Warrior 2". It has always suppressed Sony's PS console, but then the Sega headquarters and the US branch all-out turned against each other and internal fighting caused Sega to lose the vast US market. After that, in order to maintain the Japanese market, and also to compete with the then-popular "Final Fantasy 7" which had just been announced for PS.

Sega began development of "Grandia".

The slogan for the development of "Grandia" at that time was that we would develop a work that surpassed "Final Fantasy 7" in every aspect, because "Final Fantasy 7" was not a full 3D model. It’s just that the characters are 3D models, and the scenes still use CG textures to express the pictures. Therefore, at the beginning of the project of "Grandia\

,"Sega decided to make it a true full 3D game.

And they did exactly that. In the game, the screen can be freely rotated 360 degrees in outdoor scenes. Of course, Sega also knows that the performance of the SS console and PS still have big shortcomings in 3D image processing. Therefore, their characters adopt 2D expressions that can best take advantage of SS.

The quality of the game has not disappointed Sega and the players who support Sega. The quality of "Grandia" is not inferior to the "Final Reverb 7" of the same era.

Therefore, Jester also bets that the current Sega, even Sega who has said several times that we do not like RPGs, must have started their RPG development plan internally. As for whether it is "Grandia", this It's hard to say, after all, this game wasn't born in this era, but whether it was Sega's Japanese RPG masterpiece "Grandia" that he remembered.

Sega is able to produce Japanese RPGs that surprise everyone.

In fact, in addition to this, Sega still hopes that Jester will develop a core game for them. It is not that Sega does not want Jester to develop a light game to open up this group of players for them. In fact, they themselves are not very sure that they can retain these original fans of Jester, because they are making Jester-style games.

There is still some gap between them and Mars Entertainment.

Sega wants Jester to make a game like Sega's, which is a core game, and then attract Jester's fan base to be interested in this type of game.

Sega has always been confident in developing such games.

In this way, they can retain the large number of fans attracted by Jester.

Jester thought so too, but he still chose Itagaki Tomonobu to make such a game.

In the opinion of anyone who knows this game, "Shadow Blade" says that this game is more like a Sega game than a Mars Entertainment game.

Core game is a relatively abstract term. In fact, it is difficult to have a specific entry that can explain the meaning of this word. What kind of games will the average game enthusiast understand as a core game?

Jester didn't know.

However, according to Jester’s experience over the years, games that are generally called core games will have such a characteristic.

First of all, games must be fun. Games that are not fun are not worthy of being called games at all, let alone core ones. Do you think Sword of Sword 6 deserves to be called a game? Of course that is unworthy.

Secondly, it has to be difficult to get started. In other words, this game requires a certain degree of difficulty to get started. It is not just a matter of someone who has never played it and then just picks it up and presses ooxx, and then he can play it decently. Just like people who have been playing it for a long time, this is obviously not a core game, but a mass game.

Then, it is not only difficult to get started, but also even more difficult to master.

If you want to master such a game, you don't have to spend one or two hundred hours of immersion, you don't have one or two hundred hours of research, you don't have one or two hundred hours of time to experience this game, and you don't have to study every aspect of this game. Qualifications are called core.

Basically, all excellent fighting games are core-oriented games. It takes no more effort to master a fighting game than it is to pass the CET-6 exam in English.

The so-called core games do not have any leisure elements. For example, it is impossible for you to clear the extreme difficulty of "Ninja Dragon" while eating French fries. So, basically, a game can It must be playable, difficult to get started, and difficult to master. Basically, any game that meets these three conditions is considered a core game.

Maybe many people can vaguely feel it when they see this.

It seems that games of this type are not popular games with very high sales.

That's true.

However, generally speaking, fans of this type of game will like this type of game very much, which is the so-called die-hard fans. However, like the light game players that Jester has always advocated, their level of die-hard loyalty is actually It is far inferior to this kind of core-oriented game.

Of course, the games that Jester played at the beginning were all core games.

However, during this period of time, Jester's style has gradually begun to change, because the future of gaming is dominated by light players.

Moreover, these core players are not fans of a certain game, and they are probably not fans of a certain producer. To be precise, they are the incredible fans of this game. A loyal fan of the experience, of course, many times, this actually coincides with being a fan of a certain producer.

For example, Ninlong.

The game was released after Sour Face took over. The first and second games of Ninja Dragon were widely praised. Some core players called it the first act in the universe and beat Devil May Cry for thirty years.

It seems like they really like this game.

However, when Sulfuric Face completely fell out with the Demon Stripper and left the ninja group he had formed, Hayashi Yosuke, who was previously called his younger brother with disdain by Sulfuric Face, took over the Ninja Dragon series and produced Ninja Dragon 3. The charm has been completely lost. Not only has the sales suffered a Waterloo, but more seriously, the reputation has suffered an incomparable loss.

Ninja Dragon 3 was almost sprayed to the sky by the fans who had previously praised the Ninja Dragon series to the sky, and they were sprayed to the sky mercilessly.

So does "Ninja Dragon 3" really have no redeeming qualities at all?

In fact, this is not the case. Jester has a friend who has never played the "Ninja Dragon" series. The first "Ninja Dragon" series he played was "Ninja Dragon 3" by his younger brother Hayashi Yosuke. .

Jester's friend spoke very highly of "Ninja Dragon 3". He said it was a very enjoyable and fun game.

In fact, Jester was dismissive of "Ninja Dragon 3" at first, but later he analyzed it carefully and found that in fact, his brother's "Ninja Dragon 3" is not really as good as "Ninja Dragon 1/2" As the die-hard fans of "The Game" said, this is a game with no merits. (To be continued...)

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