Game Development Giant
Chapter 644 E3 pre-show press conference
For half a month, I was addicted to this game almost every day.
To be honest, because the Chinese server Diablo 3 did not open the content of the expansion pack at that time, many people chose to kill Guom. Jester was tired of playing in the Asian server and asked him to kill Guangm over and over again. Hmm, if he kills hundreds of times an hour, he may only be able to emit two rays of light. He will definitely not be able to hold on.
Because he has long been accustomed to the stable light emission rate of adventure mode and secret realm.
However, this friend who had previously said that Darkside Games was a pickle became addicted to Killing Gom.
He started killing people right after get off work in the evening, and continued this repetitive, boring job in Jester's opinion for at least four or five hours, and he never tired of it.
When you see a light appear, you can shout with excitement.
In fact, Jester had long forgotten at that time that when he was playing Diablo 3, he was not much better than his friend. He could kill Gaom out of boredom for several months, and it was as if he saw a ray of light. Able to shout with excitement.
The desire to collect is really a motivation for players to keep playing.
Of course, if you want players to do something that seems boring to others again and again, you have to make the process of collecting items extremely attractive.
Why is Diablo 2’s item system highly praised?
It's because he made it so well. Whether it's the depth of the equipment library or the way of collecting it, it can be repeated over and over again.
The simplest example.
Why was Diablo 3 called a failure by players at the beginning? It was because Blizzard directly destroyed the equipment system of Diablo 3, not only in the design of the equipment, but more importantly in terms of drops. First of all, Legendary equipment is garbage. Secondly, killing flying monsters for an hour will not drop the legend.
And why can people insist on playing Diablo 2 again and again?
that's because. In Diablo 2, you will be rewarded if you put in the effort.
For example, if a player wants to go to KM, KP, KB, or ancient times, as long as he puts in the time, he will definitely gain something, and he will definitely get drops. Whether the drops are good or not is another matter.
And Diablo 3. Where it failed at the beginning, there was no reward for the effort. How could such a design allow players to persist in playing?
In fact, in Diablo 2, most of the items dropped by killing model workers, killing skins, and killing Baal are junk that you can't even pick up, but. At least it's out and dropped, but it's in Diablo 3. There is no such mentality for players.
Therefore, Diablo 3 later realized its mistake and added an adventure mode to the expansion pack, adding a difficulty drop rate bonus. The addition of secret realms and the addition of great secret realms are all for the hard work of the players. There will be rewards. As for whether the rewards are good or bad, this is the player's own business. As long as the producer can do this, it is enough.
It is this change that made the expansion pack of Diablo 3 so popular.
Let the Diablo series regain some vitality.
Otherwise, this great series may have been almost lost in my hands.
Of course, the change process from Diablo 3 to Diablo 3's expansion pack is a gradual one. Blizzard's outstanding designers thought of various methods and attempts until the expansion pack. The bad reviews of Diablo 3.
This step-by-step revision process is as classic as a textbook for all producers.
Now these producers from Mars Entertainment are discussing the core gameplay of these two games that Jester heard in the planning. Of course, Jester will not participate too much. What he wants to tell these people is, The planning is very detailed. What he has to do after that is to supervise the development process of this game at all times and make the development process of this game conform to his wishes.
e3 exhibition, the morning of Mars Entertainment’s pre-exhibition press conference.
In front of Mars Entertainment's pre-exhibition press conference, people have been arriving one after another since the morning. In front of the press conference, Mars Entertainment prepared a variety of gifts for reporters or friends from the gaming industry who came to attend their press conference. There is even a live DJ band to add to the cheerful atmosphere. As long as you have your admission certificate, you can have a delicious breakfast at the dining spot prepared by Mars Entertainment.
The press conference is at 8:30 and lasts for one and a half hours.
People have been arriving one after another since seven o'clock. In the gaming industry right now, the most concerned thing is about the 'Era' project. Mars Entertainment previously announced that it will give everyone a huge surprise at the E3 exhibition. , it even attracted the largest number of participants in this pre-exhibition press conference so far.
Even Sony and Sega sent their people, because these three console companies are in a competitive relationship, so in the previous two e3s, these three companies did not send people directly to the scene.
After all, this means that you are afraid of the other person.
However, the game Jester described before would be really amazing if it were actually developed, and it would be on the next generation of consoles.
At least for now, no one from Sony or Sega believes that they can develop such a game on their own, even on next-generation consoles, because it is too difficult and the functional limitations are an almost insurmountable huge gap. .
Therefore, they are eager to get news about this plan.
Especially for Sega, although Yu Suzuki and several people he borrowed from Sega have signed strict confidentiality agreements with Mars Entertainment, they have no way of knowing from the mouths of these people.
But Suzuki Yuzai mentioned it accidentally.
If Jester's game is really made, then the battle for the next generation of consoles will basically be completely established. The other two console companies will still only be able to lag behind Mars Entertainment. Eat ashes, because this game is far ahead of this era in every aspect. In Suzuki Yu's opinion, this game should not be successfully developed until ten years later.
Therefore, Sega is extremely worried about this.
When the pre-show press conference started, the venue was already packed.
The layout of the venue, Mars Entertainment, was extremely simple, not as gorgeous as yesterday's Sony conference, but the overall red tone also made everyone feel very comfortable.
Suddenly, it was almost half past nine.
All the lights in the venue dimmed, and a few bright lights illuminated the podium. Everyone knew that the Mars Entertainment press conference was about to begin. (To be continued...)
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