Game Development Giant
Chapter 668: Plans for the last few games
But before he could finish speaking, he was interrupted by Jester.
Jester shook his head.
said.
"No, I won't put it on the market if it doesn't feel as good as I want it to. This is my trump card."
When speaking, Jester's tone was very determined.
Only those who have experienced that era know how much influence this small somatosensory device had on the entire gaming industry in later generations.
Nintendo relied on this thing to make a complete comeback.
Although this thing can only be regarded as a flash in the pan, the moment of its appearance determined the outcome of the entire next-generation console. Before the next-generation competition began, both Microsoft and Sony had only one opponent in their eyes. No one took Nintendo seriously.
Just a declining hardware vendor.
Sooner or later, it will follow Sega's old path, but after the release of Wii, its sales swept across the army, completely dumbfounding Microsoft and Sega.
Why can a console with such weak performance achieve such strong sales?
You know, the sales of Wii were so exaggerated at that time that 360 plus PS3, then multiplied by 2, were still no match for Wii. It was really a period when Microsoft and Sony were in despair.
Although later, although the somatosensory craze passed, the sales of Wii dropped sharply, and 360 and PS3 also began to catch up with the release of a large number of excellent games. However, the sales gap between them and Wii was really too big, until This era of game consoles has come to an end, and they are still almost 50% behind Wii in terms of sales.
It can be seen from this that the lethality of somatosensory is unparalleled among its generation.
After hearing what Jester said so firmly, James no longer insisted. He just felt sorry for the investment of so many years in Project
But Jester paused for a moment and then said again.
"Actually, even if your somatosensory equipment can meet the requirements I mentioned, I'm afraid it will be difficult for me to use somatosensory equipment in the next generation. First of all, I took a look at your development report. In order to achieve miniaturization, our current Technology is still not enough. Secondly, it is about game development. The next generation of game consoles may not be able to meet the requirements for running motion-sensing games that I am satisfied with."
"The somatosensory device is just a device. In the final analysis, it still has to serve the game."
"I think I was a little too hasty."
"But when the next generation is better, if our Dreambox 3 can be released in 1995, then Dreambox 4 will probably be about two thousand years later, um. By that time, the technology will basically be mature, which is pretty good."
In fact, it's in Jester's own thoughts.
He did it around two thousand years ago. After the game console of his somatosensory device was officially released, he developed several games based on the characteristics of the somatosensory console. It was almost time for him to retire.
Because by that time, game development should basically reach a bottleneck.
In fact, the world in Jester's memory is like this, if you don't look at the somatosensory equipment. In fact, in the PS2 era, game development was just about getting more and more sophisticated models. The graphics are becoming more and more high-definition, the maps are getting larger and larger, and the volume is becoming more and more bloated. However, in terms of gameplay, basically no innovation can be made.
It wasn't until the advent of Wii's motion sensor that it brought some clarity to many players.
Maybe the next big explosion of games and the frequent emergence of various masterpieces will probably have to wait until VR or virtual devices are released.
Jester has no interest in waiting until then, so he has almost looked forward to the advent of the somatosensory device as his final performance.
Oh, by the way, probably, Jester will also develop an mmorpg.
Therefore, in the future, Jester will not have much time to develop, probably no more than five games. Therefore, Jester is also very serious about these current games.
Jester left after not staying for long. He could not help much in the Project , Jester’s time has also become tight.
Therefore, he decided to discuss the next development plan with the Diabo development team and a team he set up specifically to develop an mmorpg.
Because he won't have much time soon to discuss games with these teams.
Among the two teams, Jester values diablo the most, because in its original history, this game is what Jester liked very much, and in this world, the world structure of this game is basically What Jester completed, of course, was how to design it. Jester only expressed his thoughts on random equipment, drops, professions, etc.
But it doesn't clearly say what should be done.
Jester doesn't like to do this kind of overthrowing things. Doing so is not good for improving a designer's ability.
Moreover, Jester has nothing to worry about as designers such as Rob Pardo and Mike Mowaimi have historically been extremely capable. He believes that the other party will definitely give him a perfect design. replied.
For mmorpg, Jester did not choose any particularly outstanding team of designers.
It's not that he doesn't pay attention to it, but it's not the time for mmorpg to rise yet. He should let someone develop one first to familiarize himself with the characteristics of this game. Moreover, it is not like Ultima Online, but more similar to Jack. It was like the online version of the Diablo series that Sturt made at the beginning, but it was much simpler and not that complicated than he thought.
And the number of people in the team is not large.
Basically, the equipment design team is together with the diablo team.
It can be said that this is a reduced version of the online version of the dark game, which is somewhat different from dialbo's Battle.net system.
Jester doesn’t expect much success with this game. In fact, developing a game like World of Warcraft that rewrites the history of online games is the result of a combination of hardware and software. At least, in a short period of time, in Before the release of my own Dreambox 4, it was unlikely that I would be able to meet such conditions.
The previous mmorpgs were just making small fuss. (To be continued...)
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