Game Development Giant

Chapter 669: The Rejected StarCraft Project

After understanding this, Jester no longer pursues being the first player in online games.

As for whether Richard Garrett will develop an online version of "Genesis", he doesn't care much. After all, online games will not make any big waves for a long time.

Even in the twenty-first century.

Online games are just making a small splash. The time when they can really impact the dominance of video games in the TV industry will have to wait until 2008 or even later. At that time, according to Jester’s decision for himself, By next time, he would have almost retired.

Time flies so fast, especially when all your energy is immersed in work.

Even if there were some things in the company that he had to deal with, he left them all to Claudia. After giving birth, Claudia was recovering well. Moreover, she had not worked for two years and had been working. The family is pampered, and she feels a little bored. It just so happens that Jester doesn't have much time now, so she just comes to help with it.

The development of diablo went very smoothly, even beyond everyone's expectations.

Even Mike Mowaimi and Rob Pardo did not expect that they would be so comfortable with this type of game. It was like when they were making RTS games, they had been developing two parts of the War series. When developing rts games, they felt that they were very suitable for this type of game development. They even applied for a new rts project individually and they could lead it.

However, their application was not approved.

It's not that Mars Entertainment doesn't recognize their abilities, but they both performed very well in the company before, and many people within the company are very optimistic about them.

However, they had nothing to say about the reason why the company rejected them.

That is, there are four IPs in the company just for RTS games. This has already put the company's RTS game development plan into a mess, and it is impossible to add a new RTS development plan. However, after Jester found out about this, he suddenly became interested in the game development plan they proposed. Interested, he asked their development plans from the planning review department to take a look.

I didn’t expect it to be quite interesting.

RTS Games cannot tell from the planning what the final quality of the game will be, because this is a game that depends heavily on the experience and talent of the designer. He does not rely on the plot, the graphics, or other things that are irrelevant. s things. Instead, it relies on the battles in the game, the pure game itself.

However, Jester saw the shadow of "StarCraft" in this not too rich project.

Jester couldn't remember who was the first person to propose "StarCraft" in history. He just remembered that after Blizzard became successful with the "Warcraft" series, someone internally suddenly asked if we could do it. An idea for an interstellar war of Warcraft, and then everyone started discussing it, and after the discussion, they started developing it without saying a word.

The time should be around 1995.

But because the first game of StarCraft was really not very good. I remember that it was supposed to be displayed at E3 at the same time as the first generation of Diablo. As a result, the first generation of Diablo was very popular. Players who wanted to play even had to queue for a long time before they could try it for a short time. StarCraft. On the contrary, it was a huge failure, with almost no people interested in this game.

In their eyes, this game is just a reskinned Warcraft 2.

There is really no intention.

This incident gave Blizzard a very big blow after e3 ended. Blizzard also had an extremely heated discussion within Blizzard about the unpopular "StarCraft" at e3.

The final result is very unexpected, but it is also quite in the spirit of Blizzard, that is. They completely scrapped this game, and then re-developed a real-time strategy game completely different from the Warcraft series from beginning to end. This was the beginning of the real "StarCraft" project.

Jester can see from this very rough prototype of the plan, what Mike Mowaimi and Rob Pardo think about this kind of interstellar "Warcraft". In fact, now "Warcraft" is also It has indeed replaced "Age of Empires" and become the most popular RTS game among players. This can be seen from the number of daily battles on the Mars Entertainment Battle Network.

RTS games can be said to be the hottest type of games on the Internet currently.

It can be said that there is an endless stream of various RTS games. The most famous ones are the two series "Age of Empires" and "Warcraft" by Mars Entertainment, followed by the just-released "Ximuo Studio" by a company under Vizhen Entertainment. "Command and Conquer" series.

The styles of these three rts games are completely different.

One is a story about cold weapons fighting in the medieval era, one is a story in a magical background, and the other is a story about hot weapons in a modern background.

The audience can be said to be diverse.

However, because Mars Entertainment has spared no effort in promoting the "Warcraft" series, "Warcraft" is much more famous than the other two. Weizhen also added the online battle mode of "Command and Conquer" to Mars Entertainment On the Battle.net platform of Mars Entertainment, of course, this is not free. Only by purchasing the activation code of the online battle on Mars Entertainment’s Battle.net can you participate in the Mars Entertainment platform website.

However, judging from the current internal statistics of Mars Entertainment, among these three games, the number of daily battles of "Warcraft" is almost equal to the total number of "Age of Empires" and "Command and Conquer" combined.

It seems that this time, Mike Mowaimi and Rob Pardo saw how popular "Warcraft" was, so they came up with the idea of ​​​​making an interstellar war version of "Warcraft". After all, in In the minds of Europeans and Americans, interstellar is basically a kind of emotion. Their desire for the stars and the sea is just like the domestic desire for martial arts and heroes. It is deep-rooted and even penetrates into the soul.

Therefore, after Jester saw the development plan, he asked Mike Mowaimi and Rob Pardo to tell them that he was somewhat interested in their development plan, so he wanted to talk to them. Let’s talk about it in detail. (To be continued...)

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