Game Development Giant
Chapter 670 All glory goes to the eldest son
Actually.
After applying for the Star Wars version of "Warcraft", Mike Mowaimi and Rob Pardo actually had no hope of passing it.
In the end, I learned that the reason why they couldn't pass was because it was impossible for the company to open a fifth IP while already having four RTS IPs. Moreover, with a plan, it was impossible to figure out the game. What is the quality? Although the "Warcraft" with the interstellar war background they mentioned in the plan is indeed very interesting.
However, this plan is unlikely to be passed.
Originally both parties thought that this matter would just go away, but who would have thought that Jester suddenly asked about Mike Mowaimi and Rob Pardo. After watching the two of them in these days, Nian's performance in the company, especially after knowing that they had just recently made an application for a game development plan, Jester asked someone to show it to him directly.
Of course, this is nothing.
After all, it is completely impossible to determine whether an RTS is excellent or not based on planning alone.
When Mike Mowaimi and Rob Pardo received the notice from the company, they were also very surprised. After all, they were still aware of themselves, and their plan was not good enough to alarm Jester. The situation, and their game ideas are basically borrowed from "Warcraft", and as we all know, this is also a game of Jester, and it is a game that Jester attaches great importance to.
There are endless comic novels and even animations for this game. Mars Entertainment can only get more than five such games.
Many people don't know why Jester is so optimistic about this game, because RTS games are not a popular game type.
Therefore, many people can only infer that it is. Jester likes this type of game.
Mike Mowaimi and Rob Pardo came to Jester’s office with some anxiety. Although they knew that Jester wanted to talk to them about their interstellar war-oriented "Warcraft" idea, but they definitely don't believe it is such a simple thing, there must be other things.
After seeing them, Jester enthusiastically asked them to sit down first, and then asked them if they liked the coffee.
Then he told them that he still had some unfinished matters on hand and would talk to them after he had finished them.
The two of them didn't have any opinions, and they dared to say that they had any opinions.
Actually. Jester does have some affection for the game "StarCraft". As a game that inspired him to e-sports, for a period of time, in his eyes, the best game in the world was "StarCraft". StarCraft, PS2, Xbox, etc. were completely thrown aside by Jester.
Of course, only for a while, so to speak. That period of time was a period when Jester was completely immersed in the fun of e-sports and couldn't extricate himself.
Moreover, Blizzard also attaches great importance to the IP of "StarCraft".
Including later. The overall integrity of RTS games is declining. SC2's poor sales cannot actually be considered poor sales. A game that can sell tens of millions of dollars cannot be called poor in any case. Blizzard has also been able to consistently invest a lot of financial resources and manpower in the development of the sc2 sequel.
Some people have even analyzed Blizzard's financial reports and found that their financial and material investment in SC2 is almost the same as that of WoW.
To know. WoW is a monster-level game that can provide Blizzard with at least one billion US dollars in revenue every year, and the total sales volume of SC2's expansion pack Heart of the Swarm is only four million.
It is even foreseeable that the sales of the third expansion pack "Legacy of the Void" will not even reach 4 million, maybe only 3 million, but even so, Blizzard still provided sc2 with a development team that is not inferior to World of Warcraft. From the development of this game, you can tell how much Blizzard attaches to this unprofitable game.
If only this were Blizzard ten years ago.
After all, Blizzard at that time always used the quality of the game as the first assessment criterion. If the game did not meet their requirements, they would rather abandon it completely than release it.
Later, Blizzard was not like this, as can be seen from the paid test of Diablo 3.
In addition, later on, it turned to the development of small-level games and gave up on real big projects that can affect the industry. You can know that Blizzard's first goal has now changed from making the best game in the world to , the idea of making a reasonably fun game and then making as much money as possible changed.
But "StarCraft 2: Legacy of the Void" is completely different.
Because this game will definitely not make much money. The sales volume of up to three million units is simply negligible for Blizzard. You know, Diablo 3 only has one expansion pack. In this case, 30 million units were sold, and one million units were sold in the country in ten days. If Blizzard dedicates two-thirds of the development team of Legacy of the Void to the Diablo 3 team.
Then the expansion pack for Diablo 3 may be made.
This is a much more profitable IP than StarCraft 2.
Even if it is given to Hearthstone, it is better than giving it to StarCraft 2. After all, Hearthstone's current card production speed is still too slow. Magic can produce three or four environments a year, while Blizzard only produces two environments a year. The most important thing is , Magic: The Gathering is a playing card, Hearthstone is not a playing card, and Hearthstone's annual sales may be higher than the sales of StarCraft 2.
Even if it is given to the new game Overwatch, it will make more money than to give StarCraft 2, but Blizzard is not like this.
They just want to spend a lot of human and financial resources to develop StarCraft.
Many people later analyzed why Blizzard would do this, but there has never been an accurate statement, but Jester agrees with one point of view, that is, the status of the "StarCraft" series in Blizzard's heart may be unparalleled.
After all, this is a work that made Blizzard completely influential in the industry and a series that completely changed Blizzard's destiny.
If "StarCraft" hadn't come out that year, Blizzard's final fate might not have been much better than that of Ximu. Therefore, "StarCraft" has a very high status in Blizzard's mind.
Just like the line Blizzard set for the Protoss in the game.
“All glory goes to the firstborn.”
The eldest son in Blizzard's heart is "StarCraft". (To be continued...)
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