Game Development Giant
Chapter 693 Which game
Jester said the game was useless, and there was a reason.
These reasons have been discussed in detail in the previous chapters. Many comparisons have been made with many games of the same era. The differences are all-round.
It is unrealistic to say that it has no advantages at all. In the final analysis, this game is a breakthrough for domestic games.
However, Jester plans to keep this breakthrough in the hands of his own company. Fu Zan did produce good games before, but they were all on consoles, and China is not even qualified to call the desert of console games. , this time, as the number of domestic PCs increases and the number of people exposed to PCs continues to increase, a PC game above the standard can indeed replace the status of Fairy Sword.
The quality of Fairy Sword is not worth mentioning in the first place. Yao sb is also a ninth-rate producer. Now Fairy Sword cannot even be called a first-rate producer.
Fu Zan's domestic development team, which was trained by Jester, even if it does not need the support of the US headquarters, is naturally capable of completely surpassing Daewoo of this era, or to put it another way, completely surpassing Daewoo of any era. capable.
As long as Fu Zan's team is willing, there is absolutely no way for Daewoo to survive.
Perhaps it can rely on the current domestic players' interest in Chinese games to gain some sales, but its status is definitely not as impressive as the original Immortal Sword, which was hailed as the first of its kind by the immortals.
Jester said after thinking for a while.
"It's actually very simple. What I mean is that you can develop a game with a strong domestic style on the PC, using domestic characters, domestic plots, and a story background that domestic people can naturally accept and like. An arpg type game." Jester quickly expressed his thoughts.
"arpg game?"
Fu Zan is naturally no stranger to this game type, which is not considered a new game type and has just started a wave of trends led by "Diablo".
Although he was far away on the other side of the Pacific Ocean, Fu Zan, as Jester's favorite disciple, is naturally always paying attention to the changes in the mainstream game environment around the world, and is naturally very familiar with the arpg game type.
Moreover, when he came to the United States, he experienced this game first.
It is indeed an RPG game with very distinctive characteristics, completely different from any previous RPG games.
After slowly chewing the words arpg several times. Fu Zan's eyes also lit up. Although he thought this type of game was good before, he was worried that the domestic technical capabilities might not reach this level. Therefore, he did not immediately think of making such a game himself. game.
However, what Jester said this time meant that the headquarters would definitely give them the technical support they needed most.
"Teacher, do you have any ideas about this kind of game?"
Fu Zan was just following the lead. He didn't even agree with whether the domestic development team would launch such a project immediately, so he asked Jester what he thought of this type of game.
Although people outside are saying it. The producers of "Diablo" are Mike Mowaimi and Rob Pardo.
But in fact, the top executives of Mars Entertainment all know.
The original idea, structure, and gameplay of "Diablo". It is all a framework built by Jester from beginning to end. Although Jester did not participate in the specific flesh and blood except for the world structure. However, the essence of a game is basically perfected by Jester.
Therefore, let’s talk about Mars Entertainment as a whole and our understanding of arpg-type games.
The person who understands the most is not the two producers of "Diablo", Mike Mowaimi and Rob Pardo, but Jester himself.
"Is this..."
Jester thought for a moment.
In fact, Daewoo is not having a good time now, although the success of "Xuanyuan Sword" made them a lot of money, and it also made their "Xuanyuan Sword" a national game in the hearts of Wanwan people.
However, they now urgently need a brand new game to open up sales for them.
After all, a game company cannot rely on just one game.
Now Yao sb is the most concerned about this matter. Since developing the "Monopoly" series and joining Daewoo after completing his military service, he has now become the third person in Daewoo in Domo Studio after President Li. The Kuangzu Studio he founded will naturally succumb to Domo Studio, which has developed national-level games.
For a person like him, this was simply a great shame and humiliation, so he was always thinking about how he could rise to the top.
But it is a pity that since Daewoo became successful, twenty or thirty years later, "Xuanyuan Sword" has always been Daewoo's biological son, no one. As for Yao sb's game, in Daewoo's eyes, he is just a bastard.
In terms of status, there is simply no comparison.
Although the recent success of "Diablo" seems to have pointed out a new road for current RPG developers, of course, Jester's "Planescape Torment" also pointed out a direction for many people. But it is too difficult to write a script as flawless as "Planet Requiem".
This is almost something that can only be expected. The incredible achievements of the entire "Foreign Requiem" must be accounted for 80% of the credit for the greatness of the script. Many people have said that "Explanation" reflects, Mars Entertainment is proficient in PC games and is completely ahead of other companies for an era. Although its production technology is amazing, it is not as great as the script of "Planeta Torment".
This thing is not worth mentioning.
"Even if the technology embodied in Planescape: Torment is as bad as that of Reality, this game will still be able to gain heartfelt reputation and evaluation."
This is a point of view shared by many people.
The difficulty of obtaining a script like "Planet Requiem" is much greater than the skill of mastering this game.
After all, technical problems can still be overcome if you are willing to invest money, but the gap between art and talent can never be bridged. The gap between them is really too big.
Yao sb naturally also knows that there is no way for him to achieve the artistry of "Planet Requiem" or the technology of "Diablo".
However, that doesn't mean he can't achieve other things. (To be continued...)
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