Game Development Giant
Chapter 768: Jester’s next game
On the screen, various teaching buttons appear constantly.
At the same time, it teaches players how to control the character to move, dodge, roll, light slash, heavy slash... these basic actions.
Under Jester's control, the character on the screen moved very smoothly. He avoided the sharp blades coming from many directions with very sharp movements. He rolled and flipped to the identity of the enemy, and then slashed out with a sword, striking the opponent. A burst of blood burst out from his body.
Then, Jester's men kept pressing the buttons on the handle without stopping.
A series of tricks tutorials also appeared on the screen.
It reminds the player that by pressing several keys continuously, a set of combos can be formed. Of course, as the protagonist's strength increases and the protagonist chooses different talents, he will get more and more powerful combos. Now there is one at the beginning. Yes, it's just the simplest, and the operation is also extremely simple. For example, simply pressing the same key three or four times in succession is a continuous attack skill.
It's a completely different action from ordinary light slashing.
Just when an enemy's health bar bottomed out and was about to be killed by the protagonist, Jester suddenly pressed the pause button again.
At first, everyone was still a little amazed and obsessed. In the game just demonstrated by Jester, their brains seemed to be a little stuck, and they had not yet transitioned from the flat world of the 2D screen to the perfect three-dimensional world they just saw. in the world.
However, Jester's pause temporarily brought them back to reality.
Everyone was puzzled.
Why would Jester suddenly press pause when the demonstration was going well?
Jester also smiled and explained: "What I want to demonstrate below is a very unique thing that I added when designing the combat system of this game. I call it QTE."
As he said that, everyone had puzzled looks on their faces, but Jester did not hide it, but spoke in detail: "The full name is Quick-Time-Event, a quick response event. I use words to describe what you may It’s hard to understand, but after you watch my demonstration, you’ll know what this means.” As he spoke, Jester pressed the pause button again.
The game screen on the big screen continues to run.
The character controlled by Jester struck out with a sword, and the enemy's health bottomed out. Then, a very conspicuous prompt suddenly appeared in a conspicuous position of the screen, prompting the player to follow his instructions and press the buttons.
Then this instruction appeared three times in total.
When Jester finished pressing all the buttons, the QTE video began to play. The audience at the scene was also a little stunned, watching the player use a very exaggerated and gorgeous finishing move to kill the enemy, and in the end there was even an extremely bloody scene of dismemberment.
There was silence.
In fact, there was no other sound at the scene except the sound effects of the game before, but as the QTE setting from Jester's mouth was really displayed in front of everyone, the whole scene seemed to suddenly become quiet again. Same.
Even the sound of gasping was held.
The surprised and shocked expressions on their faces all meant one thing. That's disbelief.
Jester was quite satisfied with the damaging effects of this series of gorgeous QTEs on the audience. Needless to say, these people who saw QTEs for the first time, and even some 3D games, excellent 3D games, are really fun. Gamers, game media editors, and reporters who have never seen what 3D games are like are seeing ways to use QTE. Come and integrate into the battle scene.
That shocking feeling is very inexplicable.
It was like something that was very familiar to them was suddenly changed beyond recognition. But this thing that had been changed beyond recognition and made them feel extremely strange was really so impossible to find any flaws.
The entire game demonstration ended here. After the protagonist's QTE killing animation was played, the screen also went dark, and Jester also placed the asymmetric joystick handle he was holding on the table beside him. He did not speak directly, but looked at the scene. The audience who were shocked and aroused by his game display just now slowly recovered.
Then there was spontaneous applause from the audience.
The applause lasted for a long time. Jester pressed down his hands several times but failed to suppress the applause.
It can be seen that they were really shocked by Jester's demonstration just now.
After the applause in the venue quieted down.
Jester started his speech again, and his previous speech always focused on Dreambox3. It was not so much a speech, but an explanation of this product. This did not have the characteristics of Jester's previous speech.
Now that the introduction of the game console is over, Jester's speech has returned to his usual character, always likes to talk about something else.
“Many people didn’t understand before why we gave up the original plan and re-developed the console when the development of the game console was half completed. They asked us, maybe the word I used is not too accurate. Some are too gentle, too tactful, but they asked us why we suddenly restarted console research and development. Is the so-called performance improvement so important in our eyes? It is so important that we ignore the crisis your company may encounter. Ignore the expectations of countless players for you?"
"I was speechless."
"Because when I made this decision and convinced my colleagues in the company to pass my proposal, it took me countless words. To be honest, they stood up to speak for me before and said that they also agreed with me. This proposal is true, and the proposal was finally passed, but the process was not that simple. Last year, in order to share the pressure with me, they said they agreed with me on this decision, and I was very grateful at the time."
"After all, they said that, if the Dreambox 3 project fails in the future, they will also be scolded."
"However, I want to correct their names here. I spent a lot of effort to convince more than half of the people to agree. Moreover, I even suggested that if the proposal was not passed, he would Just exercise the power I should have. This proposal was passed only under the threat of my words."
"As for whether I would have forced the proposal to pass if the vote had not passed. I don't know myself. It may or may not happen. But fortunately, my colleagues still maintain a high degree of trust in me."
"As for the reason why I did this, it's very simple. Take a look at the game that just appeared in front of you, and you will know why I made this decision in the first place."
"I want to make the best game. This is what I said when Mars Entertainment was founded. The reason why there was Atari's impact and the reason why our players were disappointed with our video games is because our games People don’t want to make progress. I personally only officially entered this industry after the impact of Atari, but I have personally experienced that era when people didn’t want to make progress, and I hated the atmosphere at that time.”
"My personal understanding of games is very simple. I want to make games that I think should be made. Therefore, I rarely repeat games that I have made before. So for a sequel to a game, although I do I have made so many games, but rarely make sequels. In my memory, there seems to be only one game that I made a sequel to."
"Because I feel that making a sequel means continuing to repeat my own thoughts that I have already had. I don't like this feeling. Of course, this is my own personal thing. I will not force it on others, nor will I use it as a standard. For example, in our company, there are people who like to make sequels.”
"The era of 3D games. I foresaw it ten years ago, when I first started developing games. I think it is certain that 3D will replace 2D, just like the beautiful three-dimensional composition will definitely bring back pixels. Just like when radio waves are replaced by pixels, this is a technological advancement, and anyone who does not follow this trend will definitely be eliminated."
"At that time, I thought about how I would design if I were given the possibility to design casually in a 3D world."
"Know that I came up with the idea for this game called Heroes."
"I spent a lot of time and energy to perfect this game. I tried to make it as perfect as possible. When developing this game, what I often said to my colleagues is that we are not developing For a game, we need to design a world. Although we cannot make the map very big due to the current technology, we can make what we can make as real as possible."
Just like this, Jester casually talked to the audience about his experience in developing "The Hero".
And those present did not feel dull.
They also felt that what Jester said would become a very good report.
"Any producer is never satisfied. No matter what your ambition or ambition is, it will always get bigger and bigger. If you make a game costing 100,000 yuan, he will definitely not be satisfied with 100,000 yuan next time." Then it was 200,000 yuan, and then 300,000 yuan... I was the same, but I personally had better luck. My investment scale jumped from one to two million yuan. It turned into a research and development cost of 200 million.”
As he said that, Jester also smiled to himself.
In fact, this kind of thing is not only in the present but also in the future. Whether it is a large company or a small company, they have this habit.
For example, the famous CDPR became famous with the "Witcher" series, especially after relying on the masterpiece "The Witcher 3" to become the top game studio in the world, their next goals will become even more ambitious. Guangda, you know, this is a small company with only fifteen members a few years ago. But a few years later, as their games grew bigger, the size of the team also grew.
By the time "The Witcher 3" was completed, their number had reached more than 200.
Moreover, CDPR also talked about their ideas for their next game in an interview. This game was actually announced in 2012, but there was not much information at the time. CDPR was also concentrating on the development of "Myriad 3" at that time. Therefore, this game may just be a project.
However, after the success of "The Witcher 3", this game announced in 2012 immediately attracted the attention of CDPR.
A CDPR executive said this in an interview: "This game will be the studio's strongest work. As an open world game, its size is much larger than "The Witcher 3: Wild Hunt" .The larger the game, the more difficult it is to produce, which is undoubtedly a huge challenge for the studio.
We need to extract the effective aspects of the development process of "The Witcher 3" and use more complete development technology to make this game. At present, we still have a lot of work to do, and we hope to perform better this time. "
The name of the game is "Cyberpunk 2077".
Listening to the name, you also know that this will not be a fantasy-style game like The Witcher, which they are good at, but a cyberpunk-themed science fiction game.
As for what cyberpunk is, many people may be unfamiliar with this term. It doesn’t matter, but “The Matrix” will certainly not be unfamiliar to anyone. In fact, “The Matrix” itself is a typical display of cyberpunk culture. Cyberpunk Punk is the essence of the Matrix movie.
The entire press conference lasted more than two hours.
Jester's chatting took up more than half of the time, but no one felt bored. When Jester announced the end of this press conference, many people present even felt that they still had unfinished business, and they were still interested in it. Jester said that he was very interested in the next new game, but Jester did not say what game he would make next.
All he said was that he now had a half-baked idea.
This idea still needs time to be perfected, and the entire team has continued to develop the game for five years, and in the next six months, a lot of time will be spent on the final revision of the game.
Therefore, after the development of "Heroes" is completed, the entire development team will have a very long vacation.
It will probably not end until the middle to early next year.
At this time, there will be a conclusion on how to develop this game.
However, Jester also explained that he already has a very interesting idea for the main body of the game, and he will announce something about his new game after "The Hero" at this year's GDC. Something, he promised, that would be quite shocking. (~^~)
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