Game Development Giant
Chapter 868 DC Release
Although it was because of the previous non-public trials as a basis.
People have been psychologically prepared for the popularity of Mars Entertainment's motion sensing. However, after the actual E3, people's enthusiasm for Mars Entertainment's motion sensing can no longer be described in words.
Almost more than half of the exhibitors lined up in front of Mars Entertainment's somatosensory trial equipment, and no one was tired of having to queue for forty minutes to get a trial opportunity.
Even more than 60% of other companies have empty seats.
Even the day before, Sega's pre-show press conference, in which Yu Suzuki appeared in person, announced a lot of content about "Shenmue", and at today's E3 exhibition, there was also a demo of "Shenmue". However, the crowd it attracted could not match the physical experience of Mars Entertainment.
After all, before Shenmue, there was Heroes.
Although players are looking forward to this game, with the attraction of Mars Entertainment’s motion sensing, the vast majority of them still choose to try it out first.
But maybe it felt like there were too many people there.
Many people saw that the queue time was too long, and some returned to the display points of other companies.
E3 is not the carnival of Mars Entertainment. It is not like the carnival of Mars Entertainment, which can free up a very large venue and arrange one or two thousand machines for players to try out, because E3 is attended by many game companies. Although Mars Entertainment has the highest status and gets the largest exhibition area. However, these exhibition areas also need to be allocated to other participating games.
Although, this time, somatosensory occupies more than half of the Mars Entertainment E3 exhibition area.
However, it is too insignificant for people who want to experience it once, but the place is so big, and somatosensory games require a lot of space, so. As a result, there are fewer somatosensory devices that can be arranged.
After all the calculations, they only arranged 60 somatosensory devices.
And how many people are there at the E3 exhibition?
Close to one hundred thousand!
It can be said that this is a two-day E3 exhibition. There are only very few opportunities to experience the physical sensation of Mars entertainment in person.
However, what makes everyone happy is that this time, because it is an open trial, at least recording and taking photos is allowed.
For those who can't come to E3 to play it in person. Even for players who have watched it in person, they have been able to see it through TV programs and photos. Mars Entertainment has been blown to the sky for more than a year. What is the somatosensory game that can change the history of the game? A little comfort.
Although it can only be said to be a little bit of comfort.
But it is much better than having to listen to other people's boasts before and not even being able to meet him in person.
After the videos of the trial sessions of these motion-sensing games were played on some game shows, major game forums began to discuss the topic of motion-sensing games enthusiastically.
Not only the official forum of Mars Entertainment for comprehensive discussions, but also the forums of well-known third-party new game media such as IGN and GS. The industry is very enthusiastic about this issue, and players have also expressed their views on this type of game in posts.
Of course, there are also many people who had the opportunity to participate in this E3, either game media, game companies, or game players who spent a lot of money to buy the qualifications to participate and show off their trial play process on the forum.
It even makes many people who have long been looking forward to Mars Entertainment’s new console feel itchy.
Many people asked Mars Entertainment when Dreambox 4 will have problems.
Whether the somatosensory equipment is perfect or not, whether it can really reach the level of home use, etc., etc., etc., etc., and those who have the opportunity to experience it in person at E3 will naturally answer it with a bit of pretentiousness.
On the contrary, Sega, which is preparing to officially debut its new console DC at this E3 exhibition, is not so happy.
Although their number of visitors during the E3 exhibition was second only to Mars Entertainment, their number of visitors was only one-third of Mars Entertainment.
To know. This time they came up with "Shenmue", "VR Fighter 5", DC prototypes, and they even announced DC's official release time. Just at the end of this year in December, it was released simultaneously all over the world, but even so, with Yu Suzuki personally standing on the platform, it is not as good as Mars Entertainment just using a somatosensory device and adding a "Sports".
And Mars Entertainment other things. It’s even more benign.
But this is also the habit of Mars Entertainment. They usually put their heavyweight games on their carnivals.
This policy must have been criticized for a while at the beginning, but after all, the carnival is a grand event of its own, and the E3 exhibition is more like an exhibition rather than an event attended by players, so I tried it out There are always fewer opportunities, and if you want to showcase a new game, players definitely want as many opportunities to try it out as possible.
Therefore, this matter was dropped.
The two days of E3 were fast.
Although many exhibitors at the exhibition said that they had not experienced enough of Mars Entertainment’s physical experience, Mars Entertainment said that there should be no new opportunities for on-site experience before the carnival at the end of this year.
It also stated that this time "Sports" is actually the old version of "Sports".
The version used in the previous review of stay-at-home moms in New York was different. The one in New York used Shigeru Miyamoto's revised version of "Sports", which was more effective than the current old version of "Sports". It is interesting, but due to some immature aspects, this version is not very suitable for open trial play, so this trial use the old version.
However, Mars Entertainment has also made a promise that at the latest they will conduct a trial of the latest version of "Sports" at this year's carnival, and will also open a portion of the trial of "Super Balotelli Galaxy" depending on the situation.
After all, at last year's carnival, Mars Entertainment opened a trial of a level in "Super Balotelli Galaxy".
Although it is a closed lottery format, it still remains unforgettable for many players.
There is one thing that all media and players are paying close attention to.
That was this E3 exhibition. Jester did not show up from beginning to end. Satoru Iwata, who had just been promoted to the president of Mars Entertainment, was in charge of the whole process.
Even Mark Saini, who has been responsible for technology and has a transcendent status within Mars Entertainment, came to E3 in person this time. But Jester never showed up from beginning to end.
At first, I thought it was because reporters didn’t find him.
But in fact, according to people from Mars Entertainment later, during the E3 exhibition in the past few days, Jieste was at the headquarters of Mars Entertainment as if he was working as usual. I have been working on the development of WOW, and it is no different from usual.
From this aspect, it really shows that when Jester said he was ready to retire this time, he was probably not joking. But that's what he really planned to do.
And the official letting go now is also giving the successor a chance to practice.
Although several things that Satoru Iwata did after taking office were criticized by many people, the streamlined Mars Entertainment has indeed become more hands-on in research and development, including this E3 exhibition, which was also very successful. It is said that In the internal financial report of Mars Entertainment for the first quarter of this year, the overall revenue increased by 20%.
This is the benefit of Satoru Iwata's internal reforms.
There are now rumors within Mars Entertainment that Jester is basically confirmed due to Satoru Iwata's outstanding performance. After he officially retires, he will become the official helmsman of Mars Entertainment.
In the second half of this year, the gaming industry is very lively, and the E3 exhibition is just a stepping stone for the second half of this year.
Because the release of the new next-generation console DC is scheduled for the end of this year, Sega's publicity must start before that. Although it is a bit early to start large-scale publicity half a year in advance, given the situation Sega is facing now, This is no longer possible.
Because of the Sega SS, the current market share is declining across the board.
The share continues to be eroded by Dreambox3 and PS2, even among die-hard Sega fans. I also know that Sega has reached the point where it cannot be broken or established at this time.
To be honest, at the beginning of this generation, the sales of Sega's SS, also known as the Sega Saturn, were good. Dreambox 3 had not yet been released at that time. They compete with Sony's PS2.
With the excellent quality of the first game and the support of players, in the initial sales comparison, Sega actually had a big advantage over Sony. However, after all, this generation is an era of transition from 2D to 3D. At the beginning. Players still feel that 2D is still the mainstream, but Mars Entertainment, especially represented by Jester, is left to start promoting 3D games.
Or let 3D replace 2D and become the mainstream choice of games for players.
Therefore, in the mid-to-late period, Sega's sales were gradually overtaken by Sony, or even pulled away. Although Sega tried its best, it was still difficult to recover from this sales collapse.
This is what you have to endure after mistakes in a line battle.
Sega also wants to work hard on 3D games, but their chips are not good at processing 3D graphics. Therefore, although Sega has several excellent GAMEPLAY games, they still have not been able to make them. What happened to the situation of the Sega Saturn console?
Therefore, Sega has no choice but to release their console ahead of schedule.
But to be honest, Jester is actually very worried about Sega's production capacity. He doesn't know what is going on with their generation of DC. In Jester's impression, part of the reason for DC's failure is that its structure is relatively complex, and its production capacity is not as good as No, so when DC officially announced the discontinuation of production, the total sales of this console was only over 10 million units.
But Jester didn't care too much about this.
Because he himself knows that Sega will not become Mars Entertainment's biggest competitor in this generation.
But then again, he won't worry about the next generation, whether Dreambox 4 will be successful, and what kind of sparks it can create with Sony's PS3.
For Jester, his contribution to console games has basically ended here. Mars Entertainment is now strong enough, with the best R\u0026D team in the world, the most enlightened R\u0026D strategy, the most loyal and the most As for the player group, if Mars Entertainment can fail under such circumstances, then to be honest, Jester thinks.
It's better to throw it away.
When he founded Mars Entertainment, he didn't just think that the company wouldn't be able to survive without him.
This is definitely not the case. This is a healthy, mature company with unlimited potential. Moreover, in Jester's heart, he doesn't feel that losing in the generational battle is nothing.
Does losing a generational battle mean that everything is over?
To be honest, Sony has never won since the beginning of PS1.
Has Sony just given up?
Jester has really put all his energy into the development of WOW. He basically no longer cares about the console platform, his own console development situation, and even the development strategy of the new handheld console he proposed. Except for listening to other people's opinions when attending some meetings, he would not even take the initiative to speak.
This is also a signal he sent out intentionally.
"All I want to talk about now is WOW."
In an interview, someone asked Jester if he could talk about the battle for the new console. Unexpectedly, he got this answer from Jester.
This time, the WOW development team did not release the concept of dungeons in advance to let others try it as a guinea pig.
It was Blizzard who first proposed the concept of dungeons, and then the SOE team immediately made the dungeons. Of course, many people thought that SOE people had already had this idea. In fact, this time Jester's development team never The concept of their copy was not disclosed, and as a result, SOE did not make such changes at all.
This also shows from one aspect that in fact, the original SOE development team never had such an idea on its own.
Time just passes day by day.
Even Jester, who has never missed a carnival, was absent from the carnival at the end of this year.
In December, Sega launched the next-generation war first.
DC is on sale. (~^~)
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