Game Development Mad God
Vol 10 Chapter 1162: Hero Sam (1)
The current Burning Heaven can be said to have a strong reputation. As a leader in the game industry, he creates miracles time and time again, but all of this comes from Lin Yan's inspiration and design with heart.
Recently, Lin Yan didn’t know what to do. He was always in a dream, dreaming that he was holding a gun and a lot of mechanical weapons, going through levels. In his dream, Lin Yan always met all the strange levels and was surrounded by them. It is a mountainous place, and the road ahead will always jump out of monsters, frightening Lin Yan.
Outside the window, it was drizzling. Lin Yan sat at the table, savouring the coffee in his hand. Are the dreams these days suggesting something to himself?
Play the game in the first person, the weapons in your hand, the monsters around...
Suddenly, Lin Yan put down the quilt in his hand and remembered the game he played in his previous life. Shooting in the first person is also a feeling that Lin Yan likes very much.
It has been a long time since the game was released last time, and some players are also urging Lin Yan, and Lin Yan also understands that he has had enough rest time.
This time Lin Yan intends to develop the game "Hero Sam", which is a first-person shooter game. In Lin Yan's previous life, I have played this game several times, but the picture is so bad that I want to play the computer. The entire picture is composed of mosaics, the characters are not like characters, monsters are not monsters, and even the movements are rigid like zombies.
Lin Yan himself believes that the design is full of motivation, and it is also a fast-moving first-person shooter game that contains a variety of weapons and monsters.
In the production of Lin Yan, it is a game full of legends and a very unique style change. When Lin Yan made this game, he brought in a very powerful engine, and the most noteworthy thing for players is to be on the screen at the same time. Show the abilities of cool characters.
In fact, Lin Yan believes that many of the monsters players will face in "Heroic Sam" are the most special places. Of course, when Lin Yan is designing this game, such as the environment, the sound also has a particularly high performance.
For example, there are some fun multiplayer modes, powerful background music effects, cool shooting design, and even Lin Yan reduced the retail price to a particularly low level. There is no doubt that Lin Yan’s game is a simple but Not mediocre works.
Lin Yan has perfected it in all actions and game performance. The enemy can attack you from all directions. The protagonist Sam is holding a huge revolving machine gun to fight against a group of monsters.
In addition, when Lin Yan is producing, he will introduce the overall gameplay and the plot to the players, so that the players will have a general understanding of the content of the game, and Lin Yan will always consider most players. Therefore, this is also an important factor in the burning of the game.
Lin Yan is a bit interesting in the area set in the game. The protagonist Sam comes from the pyramid. He faces the threat of the enemy alone. Some players may not think that the enemy can sneak into the vicinity to attack silently. Solution, but what Lin Yan did was to adjust the boring plot in the game. Such a stimulating screen can bring a lot of excitement to the player, so as to achieve the fun of the game.
The level designed by Lin Yan in "Heroic Sam" is the biggest challenge for the player. This is also a pavement for the player. After all, on the way to the challenge, the constantly emerging monsters are also testing the player's ability to react.
After the launch of "Hero Sam", some players even said: This game is many times more fun than the previous games we played.
Some aspects of "Hero Sam" are similar to some ancient shooting games, such as "Dead Zombie House" and so on, and when Lin Yan designed all the actions, whether it is a monster or the protagonist, they are beautifully done.
Some experts have also commented on "Heroic Sam": Burning the sky group is also a risky and bold plan for this skill.
Before Burning Day came out, most of the shooting games developed by some game companies were concentrated in complex, difficult levels, and not easy to pass, making players feel that this game is not easy.
But the "Hero Sam" made by Lin Yan is different. Lin Yan's simple design is unique, so this game is also praised by the players, and the player's reaction to controlling the characters in the game is very special. Quickly, this is also a challenge for players.
Some players have said to Lin Yan in the hot comments that "Heroic Sam" is very similar to any shooting game, but it is a special test of people's reaction.
In fact, what Lin Yan wants is this. Most players will find that the movement control and mouse click shooting in the system are particularly good at aiming. Even small enemies in the game will react very quickly to shoot at the player, so this is a test of the player's quick response.
Fortunately, all the weapons designed by Lin Yan are very straightforward. Every time the player passes a level, they will get skill points. And every time the weapon is upgraded, the agility, strength, and bullet loading will be greatly improved. When you click the right mouse button, you can fire fixedly.
In this game, what Lin Yan wants to achieve most is to test the player's ability to react. Sometimes the player panics to avoid sudden and powerful monsters. There were also some who shot in the dark where the player hadn't reacted, and some brutal monsters rushed directly to the player.
In "Hero Sam", Lin Yan's comical monsters are in sharp contrast with the setting of the game Egypt. However, fighting with many monsters in the game is also a kind of fun for players. They will rush towards the player savagely, and it is very difficult to evade every time.
The enemy is really weird. If there is no Lin Yan's 3D engine, it is estimated that this game will be useless. This game is unprecedentedly powerful whether it is on the engine or rendering large spaces and indoor environments, and it performs very smoothly on mid-range and high-end systems.
Although some of the levels in "Hero Sam" designed by Lin Yan are quite simple, they can also make players lose their way in open areas. However, Lin Yan believes that such a setting is very good for the battle in the game. You can also watch the surrounding environment.
In addition, some players will notice some amazing details realized by the 3D engine. Lin Yan reflects the color of the picture very richly in the game, and has been drawing texture maps for a long time, even if the player is close up. No blemishes will be found.
In the game, Lin Yan used to depict the real light effects at different times of the day to make the level more realistic and believable. This is also reflected by Lin Yan after using this high-performance engine. Sometimes he encounters a mirror in the game, which is very similar to the reality. All reflections and projections are embodied in every aspect.
The player runs very fast when using the character, but still feels that the whole process is like being restricted, and there will be particularly terrifying enemy mouths suddenly appearing in many places, but in spite of this, if the player If you can survive until the end, you will get a lot of satisfaction. The latest chapter of Game Development Madness: https://www.wuxiaspot.com/book/113064.htmlReading the full text of the game development crazy god: https://www.wuxiaspot.com/read/113064/Game development crazy **** txt download address: https://www.wuxiaspot.com/down/113064.htmlGame development crazy mobile phone reading: https://m.wuxiaspot.com/read/113064/For the convenience of reading next time, you can click "Favorites" below to record the reading record of this time (Chapter 1162 Hero Sam (1)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (www.wuxiaspot.com)
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