Game Development Mad God

Vol 10 Chapter 1164: Hero Sam (3)

In "Hero Sam", some of the storylines designed by Lin Yan are still very interesting, because relying on the powerful 3D engine, although this engine is not very good, it is also very good when used in this game.

After Lin Yan cleared the level before, many more levels were added, and Lin Yan felt that "Hero Sam" could return the player to the era of crazy primitives, in the game where monsters can only be killed by themselves, although Lin Yan understands that this game still has many shortcomings, but the players think "Heroic Sam" is very good.

The **** surface, gorgeous actions, and special sound effects all give players a different feeling. This style of game will definitely make players reluctant to give up. In this special war, the player has no one to rely on and no equipment. , Only the gun in the player’s hand can survive. Such a game is simple and crude, and who can’t like it?

When Lin Yan designed it, he thought it was a first-person shooter game. Therefore, Lin Yan worked very **** the design of the game screen, trying to give the player an ultimate sense of screen.

However, because of Lin Yan, the picture quality of the game is very good. Especially in the later stage, players need to ride on a luxury motorcycle and slaughter monsters while riding the motorcycle. That kind of refreshing feeling. It is particularly comfortable. Although the 3D engine used by Lin Yan is not completely perfect, there are some textures in the level, which are not too high-definition, but the overall feeling is still more suitable for the player's taste.

Speaking of vehicles, Lin Yan also designed very carefully. In some levels, the vehicles are different, allowing players to drive and experience a real speed and passion. However, these vehicles also have a life bar. If you are attacked by a monster or hit a certain place, it will also explode and become scrapped. If the player is still on the vehicle, I am afraid that this level will start again.

In terms of background music, the player wears a headset and listens to the sound of guns coming from the headset. The sudden suddenness is particularly real, as if it is immersive, the clean sound, plus the roar from the monster, Moreover, in this game, Lin Yan also uses a 3D sound surround design. When the monster comes from the left of the player, the headset on the left will have a sound, and this will also give the player a different feeling.

Regarding the game system, Lin Yan also handled it very well. If the player has a respawn point after death, instead of starting from the beginning, it won’t waste time, and when the player dies too many times, it won’t. I am willing to play, so this kind of shooting game is still very good. Generally speaking, this game must make the player feel good and kill it.

For this game, the most important thing that players are most concerned about is weapons. In the game, weapons are divided into pistols, light weapons, and artillery-like heavy weapons.

There are many types of pistols, which can be regarded as a portable defense weapon. Although this fast-paced game, the pistol originally has fewer bullets, but the rate of fire is fast, so the consumption of bullets is a serious problem. But in the face of some weak and small monsters, the lethality is quite good, and it can also be said to be a weapon for escape.

Light weapons can be said to be submachine guns and rifles. This is also the player’s main firepower output in the game. Assault rifles are the player’s main equipment. In the game, players can only obtain new assault rifles through levels. In subsequent levels, the damage value of this weapon will increase, and of course monsters will become harder and harder to fight.

Although this kind of light weapon is the player’s main equipment, it can be successfully killed in the face of some small and medium monsters, but in the game, occasionally a super large monster will jump out. At this time, for this kind of light weapon, Attack power is greatly reduced. In many cases, players need to play many times before they fail to find the weaknesses of the monsters, and there is concentrated firepower to knock down the monsters. Therefore, although this weapon is light, its lethality is considered acceptable. But facing a powerful monster, it is still a bit difficult.

In "Hero Sam", when the player faces some strange-looking, tall monsters, and the player only has pistols or light weapons, it is already very dangerous. Not only can the player not solve the trouble in a short time, but instead It will suffer severe damage, and what is even more frightening is that it may start again.

But fortunately, when Lin Yan was making this game, he would of course also think of heavy weapons, because there are big monsters, so how can such heavy weapons be missing?

This heavy weapon is considered to be the most powerful weapon in the game, so players call it a heavy weapon. It also has abnormal lethality. This kind of weapon is powerful. For example, the heavy rocket launcher is very powerful. It’s cumbersome, but don’t underestimate it. You can tell from its name how powerful it is. No matter how huge a monster you are in front of you, it can kill half of the monster’s health with a single cannon, but because of it It is relatively heavy, and the player will not run with it on his back, and this weapon needs to be found in the level before the player can get it, and it only has one shot.

And there is another kind called grenade launcher, this kind of weapon can bring a lot of damage to surrounding monsters, for example, when the player faces a lot of enemies, the light gun is particularly troublesome to deal with, so at this time, grenade is needed. The launcher is a good output weapon when facing a lot of monsters.

The power of this heavy weapon will continue to increase. In the face of some monsters behind, these weapons can also be upgraded. When the weapon is upgraded to the top level, the damage to the enemy is unimaginable. Of course, upgrading the weapon requires a lot of skills. Value, and the value of this skill is very rare, so it is not an easy task to upgrade.

But Lin Yan will not make things difficult for the player. Although this skill value is very small, as long as the player plays for two hours, the game system will automatically give the player a certain skill value. Therefore, Lin Yan still considers the player everywhere. This is also the reason why players support Burning Heaven.

Players can also switch weapons completely in the game, but the premise is that some weapons need players to obtain in hidden levels. Although heavy weapons are bulky for players, they are loved by players, and they have huge damage. Pistol or something is good.

For the players in "Hero Sam", Lin Yan is definitely doing his best to shape the weapon system, because the entire game relies on all firepower output, and there is no armor or equipment left. Therefore, in this game, Lin Yan designed a fairly complete weapon system, and this weapon system is especially loved by players. This is not just a game, but allows players to continue to experience and discover small surprises. . The latest chapter of Game Development Madness: https://www.wuxiaspot.com/book/113064.htmlReading the full text of the game development crazy god: https://www.wuxiaspot.com/read/113064/Game development crazy **** txt download address: https://www.wuxiaspot.com/down/113064.htmlGame development crazy mobile phone reading: https://m.wuxiaspot.com/read/113064/For the convenience of reading next time, you can click "Favorites" below to record the reading record of this time (Chapter 1164 Hero Sam (3)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (www.wuxiaspot.com)

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