Game Development Mad God

Vol 10 Chapter 675: The Plague Company

Making a completely different game seems to have become one of Lin Yan’s favorite things in recent times. After releasing new works some time ago, Lin Yan has not released any new works for a while. Up.

According to the law of time, it is time for Burning Sky Games to release new works. After all, Lin Yan and Burning Sky Games have always been known for their high production.

At the same time as high production, there is this unparalleled quality, this is the fundamental factor that the Burning Game still can rise to this day.

But in this fast-developing industry, there are no novel elements in the game, which will make the players feel flat and tasteless sooner or later, so Lin Yan tries his best to add his own in each of his works. Strange ideas to make the game.

The recent games Lin Yan are all made according to their own ideas, and have not re-created on the framework of those games in the previous life. According to Lin Yan's own feeling, this feeling is very refreshing. In the process of game production, at most, only some ideas and ideas of the game itself are borrowed, but there is no inheritance in the specific production.

While this allowed Lin Yan to fully utilize his talents, it was also recognized by the market and consumers. It can be said that this road is what Lin Yan will continue to follow.

Now what kind of game to make next became the first problem before him. Of course, the main focus of this problem is still a question about the choice of type, but Lin Yan himself thought of the answer very early.

If one of the games of the previous life is strange and alternative enough, then "Plague Company" is definitely such a work.

In the beginning of Baidu Baike of "Plague Company", this game is a story about the destruction of all mankind through various plagues and viruses.

To be honest, Lin Yan himself didn't like this game, because the content in his game was too dark, and it was not an exaggeration to say that it was a dark game.

But I have to say that this is a very distinctive work. If the content of the game itself is discarded, this game can be very intuitive to let people simply understand some knowledge about pathogens.

Of course, popular science belongs to popular science. Lin Yan doesn't like the content in this game but it is true, but it does not prevent Lin Yan from drawing on the ideas and ideas in this game to shape his own game.

"Plague Company" is a game developed by an independent game studio located in the UK. It is mainly a dark strategy game with infectious diseases as the theme.

In the game, players are required to pour all selected pathogens into the world in three steps, causing a large area of ​​infection and creating a super plague that rages on a very wide range, and eventually all the more than seven billion people in the world Died from infectious diseases.

Of course, in the course of the three waves of pathogens in the game, players need to continuously improve the infectiousness and resistance of pathogens in order to respond to the countermeasures of governments and scientists around the world.

After all, serious epidemics always pay attention to the national machinery, and they will allocate a huge amount of money to research on countermeasures such as vaccines. Just like the SARS period in 2003, the entire country used almost the whole country to carry out SARS prevention and vaccines. Research work.

It can be said that in the game, players are almost fighting against the entire world's national machinery. This is very challenging. Don't think that the amount of data in this game itself is relatively small, and it is a small game to easily use this game The difficulty is placed on a very low condition, which is not like this at all.

In this game, there will be a very clear and scientific description of the classification and characteristics of various bacteria, bacteria, viruses, fungi, parasites and even some other pathogens.

These are all clearly stated in this game. It can be seen that the studio's shaping of these specific contents is still in place. At least this is very positive for Lin Yan.

However, Lin Yan himself does not like to make some mini games. This is not about any prejudice against mini games. It is just that Lin Yan has a lot of ideas for game makers and wants to incorporate all of his ideas. In a game, then the amount of data in the game itself is bound to be insignificant.

Even if the prototype of this game is a small game, after that, it is definitely not a small game.

In this original version of the "Plague Company" game, not only the content of the game itself has been well set, but also many other details have been modified.

For example, on the transmission route of the virus itself, under the pathogen in the game, the transmission route can be divided into animal transmission, air transmission, water transmission, blood transmission, insect transmission and other transmission methods.

Any kind of virus transmission method can increase the infectiousness of the pathogen, and the increased infectivity can not help but quickly spread across regions and quickly cause large-scale infections.

It can be said that the spread of pathogens itself is very terrible, and Lin Yan will start to make a fuss in this regard.

As for the shaping of the new game, Lin Yan already has a more mature idea in his mind.

For this new game, Lin Yan still calls the game "The Plague Company", but in this new game, the Plague Company is no longer the demon organization that creates deadly viruses to destroy mankind.

On the contrary, although this company is called by this name, it is essentially a group of responsible and responsible scientists who work together to achieve the ideals of life and fight the forefront of the virus.

Lin Yan wants to build this game into a game complex that concentrates action, shooting, war and strategy, making this game a very fatal attraction for any player.

And this game will inevitably be a very large game, a large single-player game with sufficient appeal. And the most basic part of making this game is to first make the plot part of the entire game.

A good large-scale game must have a very distinctive and attractive main storyline.

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