Game Development Mad God

Vol 10 Chapter 880: Ghost Sniper (6)

In the final analysis, this is a game that pays attention to strategy. When the player is fighting, the player wants to win in the online mode. It is also necessary to constantly use different tactics, and in a team battle, between teams Cooperation with each other is also very important.

A group of soldiers who have no command, no matter how large they are in battle, they only give people points, so there is still a command system in online mode. Take team combat as an example. It is a standard brick combat mode where twelve people deal with the opposite twelve people. In this combat mode, the system will automatically select a player with the highest record as the commander of the team in this game.

The squad commander has huge permissions in the game, and can use a variety of equipment to detect the battlefield in the game, and even in the case of severe ammunition consumption, he can also drop ammunition by air. Supplementing the troops’ medicine, drone high-altitude reconnaissance, etc., to obtain the most real-time battlefield information, these are very useful support methods.

It is worth mentioning that in the game, when the drone is conducting aerial reconnaissance, the battlefield scanned by the drone and the specific location of the enemy will be marked on the small map of each team member. Lasts ten seconds, and disappears after ten seconds.

Although it takes only ten seconds to know the exact location of the enemy, victory is better than nothing, at least it is a useful reference.

Although the base map for team competition is relatively small, it is also relatively small compared to the large-scale scenes in other base maps. In any case, in the team competition mode of Ghost Sniper, the size of the map is still CF. , This kind of shooting game can not be compared, basically is equivalent to the CF map ten times the size of the map.

Although such a basemap looks very large, it is just right for a game with a sniper mode. Also in this game, Lin Yan also supports a variety of gameplay.

Don’t think that the twelve-to-twelve competitive mode is all about this game. In Lin Yan’s setting, the entire game supports a high-intensity battlefield confrontation of up to 1,808 people, which is a total of two hundred and sixteen. people.

There are 108 people on the two teams. If this is on the current real battlefield, it is basically equivalent to a company-level battle, and the map will be expanded accordingly. Both sides have military bases, and the final victory element is not Then kill all the people on the opposite side, but continue to occupy a place by pulling out strongholds and hoisting one's own flag, and finally occupy all the enemy's military strongholds, then victory.

Of course, the two sides of a stronghold can compete repeatedly. This repeated contention is actually a bit similar to a battle of positions, and the intensity of it can be guaranteed.

In this game, because the map has been doubled, the depth and width of the entire battlefield have been greatly improved. At the same time, a lot of roads and other infrastructures have been added to these large game scenes, plus combat personnel. The number has doubled, so in this mode, Lin Yan joined the vehicle for the first time in the game.

Armored vehicles, tanks, and all kinds of vehicles with high mobility and heavy machine guns will all become things that players often use in the game. According to Lin Yan's setting, the two sides each have a military base and two forward strongholds.

In the military base, there are two armored infantry fighting vehicles, two main battle tanks, and five light and heavy motor vehicles. Each forward base is equipped with one tank and armored vehicle, and two motor vehicles. Together, there are eight crop vehicles and nine high-mobility vehicles, so players can form a relatively large-scale armored force in the game.

In addition to the top-mounted machine gun, only one person is required to posture one vehicle and use one vehicle. Therefore, although the size of the armored force is huge, the number of players required is not many. In the game, players can fully coordinate with each other. , To attack the enemy's position, of course, players can also see and even participate in the frontal collision between the two armored forces.

In the game, the commander can even use several high-mobility vehicles to carry soldiers, and use their powerful mobility to outflank the enemy's back lanes and attack them back and forth. It can be said that the large map extending in all directions gives players a lot of room to play.

In this mode, Lin Yan also relaxes the various weapon choices in the game to the greatest extent. Players of various weapons can choose according to their own preferences, rather than being fixed.

Players can choose the sniper rifle or not, and change it to other equipment. For example, because in this game mode, both sides have a large number of armored forces, then anti-tank mines and individual anti-tank missiles will become There are optional equipment, but the carrying amount of this kind of thing is relatively small, so you still need to be careful when using it.

Of course, heavy equipment can be refreshed every three minutes after being destroyed, so players themselves will not lack the support of armored vehicles on the battlefield, and those highly mobile vehicles can also allow players to quickly maneuver on the big map. .

Of course, because the number of people is really too much, there is no way that everyone can have a car, so Lin Yan also added a special vehicle in the game, which is a bicycle. There are ten bicycles in each base. Bicycles are for snipers to use. Whether in a real environment or in a game environment, snipers must have high mobility to increase their chances of survival. Shoot one shot and change a place forever. It's all king.

Therefore, bicycles come in handy when there are no vehicles. Where there are roads, although their mobility is not as good as that of vehicles, they are always faster than running on two legs. The target is relatively small, not easy to find, and can be better hidden.

In this game, Lin Yan takes care of the snipers. There are sniper points in almost any place. Players can choose any place as their sniper position. There are even many overlooking the audience in the game. Sniper positions, such as the top of a tower crane, etc.

But because of the care for the sniper, the sniper has become the most dangerous existence in this game.

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