Game Entertainment Empire
Chapter 1045 Turns out to be an MMORPG?
Except for a game CG promotional video and the name of the game called "World of Warcraft".
In fact, the real content of the game, Nebula Games still has not shown at all.
And the characters that appear in the game are basically the races and occupations that appeared in "Warcraft" before.
For example, the dwarves who started to partner with the brown bear, and the night elves who can later become black panthers, and the undead warlocks, tauren, mages, etc. who summon hellfire.
Although there are no popular characters familiar to players such as Illidan, Tyrande, and Sylvanas.
But these occupations and races still make players feel a little familiar.
But it is precisely because of this that many players feel curious and confused.
That's what kind of game World of Warcraft is.
If the previous game "Warcraft" is still an RTS game, or it is an RPG game like "Final Fantasy" which has just been launched for a while.
After all, this is possible. Judging from the previous "Warcraft", such as the conflict between humans and orcs, and the subsequent invasion of the Burning Legion, the orcs reached an agreement with humans.
There is also Tyrande, Sylvanas, Arthas, Illidan, and Malfurion, who players will mistakenly call Mario.
The stories between these classic characters can also be explored in depth. As an RPG game that focuses on storytelling, it can be said to be quite suitable.
In addition, open world games like "The Elder Scrolls: Skyrim" also have a high voice among players.
It can also be heard from the promotional CG animation that it has been four years since the Alliance and the Horde jointly resisted the Burning Legion's invasion of Azeroth, and the relationship between the Alliance and the Horde is also fragile.
It was obvious that there was going to be a conflict, that there was going to be a war.
Just like the Stormcloak and the Empire in "The Elder Scrolls: Skyrim", choose different camps, and then choose various races to witness the development of this magnificent epic story.
But soon the players got the answer they wanted.
The topic of "What type of game is World of Warcraft" lasted for about half a day. At 12:00 noon in China time, Yang Chen also gave countless players at home and abroad an affirmation on his official blog. reply.
The content of the official blog is also very simple, only a few simple letters - MMORPG.
MMORPG?
After seeing the news on Yang Chen's official blog, many players, including various manufacturers who have been paying attention to Xingyun games, were stunned for a moment.
Just like when Lin Jiayi heard Yang Chen say that "World of Warcraft" will be an MMORPG.
It is really the theme of this game, which is really a little embarrassing.
It used to be hot, but now it's sunset.
Including mobile game platforms, although various MMORPGs emerge in endlessly.
But those who really understand it are very clear about what those so-called mobile game MMORPGs are.
It's all about taking advantage of the hot momentum of the online launch to cut a wave of leeks, and then fall into the rollover mode.
Open a new server every hour.
When it's time for the next game, take the previous set and change the skin to a new game.
There are even quite a few players, because these MMORPGs are already a little scared.
When they heard that "World of Warcraft" would be an MMORPG, many players and game manufacturers also had some doubts.
"MMORPG is there really a way to survive? I feel that Nebula games are not immune, right? Besides, Nebula games, it seems that they have never made MMORPG games, right?"
"However, the reputation of the Nebula Game team is one of the best in the industry. So far, Nebula Games' first FPS online game "Survival Survival" is still in operation, and there are quite a few players."
"It's not the same as MMORPG for competitive confrontation. I feel that it might be better if "World of Warcraft" is made into an open world type?"
"In addition, I don't know how to charge for this game. If you charge for props, it is estimated that Nebula Games will not do it. The high probability is the time point card system or the buyout system."
Many players and people in the game industry have also started discussions.
For Nebula Games to suddenly say that it will make the IP of Warcraft into an MMORPG game, it has to be said that it still attracts a lot of attention.
Because it is too easy to Waterloo.
It can even be said that if one is not handled well, the undefeated golden status of Nebula Games may be broken directly.
This kind of situation is not uncommon. For example, well-known overseas film narrative game manufacturers have released many works before. They are all very classic works, and there are even some who are regarded as masterpieces by players.
But in the new work, I encountered Waterloo directly. It was not because of the quality of the game, or even the problem of the plot theme. It was just a problem with the screenwriting skills in the game. Become a good old man and walk into the enemy's encirclement to be killed.
This kind of screenwriting technique can be said to be a very fatal shortcoming for film-based games driven by plots.
In MMORPG, there are more things to consider.
For example, the value and level design, as well as the balance of occupations and skills, and even the plot and tasks in the game, as well as the allocation of related resources.
It can be said that the MMORPG type of game is the most difficult type among many game types.
Of course, this difficulty is measured by an extremely high level. If you just talk about making an MMORPG instead of making a classic good game, it will naturally be different.
And now the game "World of Warcraft" can be made by Xingyun Games.
This is where the vast majority of players and game manufacturers are concerned.
It has nothing to do with Xingyun Games, and its competitors such as NetDragon and other game manufacturers are basically sitting still and watching how Xingyun Games will move forward.
Game manufacturers such as UEgame are inquiring about the release time of "World of Warcraft" from the sidelines.
Just in case it gets hit.
In Nebula Games' office, Yang Chen, who was talking to Grayson, had a smile on his face: "Don't worry, your project will be publicized normally, and I will definitely not bump into you."
Hearing Yang Chen's words, Grayson from UEgame on the other end of the phone had question marks on his face.
There is such a big movement, and the promotional CGs of this production scale have come out. You tell them that they will definitely not hit it, and they haven't said their promotional time yet!
Yang Chen who hung up the phone had no idea how many question marks there were on Grayson's side.
They will definitely not collide with each other, Yang Chen is confident enough in this regard.
Because even though most of the art materials can be used off-the-shelf, the scale of "World of Warcraft" is definitely not something that can be produced in a short period of time.
And during this period, Yang Chen's plan is to launch CG animations for "World of Warcraft" one after another, so as to build momentum.
In addition, Yang Chen also considered some IP-style linkages, just like the "FF14" linkage in the dream memory.
In fact, in the dream memory, "World of Warcraft" has also carried out a lot of linkages, of course, they are all linkages with their own games.
In addition, there are many tributes. For example, the flower girl in Dalaran City pays tribute to Alice, and Link in the crater camp.
On the premise of not deviating from the story and world view of "World of Warcraft", this kind of easter egg linkage is also a point to increase the player's fun in Yang Chen's view.
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