Game Entertainment Empire
Chapter 1046 The Economic System of World of Warcraft
"World of Warcraft" undoubtedly occupies the topic of various hot search lists.
Even if there is only a CG promotional video.
But it is different from ordinary games. First of all, this is a new game produced by Nebula Games, and it is a game produced by the direct studio of Nebula Games.
This label alone is enough to be on the hot list.
Secondly, the first MMORPG game of Xingyun Games, especially when this MMORPG has already sunk into the sky and basically can only rely on mobile games to revitalize it, this adds a lot of topicality.
In the end, it is purely the impact of "Warcraft".
The RTS game world is almost a legendary game, and it is not just as simple as an RTS game. The various RPG maps extended by its map editor have made countless players feel the fun of it.
Not all "Warcraft" players have played the RTS campaign mode, but all "Warcraft" players must have tried RPG maps.
This sentence may be biased, but it can also be seen that the RPG map brought by the map editor has an impact on "Warcraft".
In this case, the plot of "Warcraft" itself is also an existence that countless players talk about.
In particular, the various RPG maps fully embody the battle plot of "Warcraft" itself.
In this case, combined with the last CG promotional animation produced at the highest level in the industry, it is not surprising that "World of Warcraft" has such a high popularity.
For players, hearing MMORPG at the beginning really made them feel a burst of surprise and surprise.
But because of the word-of-mouth of Nebula Games, most players choose to look forward to it, or wait for the good news.
But at the same time, because it is an online game, how "World of Warcraft" makes money is also of great concern to players.
After all, there are still many MMORPGs, not because the games are not fun, but simply because of operational problems.
After all, it wasn't the question asked by the players about when "World of Warcraft" will be launched, how to charge, which is related to the actual experience of the players, Yang Chen still didn't choose to play tricks, and directly expressed his opinion on his official blog account .
'The game adopts a time fee model,
In the early stage, there are two different charging modes: point card and monthly card. Quarterly card, semi-annual card and annual card will be released or not according to the wishes of subsequent players. The point card is divided into 30 yuan for 2000 minutes, 60 yuan for 4000 minutes in two There are different prices, and the monthly card is 99 yuan per month; secondly, "World of Warcraft" will open the market function, allowing players to use point cards and platform coins to trade gold coins. At the same time, the mall will never be opened to sell any props in the game. '
After the news came out, it didn't surprise the players too much.
After all, before this, players basically felt that the game of Nebula Games was basically two modes of buyout or point card.
The only thing that surprised players was the official promise not to open the official mall, which made many players a little excited.
After all, the so-called shopping mall in MMORPG really scares players.
The second is the price of the game point card. The player calculated it carefully. If it is a point card, it is about 0.9 yuan per hour.
This price is in the middle of the game in the point card system.
And there are many choices, players who have plenty of time, and decide to keep playing, the monthly card is definitely more cost-effective.
As for office workers who don't have much time on weekdays, they can play for a month with a point card. After all, the game deducts money by the minute.
But what makes players more interested is the market function represented by Nebula Games later.
This means that if there is nothing wrong with the game economic system, you can play games for free by playing gold? Let local tyrants pay for their point cards?
It is basically impossible to directly open the transaction between gold coins and real currency in the game, after all, the relevant legal direction will not allow it.
Games on the Nebula game platform, such as "PUBG Mobile" and "DOTA", are basically exchanged with platform currency.
Another point is that even players and game manufacturers are very clear that no matter how balanced the game is, as long as it involves multiplayer mode, there will definitely be imbalances.
For example, in games like "League of Legends", everyone has the same level and conditions, but if someone spends money in the game to say that you will give away a head, and I will send you 100 yuan to your online banking account, and it will be confirmed that the other party really sent the money, then you can't give it away. deliver?
Or spend money to ask power leveling to match with yourself.
The same is true for games of this type like "World of Warcraft". Even if it is mandatory to bind the equipment and items in the game, it will still be unfair.
For example, 24-hour continuous online power leveling, or selling accounts, or even people who specialize in recruiting a guild to beat monsters and let the boss harvest them.
After all, there is a way.
Just like gold coin trading, even though it is a time-point card-fee game, players also know that the big boss spends money to buy gold coins, which must have an advantage over ordinary players.
For example, some high-quality equipment in the auction field can be directly auctioned off, and there is no shortage of money to buy medicine and repair equipment.
But can you stop it?
Blocking is worse than sparse, in this case, it is better to guide through the official opening.
As for the game studio, unless it uses third-party plug-ins or other software for leveling and gold mining, if it is all done manually, it is actually no different from a player.
A purely manual game studio cannot affect the economic system in the game.
The main reason why the game studio is called a cancer is that the use of idle software to make gold and materials, resulting in excess game resources and inflation, directly destroying the economic chain of the game.
For "World of Warcraft", the economic chain is a very important system, so for the studio, Yang Chen and his team are also on guard.
On the one hand, it is the huge technical means of the Nebula game itself, on the other hand, it relies on the reports of the players. For reporting the characters who repeatedly kill monsters in an area, or the characters who foolishly mine in the mines, it is determined to use If third-party software is used to bypass Nebula game detection, then corresponding rewards will be given to players, such as point cards and Nebula game platform coins.
If the economic chain of the game itself does not collapse, its market system can be considered to be able to operate.
It can reduce the situation of players being deceived, and secondly, the exchange of platform currency, or the sale of point cards, can also benefit ordinary civilian players.
After all, if ordinary players are not monthly card gangs and use gold coins to buy point cards, it is equivalent to working hard to earn gold coins to be able to prostitute games for nothing, but for this point card money, Nebula Games should sell what they should sell.
As for the platform currency, isn’t it just for players to recharge?
And with the platform currency, isn't it going to buy games sooner or later?
Coupled with the official built-in platform, there is also a small commission.
In any case, their nebula game is not a loss.
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