Game Entertainment Empire
Chapter 1089
Fighting game! ?
Hearing Yang Chen's words, Lin Jiayi, who had just sat down with a bucket of fried chicken and Feizhai Shui next to him, showed a very surprised expression.
A fighting game?
He hadn't heard of this type of game in years.
If we say that previous MMORPG games like "World of Warcraft" were already fast-paced games that were gradually becoming competitive, and various stand-alone masterpieces were kicked to the edge of the cliff, and gradually faded away.
So fighting games are really like meteors, leaving a bright brilliance in the history of games, and then completely disappearing without a trace.
Except for some so-called major fighting companies, the number of fighting games that may be released throughout the year will not exceed double digits.
And most of them are works launched by independent game producers and small game manufacturers.
After all, although fighting games already feel like they have been kicked into the trash can, games of this type have still had their glory, and at the same time, more players are familiar with them and have some die-hard fans.
It is different from FPS. Most of the earliest FPS games were about playing AI and watching stories.
Fighting games are based on the element of fair confrontation from the beginning.
It may be because some characters are too powerful, but players on both sides can choose. From a competitive perspective, it is actually a kind of balance, because the starting line for both sides is the same.
Unlike MOBA games, there are also FPS games, which need to use the competition mechanism to determine fairness, such as police and robbers, red and blue switching sides, because of the map, there are situations where one side has an advantage.
As for fighting games, horizontal versions of 2D or 3D are basically mirror maps.
It can be said that if we want to talk about the fairest confrontation game and the most pure technical confrontation game, then fighting games must be the number one without a doubt.
But it is precisely because of these elements that fighting games have a fatal flaw, which is the difficulty of getting started.
Yang Chen also understood this deeply. For example, in the dream memory, there are also many classic fighting games.
Street Fighter, which truly kicked off fighting games, broke the pattern of fighting games and established a new innovation, Samurai Shodown.
The King of Fighters is indelible in the subsequent development history of 2D fighting games, and Tekken is the real kick-off to 3D fighting games.
It can be said to be very outstanding.
But excellence is excellence, and these games cannot escape the most critical problem of fighting games, which is the difficult entry threshold.
Or to put it more simply, it is the negative experience of players.
Just because fighting games are the fairest and most technically demanding games, they also have a characteristic.
That's a negative experience for players.
It can be said that there is no other type of game that can give novice players such a negative experience as fighting games.
In MOBA games, whether it is DOTA or LOL, even if the player is killed, it is not a completely negative experience.
Making money, updating new equipment, helping your teammates kill the opponent, even using your own skills to secretly steal someone's head, or dirtying a wave of troops, can all bring players a positive feeling. experience.
Not to mention FPS. In PlayerUnknown's Battlegrounds, players can pick up trash, and in Battlefield, players can also paddle along the battlefield. Even if you can't kill anyone, you can point your gun at the airship in the sky or the tank in front of you. Get a positive gaming experience.
But fighting games are different. If you're not good at it, you can't even figure out the moves, let alone win. You can't even see the animation of your character's special move.
This has also led to the continuous decline of fighting games. Just like in Dream Memory, there are basically only two types of fighting games that can survive today.
One is to stick to one's hard core and cater to the niche fighting game players. It is impossible to have large sales. Small sales can be sustained, but it is still hanging, because for this type of fighting game, players It depends on the version. If the subsequent version is different from the previous version, even if the difference is good, many players will refuse to buy it and stay in the original version, which will make the original version different. Many players were once again divided.
After all, most of the players who can stay and play fighting games actually don't care about the graphics or what everyone else is playing.
If you care, they definitely have more good options.
As for the other one, it is IP-oriented.
For example, Guan Gong fights Qin Qiong, and this is also the most common type, and it is also the most nourishing to live.
There are many games of this type including Dream Memories, including JUMP Brawl, Naruto Ultimate Storm series, and Soul Calibur series.
Or a fighting game that tempts players with other unspeakable content.
There is such a unique game in Dream Memory called Dead or Alive.
Kui Ye has already moved from Greece to Northern Europe, but Ryu Falcon, one of the protagonists in the other three major ACTs, spends all his time hanging out among the female fighters.
Use the attraction of IP or other attractions to allow players to purchase the game and enter the game.
But after experiencing your favorite characters, or finishing it, the content of the game itself is not very attractive.
For example, Dead or Alive, despite its tempting content, is actually very good with its ultimate combat and excellent physics engine.
But like most fighting games, this is also a game with a relatively high barrier to entry.
If it's food, then you can only get beaten.
However, compared to other games, you can still enjoy many benefits when you are beaten and beaten in Dead or Alive.
But this is still a fighting game after all. If it is really just for welfare, wouldn't Beach Volleyball, produced by the same manufacturer next door, be a better choice?
Listening to Yang Chen's analysis, Lin Jiayi, who was sitting at his workstation, crossed his hands and held his chin, and nodded his head gently.
These are indeed inevitable flaws in fighting games.
But the key to the problem is how to break the situation.
Facing Lin Jiayi's doubts, Chen Xu couldn't help but smile.
How to break the game of fighting games?
In Dream Memory, there is already a game that has given the perfect answer.
"Nintendo All-Stars Super Smash Bros."
A very special game.
Even when the producers and officials promote it, they will not say that this is a fighting game, but emphasize that it is a multiplayer action game.
But it can take into account two extreme groups, deep and hard-core fighting players, and ordinary players who don't play fighting games very much.
And as an IP-oriented game, it is definitely not as simple as borrowing skin from other IP-oriented games.
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