Game Entertainment Empire

Chapter 1090: Low threshold entertainment and high ceiling

On the surface it looks like a brawling IP-oriented game, but this game has a very deep understanding of the game's settings.

It is not as simple as simply taking an IP and using it directly. From the actions, details, and even the order of appearances, as well as the various props, maps and so-called souls in the game, people who are familiar with these IPs can understand it. A smile.

In addition, there is a very legendary story behind the game. Of course, the more important thing is the design concept of this game.

Although the official stated that this is not a fighting game, but an action game.

However, the ultra-high upper limit has also made many players who love fighting games regard it as a classic.

And each generation has corresponding fighting competitions.

At the same time, the unique gameplay allows ordinary players to have fun in it.

This has also allowed this legendary work to achieve sales of nearly 20 million copies on a single platform, with a total of nearly 60 million copies sold across five generations of works.

But the most critical aspect of this game is not its in-depth content, but the integration of various IPs and its core concept.

This is also the core element of the success of the game Super Smash Bros.

That is, don’t let difficulty differentiate player groups, so that all players, regardless of gender, old or young, can enjoy it.

Therefore, in Super Smash Bros., the settings of conventional fighting games have been changed.

For example, if the health bar is changed to a percentage, the higher the percentage, the higher the distance and probability of the player being knocked away when attacked. Similarly, if the player's percentage becomes higher in the game, the corresponding attack power will also become higher.

Surrounding this element, compared with the goal of clearing the opponent's health bar in traditional fighting games, the goal of the super brawl is to knock the opponent out of the screen. Therefore, as long as the task does not fly out of the boundary, even if it is endured again Even if you take too much damage, you won't lose the game.

In addition to this, the other most bold setting is the clean elimination of the most important trick-rubbing system in fighting games.

All basic attacks, special kills, and super special kills only need to correspond to one button, or one button can be implemented in conjunction with the four direction keys up, down, left, and right.

Moreover, the skills of all characters respect this set of button designs, just like the default summoner skill in LOL Heroes is DF, and the default four skills are QWER.

When facing a new role,

Players don't need to memorize the so-called move list. It can be said that this is the most feared thing for beginners in fighting games, and it is completely cut off. Even if you are a handicap, it is impossible to say that you can't release the necessary moves in the chaos. Kill, super sure to kill.

The entire game only requires the use of five buttons, attack button, jump button, direction button, block button and grab and throw button. It can be said that the operation of the entire game is highly concentrated and highly simplified.

Ultra-low threshold, but this is not only the characteristic of the success of the game Super Smash Bros. In traditional fighting games, the player's character is always firmly attached to the ground. The behavior of jumping means that in traditional fighting games, Give your opponent a chance to hit hard.

But it's completely different in Super Smash Bros., because the combat mechanism itself is to knock people out of the field, and also give those who are knocked away a chance to return to the field.

In all Brawls, most characters can perform multiple jumps, and have skills to instantly land in the air, or move upward for a certain distance.

It can be extended in all different directions, up, down, left, and right.

And compared with traditional fighting games, the shots of the battle are not static, but will zoom in as the battle becomes farther and farther.

At the same time, Brawl is also a game that fully utilizes entertainment, because the entire game itself creates a psychological environment for players to feel that they are actually very powerful and have an advantage.

For example, the fragmentation bomb in "Monster Hunter", the shield-raising terrain killing in "Dark Souls", and the chicken stealing in "Super Mario: Maker" will make players feel very, very happy.

Why?

Because players take advantage.

In the chaos, this psychology of the players is also exploited. Most characters will have multiple blow effects. Not to mention the damage, at least the visual effects will definitely give the players a strong feeling.

It's simple and crude, but it satisfies the player's vanity.

However, there are still props and multiplayer gameplay in Super Smash Bros.

Just like the Circle of Destiny in PlayerUnknown's Battlegrounds, the props in Super Smash Bros. range from swords to magic to technological cannons. With a good prop, it is possible to make a direct comeback.

In addition, there are a wide variety of maps, and each map has its own characteristics, such as traps and rewards.

Coupled with the multi-player brawl setting, it pushes the entertainment elements of the entire game to its peak.

But the only awkward thing is that the multiplayer mode of this game has the same matching mechanism as Super Mario Maker in Dream Memory, that is, if one player is Kirby, everyone will become Kirby.

But even so, Super Smash Bros. involves the focus of many lightweight players, but it does not make the game less hardcore.

On the contrary, this game has a very high ceiling.

Judging from the content in the game, the most direct example is that the victory or defeat of the game itself is to knock the player out of the field, so most of the left and right sides of the Brawl map are vacuum zones, and if someone falls, they will be gone. .

Most ordinary players will focus on fighting in the center of the field. Coupled with the setting of no health bar, this will lead to a situation where two players can fight in darkness and have a great time.

Masters, on the other hand, will take the battle to the edge, and even solve opponents off the field and in the air, and this involves psychological games and on-the-spot reactions.

These are also the most essential parts of fighting games, so Brawl is both entertaining and hardcore.

Listening to Yang Chen's words, Lin Jiayi's eyes also lit up.

Although Yang Chen had not yet mentioned many detailed settings, Lin Jiayi could feel the unique charm of this game from these contents.

In addition, there is another point that is the most concerning, and that is the fusion of character painting styles.

"This is a huge project!" Lin Jiayi pursed her lips and looked at Yang Chen and said.

"Indeed, the details and characteristics of different games and the cultural background of different games need to be involved, rather than simply approving the skin of an IP." Yang Chen nodded.

The reason why Brawl in Dream Memory is so outstanding is not only its unique innovation and design concept, but also an important point, which is the integration of IP, which complements each other.

"Have you tried this before in "Nebula Game: GO"?" Lin Jiayi looked at Yang Chen and thought of something and said.

"It's a coincidence, I didn't expect it when we launched that game," Yang Chen said with a smile.

"But before designing this game, I have to do one more thing." Yang Chen stretched.

"Huh?" Lin Jiayi showed a confused expression.

"Acquire various classic IP characters." Yang Chen said with a smile.

What is the special feature of Super Smash Bros.?

Those are naturally the characters that players are familiar with.

As for the big battle in Dream Memory, there are many characters in it, and it is difficult to give players a special experience.

Therefore, in order to be able to produce a work of the scale of Brawl in Dream Memories, this time it will be different from the past.

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