Game Entertainment Empire
Chapter 1091 An action game where everyone can happily knock away their opponents
In games like Super Smash Bros., one thing is quite important, and that is the integration of various characters.
For example, Pikachu in Pokémon is cute and cute, while Snake in Metal Gear Solid has a realistic style. There are also other magical-style characters, as well as technological-style characters. You can talk about how to combine these different styles. The characters are integrated together so that the players feel that they are not inconsistent, which is also a very important thing.
Fortunately, Nebula Games already had some experience when producing "Nebula Games: GO".
And the most critical thing for this blend of art styles is just two points, namely money and time.
It is necessary to produce a large amount of art resources, then modify and compare them.
But for Yang Chen, this doesn't seem to matter much.
Because this game will not be launched in a short while, there are still some IPs that need to be participated, and Yang Chen needs to contact them.
As for this aspect, it's not a big problem.
It is impossible to capture all of the more important IPs in the history of gaming. For example, NetDragon's three major IPs have had great successes in the past. Players also have feelings for some of their IP characters, but for Yang Chen, it is estimated that it is impossible for the three major IPs to be included. Authorize the role.
As for other game manufacturers, with Nebula Games' current position in the industry and the money strategy, Yang Chen estimates that it will not be difficult.
You must know that there are also many game manufacturers who are living a miserable life now.
Using feelings to make money is also a double-edged sword.
Because feelings will be consumed one day.
Therefore, these manufacturers are very entangled. On the one hand, they have never been able to launch products that make a lot of money. On the other hand, they launch their own old IP to make money emotionally, which will only accelerate the death of this IP again.
Every year, a sequel with no features is released, and occasionally there is a wave of self-motivated peripheral crowdfunding.
Even in the end, the entire IP is no longer a childhood memory of players, but has become a nightmare and a spurned existence.
……………………
"Is this really a fighting game?" In the office, Lin Jiayi, holding milk tea in his hand, looked at a GDD document that Yang Chen gave him. After reading it, Lin Jiayi couldn't help but sigh.
What does a normal fighting game look like?
Twenty or thirty playable characters,
A few maps, and then there’s the meat of the game itself.
But in the simplified GDD that Yang Chen handed him, it focused on introducing the characteristics of this All-Star Brawl.
Different maps are specially designed according to different IP characters, and each map even has three different forms, and players can seamlessly switch between these maps during the battle.
What kind of concept is this?
Covering all the characters appearing, as well as the planned IP direction, this may bring the final number of maps to hundreds.
A fighting game with over 100 maps?
And each map has three different forms?
At the same time, the entire game also contains hundreds of classic music from various classic games, and it can even be used as a music player.
As well as props in the game, covering props that match the characteristics of various classic IPs.
For example, the Poke Ball in Pokémon, the mushrooms and invincible stars in Super Mario, the chest in Metal Gear Solid, the revolver in Red Dead Redemption, and the chicken in The Elder Scrolls.
Every prop should give players who have played these games a sense of familiarity.
No introduction is needed, even if you don't recognize it at the time, you will recognize it once you use it.
But this is not the key point. What shocked Lin Jiayi the most is that this game will also have a single-player story.
The player controls a character, overcomes difficulties, and finally saves the entire Nebula game IP universe.
A very simple story, it can even be said that there is no plot at all.
The core of the entire single-player story lies in collection. The souls formed by classic characters in each IP are divided into different attributes for players to collect and then strengthen.
Just like an RPG, even players with weak hands can experience the fun of the game and pass the level by continuously collecting life souls and strengthening the life souls.
And this is also the gameplay module with the largest amount of engineering in the entire game.
In terms of its content, it actually doesn't matter much, but the key point is that in his opinion, this is a fighting game.
It is also a fighting game that integrates a large number of IPs.
Adding such content to such a game is completely subversive.
Such a huge scale can be said to have never been achieved in a fighting game.
Faced with Lin Jiayi's shock, Yang Chen couldn't help but smile. He was also shocked when he saw this game in his dream memory.
This is a kind of shock that only gamers and gamers can understand.
It is so difficult and amazing to combine so many classic and familiar IPs without much sense of inconsistency, and even to ensure that they have distinct personalities.
"It's not a fighting game, but an action game where everyone can happily knock away their opponents!" Yang Chen said with a smile towards Lin Jiayi.
Although All-Star Smash Bros. has a very high upper limit, it can even be said that the fighting attributes are definitely at the top and hardcore level.
But in terms of the concept of the entire game, what should be emphasized still needs to be emphasized.
After all, when this game was born, it was to allow players who cannot experience the fun in traditional fighting games to also experience this kind of fun.
This is crucial.
Hearing Yang Chen's words, Lin Jiayi didn't say anything, but just spread his hands.
You are the BOSS, you have the final say.
There's nothing wrong with All-Stars being an enjoyable knock-up game, and Sekiro: Shadows Die Twice and Bloodborne are also very enjoyable action games.
There's nothing wrong with it, as long as your skills are high, do you dare to say you're unhappy when fighting?
After chatting with Lin Jiayi about the All-Star Battle, Yang Chen also started other preparations.
The first and most important thing is to form a game development team.
This is bound to require a large development team because of the features of All-Stars Brawl.
This is a game that needs to bring feelings to players. Different game cultures should be shown in the game. They need to understand the players.
As for the other part, it depends on Yang Chen himself.
Find various producers in the game industry and major game manufacturers, strive to obtain their character authorization and join the All-Star Smash Bros.
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