Game Entertainment Empire

Chapter 1098 The long-lost game conference

This promo feels like a waste of time! "

Looking at the direction and content of online players' discussions, Yang Chen couldn't help but smacked his lips in the meeting room of Nebula Games.

In the promotional film, more of them are presented in the form of animation, just like the previous "World of Warcraft" CG, which does not show the actual content of All-Star Smash Bros.

It can be said that everything including the UI interface is complete.

But according to Yang Chen's thinking, after their Xingyun game released this promotional video, the main focus of players should be on the plot content of the game. After all, this promotional video can be said to be a hint.

The single-player plot in the game also occupies a large proportion of the game content, otherwise the promotional video will not be released in the form of a promotional trailer.

But what surprised Yang Chen was that this topic did not cause any splashes among the players.

It's not that no one discussed it, but that the heat didn't rise at all, or that there weren't many people discussing it.

"It's mainly fighting games. Players probably wouldn't have imagined that All-Star Smash Bros. would have such a luxurious content." Lin Jiayi, who participated in the game's development and production, smiled.

But in my heart I was quite emotional.

That's right, he used one word, luxury.

It can be said that apart from the online battle part of the game All-Star Smash Bros., the single-player content can really be said to be luxurious.

Characters from different series have their exclusive game maps, and each map has three different forms.

A total of more than one thousand BGM theme songs are provided to players, and even players can use this game as a music player.

In addition to nearly a hundred IP characters, it can be said that it has created the most in the history of this type of game, and each character is not simply dressed in the skin of an IP.

Landscape Stone is a horizontal action game, but in Smash Bros., the art team involved can be said to have created the project with the most art resources in the history of Nebula games.

When developing open world games like "GTA", such huge resources were never used.

And the result of such handwriting is that each character is full of details according to his unique game culture.

As long as players have played this series of games, they can find these game cultural contents in it.

And aside from the well-designed Heart of Light level, each character has their own trial path.

Each character ends up belonging to their nemesis, or the mysterious mastermind behind the scenes.

"By the way, NetDragon seems to have launched a similar fighting game, and I heard that the reputation of the test is not bad. They adopted the same direction as us, with a light threshold and a deep limit." Suddenly thought of something, Lin Jiayi said to Yang Chen.

"Don't worry about it, it won't pose a threat to us." Yang Chen shook his head and said with a smile.

Regarding this news, he naturally received it, but after paying attention to it, he did not continue to pay attention.

Because he knew very well that Net Dragon would not pose much threat to All-Star Smash Bros.

Just from the promotional screen they released, we can get a glimpse of it, maybe they are eager to push it to the market and seize the heat.

In the game, although the painting style of various classic IP characters has undergone some adjustments, they are still very different.

To put it simply, it's like time-traveling, traveling into a world from various game worlds, not the aborigines of the local world, which is very offensive and harmonious.

Of course, if you say this, some people may not be clear about it. This feeling is like in Conan’s world, a hundred thousand Nezhas suddenly entered, and then a banana king in the three-dimensional world descended from the sky. The style of painting suddenly It makes people feel very inconsistent.

………………

Instead of continuing to pay attention to what was there, Yang Chen and Lin Jiayi, as well as the entire Xingyun game's internal team, worked hard on the development of All-Star Smash Bros.

The new work launched by NetDragon was launched in advance before All-Star Smash Bros.

Relying on the publicity capabilities of NetDragon's three major players, it was a little explosive at the beginning, but soon a problem appeared, that is, the lack of momentum in the follow-up.

And because of the rush of progress, the first batch of characters in the game are not many, only about twenty.

Of course, this is also the scale of most fighting games, and subsequent new characters will also be released in the form of DLC.

After all, for fighting games, subsequent updates and income can basically only be filled with new characters.

The only thing worthy of praise is the gameplay framework of All-Star Super Smash Bros. analyzed by Ma Lei at NetDragon, and there is indeed no problem.

Officially benefiting from the threshold of getting started and the relatively high upper limit, although the subsequent performance of this game has not continued to grow, it has not fallen off a cliff.

But even so, this result is not good in any case.

Although there are multiple reasons, in terms of quality, the quality of this fighting game developed by NetDragon is not bad.

After all, its technical strength is here, compared to the fighting games launched in recent years at home and abroad, it can already be said to be at the top level.

But in the end it was still such a result, which inevitably made other players and game manufacturers focus on the All-Star Smash Bros. game of Nebula Games.

Whether it can perform differently depends on the sales volume and the actual content of the game. Everyone is silently paying attention to whether this game of Nebula Games can be played like the previous games.

………………

One and a half months later, under the close attention of the outside world, Nebula Games, which had been silent for a long time, and Yang Chen finally released the latest news about All-Star Smash Bros.

Nine days later, a game press conference will be held at the headquarters of Xingyun Games. At that time, Yang Chen will bring the latest content about this game to Xingyun game players around the world, and at the same time, he will unveil the mystery of this unique game .

And after this news was released, it also shocked the players and many media.

The long-lost game conference?

You must know that with the increasing influence of Nebula Games in the international game market, things like press conferences have basically never been held.

Even when the "World of Warcraft" project was established, it was nothing more than a large-scale publicity on the Internet.

As for Yang Chen attending the press conference in person, this dates back to a few years ago.

From this news alone, players and various media have seen the meaning of Nebula's game.

They are undoubtedly full of confidence in this game.

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