Game Entertainment Empire
Chapter 1099 Press Conference
As Yang Chen and Xingyun Games announced that the release date for "All-Star Smash Bros." was approaching, online discussions about this game became more and more heated.
Mainly for players and game manufacturers, this game is too topical and controversial.
Ordinary players are simply curious about what this game looks like.
According to the promotional animation CG released by Xingyun Games, it is basically difficult to get a glimpse of one or two, that is, some of the gameplay can be seen in the demo video of Yang Chen and Lin Jiayi.
But Mr. Yang's operation, everyone understands it.
Back then, at the press conference of "Sekiro: Shadows Die Twice", Yang Chen practiced hard hundreds of times and finally showed himself like a master, which caused them to have a wrong understanding of that game.
Mr. Yang, who has not been practiced, can make you as difficult as Dark Souls even on the normal difficulty of God of War, so rely on Mr. Yang's gameplay video to guess the difficulty level of the game. It is too difficult.
But the only thing that can be confirmed is that in this game, most of the IP characters should appear, otherwise Yang Chen would not have to bother to acquire these classic IP characters.
Just relying on the IP universe under Nebula Games can do a good job.
It can be said that for the game of All-Star Smash Bros., it is a bit too mysterious.
But for gamers in the industry and major game manufacturers, the purpose is much simpler.
They just wanted to see how the Xingyun game would break.
Although in the previous promotional slogan, Yang Chen said that it is an action game that happily knocks out popular characters from various classic games, even including the game's official website, encyclopedia information, and the external caliber of the advertising media, it is unanimous that this is an action game. Not a fighting game.
But everyone basically knows that this should represent a design concept of Xingyun games, just like soul games, you say it is an action game, there is nothing wrong with it, but in fact this type of game is mainly level-driven The game is not an operation game.
Some people may think it is abnormal. After all, how can a soul game not be an operation game? Players can die if they get started.
But in fact, soul games, even players with handicapped hands, can pass smoothly, because the core itself is level-driven, which means that players are familiar with the skills of the boss and the operations in the game, and can complete the level through the back panel .
This is one of its biggest features.
If in Dark Souls, bosses such as Guda and Xinwang, their attack routines become unpredictable, and players must rely on their on-the-spot reactions to judge when to block and roll to avoid.
On the contrary, it runs counter to its game concept, because this type of game itself is to let players feel the level-like fun, to be able to familiarize themselves with boss skills again and again, and after getting familiar with the level, they can gain a sense of accomplishment and have fun.
According to the slogan released by Nebula Games, the concept of All-Star Smash Bros. is very clear.
Lower the threshold for getting started, but on the other hand, the multiplayer game itself needs a stable upward level, so it is destined to have advanced high-end content.
This point has been proved by practical examples in Nebula Games' own games such as "Warcraft", "DOTA", "League of Legends" and "PUBG Mobile".
But the key lies in the IP fighting game launched by NetDragon's top three before. Although it can't be said to be amazing, it is still pretty good. The popularity, as well as the low threshold for getting started, have indeed attracted most players, but that's all.
How should Nebula Games break the game?
Everyone is looking forward to an answer from Nebula Games.
……………………
On the day of the press conference, the headquarters of Nebula Games.
The whole scene has undergone a special arrangement. Various IP characters of Xingyun Games, as well as dolls of the classic IP characters acquired before, are placed at the press conference.
This time the game launch conference can be said to be a very important event for most game media.
After all, this time Yang Chen and Xingyun Games held a game conference again after many years, and compared with the past, Xingyun Games is not what it used to be.
Although Nebula Games did not take the initiative to contact the major media this time, after the news was released, well-known game media around the world applied to Nebula Games for the broadcasting rights of this game conference.
At the same time, there are also special official and unofficial live broadcast rooms on live broadcast platforms at home and abroad to rebroadcast the implementation content.
Needless to say domestically, as for foreign countries, this press conference will mainly be translated in English, but there are also local game media in various countries that will perform simultaneous translation and broadcast.
It can be said that this press conference has attracted the attention of the entire game circle, from players to industry insiders.
When it was time, amidst the cheers of the audience, Yang Chen walked out from the aisle next to the big screen.
"I am very grateful to players from all over the world, as well as friends from the media, for being able to watch and participate in this game conference. As for the content of the conference, I believe everyone knows it well, that is our new game "All-Star Smash Bros." .”
"We have revealed some game content on the Internet before, but I believe that everyone is still very confused about the content of the game itself, and today I will reveal the veil of this game for everyone."
"However, before that, let's take a look at a piece of game information about "All-Star Smash Bros."
Soon the introduction of "All-Star Smash Bros." appeared on the big screen. The type of the game is still as Yang Chen declared before. This is a game that allows all players to happily shoot away popular characters in various classic games action game.
But in addition, the video also introduces the core system of "All-Star Smash Bros."
The first is the highly integrated button system. The buttons used by players only have six functions in total.
Direction buttons, jump buttons, normal attack buttons, critical attack buttons, defense buttons and catch and throw buttons.
There is no rubbing system, just simple arrow keys combined with normal attack buttons, and different skills matched with the ultimate attack button.
And the moves of each character are the same.
In addition, the knock-up percentage system and prop system in the game are also shown to the players one by one.
Ordinary players don't have much doubts for the time being, and simply look at the introduction of the game.
But the media in the audience, as well as the players in the industry who were paying attention, also had some doubts in their hearts at this time.
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