Game Entertainment Empire
Chapter 1100 Whose IP does this to you in fighting games?
Looking at the combat mechanism, it is more complete than the three major NetDragon players.
As for the highly integrated buttons, although it is a bit surprising that all characters in Nebula Games’ All-Stars Brawl can use a common operating template, it is also expected.
After all, when Yang Chen introduced the game at the press conference, he also claimed that it was an action game, not a fighting game. Anyone could see the attitude of Yang Chen and Nebula Games.
There is no doubt that lowering the threshold for novice players to get started makes it easier for ordinary players to get started.
But the only thing that puzzles them is, can these contents alone be accepted by players?
Even compared to the three previous combat systems of NetDragon, Nebula Games' knock-up combat system is more complete.
But the core design of the two games is still the same.
They all lower the difficulty threshold to get started, allowing ordinary novice players to get started faster.
At the same time, there is also deep room for upward development.
Can "All-Star Smash Bros." be successful with this design concept?
With such doubts, the video continued to be played, and as the video content continued to advance, everyone present soon discovered something was different.
The two sides fighting in the video are Mario and King Kong. After the skill explanation, they found that compared to other fighting games, apart from the mechanics, there is the first difference.
That is, the character's attack moves in the game are multi-frequency.
When it comes to action games and fighting games, there is no way to avoid having a proprietary vocabulary.
That's what's called a hit.
And what exactly is the so-called sense of impact?
Each player has a different understanding. The details of the changes caused by the feedback from the physics engine in the game, from punches to flesh, are a sense of impact.
As the button is pressed, the character in the game attacks the opponent, and then the sound effect feedback is emitted, which can also be a sense of impact.
In "All-Star Smash Bros.", everyone discovered what Nebula Games had done in this regard.
Multiple attacks,
Coupled with the sound effects of continuous hits, it can be said that "All-Star Super Smash Bros." has absolutely excellent effects in terms of the positive feedback experience brought by attacks.
In addition, there is the switching of game venues. Different from ordinary fighting games, they were surprised to find that the venues in the game are not static.
Instead, it will change as the characters battle.
It's not very long, but the entire video explains the core mechanics of the game "All-Stars Brawl" very clearly.
When it comes to high-end content, it is naturally impossible to show it through a video.
But for most players, they can understand what kind of game this is.
There is no health bar mechanism, just knocking the opponent off the screen counts as a win.
At the same time, the game's operations and screen effects are also displayed in front of players.
"In addition, "All-Star Smash Bros." will also have the most powerful lineup in history, with more than 80 popular characters from different IPs controlled by players, and hundreds of different maps for players to choose from. !”
After waiting for the video to end, Yang Chen paused for two seconds and continued with a smile.
At this moment everyone, including the players, were shocked.
Did they hear it wrong?
What did you just say?
"More than eighty playable characters! Hundreds of maps!?"
Although it was not question time, there were reporters in the venue who couldn't control their emotions and shouted to Yang Chen in surprise.
Without showing any dissatisfaction, Yang Chen seemed to have anticipated the surprise of everyone present. Yang Chen replied with a smile: "Yes, you heard it right. Excluding subsequent DLC characters, players can have more than Eighty popular characters to choose from, and hundreds of maps! ”
Listening to Yang Chen's affirmation again, everyone was shocked at this moment.
A fighting game.
Well, although Nebula Games claims that it is an action game and does not recognize it as a fighting game, most players and the media actually tacitly agree that this will be a fighting game.
And for a fighting game with 80 controllable characters and hundreds of maps, is this too exaggerated?
I won’t talk about characters. In fact, the more the better, because like MOBA games, fighting games actually need freshness, and what is freshness?
Isn't it just different characters? Most players who play fighting games believe that they have such an operation.
That is, in the training mode, choose a character that you have never played before and feels cool, and see how gorgeous and awesome his ultimate move is.
This is what is called freshness.
But is it necessary to have hundreds of maps?
Without giving everyone present much time to wonder, soon after Yang Chen's introduction, a new picture was played on the big screen behind him.
Different from the previous explanation of the game mechanics, this time it is a display of the map in the game.
Players who are familiar with some games will soon discover the characteristics of these maps.
"This is the 1-1 map in Super Mario! That question mark brick is not a decoration? There are mushrooms when you open it!"
"There is also the Beginning Tower in The Legend of Zelda! You can actually run down there!"
"Raccoon City from Resident Evil!"
Different from the maps in ordinary fighting games that serve as a background board, the maps in All-Star Smash Bros. are perfectly restored scenes that players are familiar with. Of course, the art style has been adjusted, but it is not. It will make players feel inconsistent.
This is a resource that thousands of artists have accumulated through trial and error day and night.
And importantly, these maps not only serve as scenery, but their characteristics have been restored to the game as much as possible. In other words, among these more than 100 maps, none of the map's characteristics are repeated, and most of them are Most maps are capable of special interactive effects.
Some players who discovered this became excited.
"Not only that, I believe players have already seen our promotional CG animations before, and everyone should have guessed that there is a single-player mode in "All-Star Smash Bros." where players will play the role of Kirby to save The entire IP universe of Nebula Games! Save those classic game characters, and in the process, there will be hundreds of different levels and thousands of different life souls for players to explore and collect!”
As Yang Chen finished speaking, the large screen behind him turned, and a large map of the Star of Light appeared.
The High Wall of Locris in Dark Souls, Yharnan Village in Bloodborne, Snowrun City in The Elder Scrolls: Skyrim, the castle in Super Mario, and the original land in The Legend of Zelda are all scenes familiar to players. appeared on the big screen.
Although some realistic-style games present a cartoon-like style in the game, it does not make players feel inconsistent. On the contrary, these elements are recognized at a glance.
For a moment, countless players couldn't hold back their excitement.
The official live broadcast room, Yang Chen's official blog, and major game communities were full of excited messages from players.
The game media reporters present and industry colleagues who were paying attention were also stunned at this time.
Everyone has only one thought, if Nebula Games didn't brag, all of this would be true.
So this is a fighting game! ?
Is this an IP-oriented fighting game?
Whose IP does this for fighting games do you do?
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