Game Entertainment Empire

Chapter 1011 Existence is a legend

Listening to Yang Chen's words and what was displayed on the big screen behind him, everyone was confused.

Although Yang Chen and Nebula Games have always emphasized that this is not a fighting game, but a relaxing and enjoyable action game.

But the content shown is actually based on battle.

And for IP-oriented games, basically there is a corresponding template in the gaming circle.

Being able to restore the IP characters can be said to be a quite exquisite game.

Including Nebula Games' "All-Stars Brawl" before this, many people actually speculated on what kind of game it would be.

Rich battle mechanisms, or various novel modes.

For example, prop mode, etc., but regarding the size of the game itself, no one really thought that Nebula Games would make this game of such a large size.

There are more than 80 characters to choose from, hundreds of different maps to choose from, and each map also has three different forms, and these maps can also be seamlessly exchanged during the battle.

It has accumulated hundreds of classic BGM songs and has a single-player mode. In the single-player mode, there are thousands of life souls that can be collected with different characteristics.

If these contents surprise players and people in the gaming industry.

So the details of the game shown in the promotional video are really shocking.

The video shows some levels in the single-player mode.

Ordinary players have no feelings, but those who are familiar with the IP games that appear can instantly discover the little easter eggs and details contained in the game.

This is something only true players can discover.

And this is also the characteristic of the game "All-Star Smash Bros.", that is, understanding the players.

Understand what those players want.

Integrating different characters from various games into the universe of Nebula Games is not just about adding a skin, but more importantly, it reflects the game culture and features behind the game.

And this is the content that can attract most players. Otherwise, there is actually no need for the game "All-Stars" to be called All-Stars.

There is no need for each character participating in the battle to use the classic IP characters in each game.

All the characters participating in the battle are completely independently created by Nebula Games, which would make them better.

But now that we have decided to put all the games together, we must face the players of these IP audiences.

Simply putting the skin of a character into the game means not understanding the players who like this IP character.

If "All-Star Smash Bros." was just like this, it would not be much different from ordinary IP-oriented games.

And it is precisely because the game "All-Star Smash Bros." shows the content and game culture behind each game character that it can be as brilliant as the dream memory.

At the same time, as Yang Chen introduced the content of "All-Star Smash Bros." bit by bit and revealed the details, all the game people in the industry also became aware of one thing.

That is, this game is completely beyond the reach of ordinary manufacturers.

The mechanical gameplay of the game is not a big problem, but the key is that the mechanical gameplay of the game requires players of sufficient size to support it.

For example, there are so many MOBA games, why are only "League of Legends" and "DOTA" so popular from beginning to end?

Because these two games have seized the game market in advance, coupled with the size of Nebula Games, these two games have enough foundation.

If latecomers want to break the situation, they basically have only two ways.

One way is to survive under these two games.

How to survive?

The best way is to use the same mechanism and simply change the skin.

There is not much learning cost for players. As long as they have played "League of Legends", they will be able to understand how to play this game, from equipment to lanes, and even the hatred of wild monsters and minions.

At the same time, it has certain characteristics. This characteristic is not just the game itself, but the characteristics of the cultural content of the game.

For example, use the Three Kingdoms mode, classical mythology mode or two-dimensional mode to attract specific players.

The other is to strive for a breakthrough, which requires a breakthrough in the gameplay mechanism. Otherwise, it will be difficult to survive. Once a breakthrough in the mechanism is sought, the risk will be even greater.

Because of the cost of learning, most players don't have the patience to learn similar games before they completely lose confidence in the fun of a game.

For example, in "DOTA" and "League of Legends", most players are familiar with the accessories, attributes, and hero skills that can be synthesized from equipment in the game.

At this time, it would be difficult for them to be exposed to a new game and familiarize themselves with various heroes and equipment.

Unless it is a reskin type, for example, telling the player that this equipment corresponds to the Black Emperor Staff in "DOTA" and the corresponding Sun Flame in "League of Legends".

And the same goes for "All-Star Smash Bros."

The huge IP lineup, as well as the many details piled up, and the game content and culture displayed, almost destined that it would be almost impossible for subsequent game manufacturers to surpass this game.

Now, and in the future, there will only be one game of this type called "All-Stars".

Existence is legendary.

However, compared to what professional gamers in the industry saw when they saw this content, they immediately thought of this game. It may be that no other game manufacturer other than Nebula Games will be able to do such a thing in the future.

Most ordinary players are simply excited because of the content of the game.

Players at home and abroad were excitedly posting comments as they watched the classic characters appear one after another in "All-Star Smash Bros."

Except for players who have only been exposed to the game for a short time, it can be said that the classic game characters appearing in Nebula Games' "All-Star Smash Bros." are a kind of memory for most players.

These characters may have faded out of the stage of game history, and some IPs have even changed hands several times due to manufacturers' reasons, and they are no longer guaranteed.

Even selling feelings has made players feel despair and no longer buy it.

But this does not mean that these IPs and these characters are really forgotten by players.

Players even have stronger feelings for these characters.

When these characters and IPs are reborn instead of just selling feelings, the enthusiasm that players will feel is unimaginable.

In "All-Star Smash Bros.", these characters are no longer the protagonists, and it is not a sequel to the game, but it allows these players to see the game cultural content displayed by these characters in this game.

There is no deliberate display, but any player who understands these features will be able to discover these characteristics.

This is All-Star Smash Bros.

The combat mechanism is more in line with the general public, with a very low lower limit and a super high upper limit for advancement.

In terms of content, numerous details are piled up to make this game truly legendary.

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