Game Entertainment Empire
Chapter 1102 Launching a game for DLC characters?
Excluding subsequent DLC characters, there are 80 controllable characters in the first appearance.
There are hundreds of maps, the most recent classic BGM, more than a thousand collectible life souls, and dozens of hours of single-level checkpoints.
Various popular classic game characters.
"All-Star Smash Bros." will be launched soon.
With the release of these contents and news, the expectations of players around the world have been pushed to the top.
While these players are looking forward to the launch of the game, in the office of Nebula Games, Yang Chen and Lin Jiayi are still working on the follow-up content of "All-Star Brawl".
The content of the main body has indeed been completed, but it does not mean that there will be no new content in the subsequent "All-Star Smash Bros."
Every time a new DLC character is added, there is a considerable amount of work.
The first is the design of a single character, and how to integrate this character into the game "All-Star Smash Bros."
The level design of the Star of Light mode, the collection of life souls, and the design of the entire map can be said to be the top priority.
Moreover, in Yang Chen's plan, the subsequent DLC characters are completely different from the previous DLC content launched by Nebula Games.
The new DLC character will have a brand new mode.
"When a single DLC character is launched, a brand new game will also be launched?"
In the office of Nebula Games, Lin Jiayi's eyes widened when he heard Yang Chen's plans for the future.
This was the first time he heard this idea, and he was completely stunned by Yang Chen's words.
Launching follow-up DLC content or linking IPs because of the game is not considered a cool move among game manufacturers, it can be regarded as a normal thing.
But while launching a DLC character, he also produced a game, which made Lin Jiayi a little confused.
"Isn't this a cool thing?" Faced with Lin Jiayi's surprise, Yang Chen couldn't help but smile.
"If it succeeds, it will indeed be a cool thing." Hearing Yang Chen's answer, Lin Jiayi had to nod and admit.
If the sales and reputation of "All-Star Smash Bros." explode,
Subsequent DLC content can also satisfy players, and even games launched with DLC characters can maintain an excellent level.
Then this is definitely a classic legend that can be recorded in the history of the game.
Because the DLC characters of a game are simultaneously launched with a brand new game.
For those in the gaming industry like them, this is indeed a cool thing.
Of course, the premise is that it can be successful, otherwise, it will not be cool, but will be used as a negative example.
In the history of game development, there are many such things and producers.
Are they really that bad?
No, on the contrary, most of them are still at the forefront of the times.
If it succeeds, it will be an opener that must be mentioned in the history of game development.
Of course, if it fails, it will become a negative example to alert future generations.
"I have to say, Mr. Yang, you have won again. Ever since I promised you to produce "Legend of Sword and Fairy", you have tied me to a pirate ship." Lin Jiayi couldn't help but sigh.
"Legend of Sword and Fairy" and "Final Fantasy", both games have some tragic storylines, and Lin Jiayi happens to be the producer.
So this big blame fell on his head inexplicably.
"I didn't force it, and didn't you take the initiative to say that you wanted to make an RPG game with a fairy theme?" Yang Chen said with a smile.
"Of course, if you don't want to participate in this project, that's okay. Whatever project you want to do, just create a GDD. If appropriate, let the finance department approve the funds and form a team." Yang Chen smiled at Lin Jia Together.
"Come on! It's okay if I don't know. Can I bear it now?" Lin Jiayi rolled his eyes and looked at Yang Chen.
"But Mr. Yang, since you brought it up, you almost have an idea in mind, right?" Lin Jia thought of something and said to Yang Chen.
"FPS and ACT games." Yang Chen also nodded.
"Master Chief, Dante?" Lin Jiayi looked at Yang Chen's simple game design book and was a little surprised.
Because these are two completely different styles of characters.
The character named Dante has silver-white hair, blue eyes, a red coat on his back, a pair of white guns on his waist, and a big sword in his hand, which directly gives people an extremely strong vision. A sense of impact.
The other character named Master Chief is much more ordinary, with a golden mask and olive green armor, and holding a gun in his hand.
If Yang Chen hadn't specified below that the Master Chief was the protagonist of the game, Lin Jiayi would have definitely thought that this character was a minor soldier.
Seeing Lin Jiayi's confusion, Yang Chen smiled and explained: "The style of the game is different. In action games, the first thing players notice is the impact of visual effects, but in FPS it is different."
It’s not that action games don’t need plot, and FPS doesn’t need plot.
What does FPS rely on to attract players? It has battlefield depictions like "Battlefield" and modern war scenes like "Call of Duty: Modern Warfare."
There is no doubt that "Halo" has a true science fiction theme style to attract players.
What is then displayed in front of the player is the gameplay of the game, as well as the exciting plot.
How to attract players in the same action game?
This is also true, there is a point that can attract players.
Strictly speaking, "Assassin's Creed" is not an action game in the true sense, but what attracts players to it is history.
"God of War" is the ultimate aesthetic of violence. Kratos is not good-looking, but combined with his fierce appearance, the violent aesthetic of gods killing gods and Buddhas, complementing each other.
What about Devil May Cry? That is the ultimate visual aesthetic impact.
Also in Dream Memory, "Devil May Cry" is known as one of the three major ACT games, and there is a reason why.
"God of War" focuses on violent aesthetics, and "Ninja Gaiden" is highly difficult. Although "Devil May Cry" has a very hard-core action system, most players only have one word: handsome.
Dante and his rival Vergil at the beginning of the series, as well as Nero and V later on, all have one thing in common, that is, they are handsome.
Similarly, the combat system of "Devil May Cry" is also destined that the protagonist controlled by the player in the game must be handsome.
Various gorgeous combos, aerial combos, and cool closing movements make fighting just like a dance.
This style model is only suitable for handsome characters such as Dante and Nero.
If the same action were performed by Kratos, imagine Kratos holding the Ebony and White Ivory, wielding the Great Sword of Rebellion.
That picture is simply not too beautiful.
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