Game Entertainment Empire
Chapter 1104 Brawl Mode
As long as there is a computer person in the game, no matter whether the computer person is strong or weak, the vast majority of players will have the experience of playing against the computer.
After deciding on the chosen character Mario, Chen Xu directly prepared to play an ordinary computer game.
As for the difficulty, he decisively chose the lowest difficulty.
He has a deep understanding of the AI of Nebula Games. When he played "DOTA" for the first time, he directly chose the most difficult computer, and then followed the other four passer-by teammates, watching in amazement as the human and computer defeated them. His hometown was bulldozed.
This painful experience also happened to him later when he experienced the difficult human-machine experience in "League of Legends".
As for this type of fighting action game, Chen Xu estimated that if he chose the computer with the highest difficulty level right from the start, the only path waiting for him would be failure.
Unlike Dream Memory, which is only available on the switch platform, Yang Chen and his team have also expanded it to other platforms.
But in terms of operation, "All-Star Smash Bros." actually prefers the VR platform and the switch platform.
Because on the PC platform, unless a controller is connected, the keyboard is still not smooth enough to operate.
In addition, Yang Chen and his team also added some new content to the original game attributes.
That is a 3D drawing of a map, not a one-way horizontal scroll.
Because some special maps and details can be better presented in this way.
There are several reasons why All-Stars Brawl in the original Dream Memory has always been a side-scrolling action game.
On the one hand, the series is like this. At the beginning of its birth, 2D side-scrolling fighting games were popular, which set the tone of the series.
If it were to be changed, it would actually be equivalent to changing the lineage of the game.
Just like "Dark Soul" suddenly said one day that it would not make a difficult gameplay, but instead make a gameplay like "God of War", which can be said to be a major blow to its core fan base.
Because this will directly change players' habits towards the game. Even if this change is good, there will definitely be many opponents.
Another point is that because of this game in Dream Memory,
It has always been exclusive to the Nintendo series of consoles. It is limited by its skills and is destined to be restricted.
There are more than 100 maps, as well as the increase of models on both sides of the game, and the increase of art materials, which brings about the size of the game, which is also very important.
If you look at it from the perspective of the game itself, unlike the freeze-frame and horizontal panning lenses of traditional fighting games, the lenses in Super Smash Bros. are not static.
As the player controls the characters in the game to reach different places, the camera will zoom in and out accordingly.
The use of this kind of lens is also to show players the aerial feel of the game, coupled with its own knock-up gameplay. This makes Super Smash Bros. a side-scrolling game, but players sometimes subconsciously ignore it. at this point.
But there is also one thing that cannot be denied, that is, compared to the multi-person chaos in the horizontal version, it will definitely be more interesting in the three-dimensional map.
Because in the horizontal version of the map, it is difficult for players to avoid in the limited space.
Most will join the battle passively.
The reason is that there is not enough space on the map, and in a three-dimensional map, players have more choices.
At the same time, in order to prevent players from passively avoiding battles, the map switching mode of the game itself can also create corresponding traps to slowly reduce the scope of player activities.
If the competition is fair, it is obvious that the three-dimensional map is not as good as the horizontal scroll mode.
But since you have chosen the brawl mode, as long as it is not excessively unfair, how many players who play the brawl mode are pursuing fairness?
As for brawling and entertainment, it can give players a larger venue, more places to explore, and even use traps and props in the map to win the battle. This is obviously a better choice.
Therefore, different from the Brawl in Dream Memory, Yang Chen and his team also added this part of the mode in "All-Star Brawl".
Of course, the choice is still in the hands of the player.
Hardcore, or entertainment, it all depends on what the player likes to play.
This is just like the players who play "League of Legends". Some like to play ranked and constantly challenge the peak, and some like to play matches and enjoy the entertainment of competition. As for things like scores, they don't care much.
Others regard "League of Legends" as a launcher for the Super Smash Bros., or they use it to enjoy playing games in their spare time.
The game itself is a designed mode and a set of gameplay. How to play it is the player's own business. They can provide side guidance, but they are definitely not there to teach the player how to play.
In addition, this kind of three-dimensional map gameplay has a shadow of "Nintendo All-Stars Super Smash Bros." in Dream Memory.
It is just an online game "Heroes" with a krypton gold model. Putting aside the krypton gold points and the quality of the game itself, if we just talk about the entertainment gameplay, the map brawl mode does perfectly bring out the leisure and entertainment attributes.
"Damn, you're so strong!"
Chen Xu, who was not yet clear about the various modes of the game, was still experiencing the pleasure of beating the lowest level computer person.
The lowest level computer person corresponds to an existence that can be defeated by one person.
Because they can't defend, dodge, or even kill.
There are also official delays and damage reduction.
If such a computer person doesn't play tricks, but just plays normal games, and no player can beat them, then he should be able to say goodbye to all games, let alone action games.
Controlling Mario in the game, he beat up the AI-controlled Luigi, even though it was just a normal attack.
But the visual effect brought by the combo and the vibration feedback of the handle left Chen Xu with only one feeling.
Cool!
Follow the introduction of the system and practice the killing skills one by one.
The various gorgeous combos accompanied by the vibration feedback of the handle made Chen Xu feel a little comfortable.
Although these moves in the game are very normal, when he hits the enemy, the feedback he brings subconsciously tells him that you are really a master!
It's not like he hasn't played fighting games before.
But "All-Star Smash Bros." is definitely the game that has given him the best positive feedback experience.
Even if he hadn't been beaten in real life many times, he would be very confident about his action game skills.
Chen Xu will really have the illusion that he is not a rookie, but a real master!
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