Game Entertainment Empire

Chapter 1105 Is this game very simple?

This game really feels so simple! "

Chen Xu, who had just experienced a brawl mode, couldn't help but sigh.

It feels so simple. This is his most intuitive feeling after experiencing the brawl mode.

At present, he has successfully unlocked a new character, Cloud in "Final Fantasy".

The character unlocking settings in "All-Star Smash Bros." are also carefully arranged.

The first fighter to appear is very, very fast. Whether you play a level in the story mode and then exit, or play a game of human-computer, or tutorial mode, you will always encounter a mysterious fighter.

The fighters you encounter are judged based on the player's preferences based on big data.

The Nebula game account used, the first game purchased, or the game that has been played for the longest time will be used as a reference, and the player's first fighter will appear immediately.

At the same time, if you don’t play Nebula games for a long time, then classic game characters from other IP games will appear.

This kind of algorithm design is mainly to bring players the greatest sense of novelty in the early stages.

After all, the fighters in the game itself need to be unlocked.

As for the multiplayer brawl mode, due to the addition of a three-dimensional map setting, the space for movement in the game itself is obviously much larger than that of the All-Star Brawl in Dream Memory.

Therefore, the game that originally supported up to 8 people competing on the same stage was also expanded to allow up to 10 people to compete on the same stage after testing by Yang Chen and the numerical and level planners.

At the same time, players can also choose different team modes to engage in individual brawls or multi-player team brawls.

Also in the brawl mode, players can also choose to enable or not enable props.

It is a mode that prefers entertainment. In the case of multi-player sports, it can be said that most of the strategies and subtle skills are completely useless.

Enemies jumping up and down from all directions, coupled with the design of the game's own map, will allow players to actively participate in the battle.

No matter how strong a player is, he may miss and be knocked away in this situation. Similarly, a rookie may get lucky and get a powerful item, or use the traps in the game map to achieve victory.

If the pursuit of victory is very high,

Players who have a high pursuit of fair competition will actually feel a little frustrated in such a situation.

Because this mode itself is not prepared for this type of player group.

This is like if you like to eat Chinese food, but end up having to go to a Western restaurant that doesn't sell Chinese food to eat it.

How is it possible to eat food that satisfies you?

Also as a game, the multiplayer brawl mode in "All-Star Smash Bros." is not prepared for this type of player.

The multiplayer mode is more entertainment-oriented, coupled with the easy-to-use operation of the game itself.

There are only two buttons for attack: normal attack and special kill. Different moves can be issued by using the direction keys. There is no need to memorize the move list of traditional fighting games, allowing all players to get started and master all the operations of the game.

In addition, in the game, most of the fighters' attacks are multi-frequency attacks, which makes the visual effect of the game itself to the extreme.

After all these elements are combined together.

Chen Xu only had one feeling.

That’s why he is so strong!

In the multiplayer brawl mode, he can actually win?

He even survived to the end, which is simply incredible!

Don't worry about the health bar, as long as you don't get knocked out of the field, then do whatever you want.

Even as his percentage increases, the character in the game will start to get angry and smoke will appear on his body. At this time, his attack power will also become more powerful.

This makes the multi-player brawl mode even more uncertain.

Seeing that his team won second place, Chen Xu sat upright.

But feelings are feelings after all.

First of all, he can be sure of one thing, that is, he did not become a master of action games.

As an anchor who has been criticized by netizens for many years, and who also has a deep understanding of his own operations, Chen Xu is quite confident in this.

So after ruling out this possibility, there is only one thing left: this game is very simple.

It's so simple that even a bastard like him feels very powerful.

"What a big loss! It should have been broadcast live!"

Once again, he unlocked a new fighter and challenged it. Using Mario's fireball throwing skills and water pump skills, he pushed the percentage of unlocked fighters to 75, and then Chen Xu rushed forward.

This is Chen Xu's favorite thing to do, from a distance but not up close.

In the multiplayer brawl mode, he would stay far away, and when others were fighting, he would rush over and throw a fireball, and then when the water pump was turned on, he would rush away, regardless of whether he was hit or not, and then run away.

"You're invincible with this move against a computer man like this!" Chen Xu couldn't help but sigh as he saw Yoshi appearing in front of him and being killed without any resistance.

But what Chen Xu didn't know was that after the fighters in the game are unlocked, their difficulty increases in a step-by-step manner, with the AI ​​difficulty capping at a moderate level.

But no matter what, novice players like Chen Xu, and even some players who have never been exposed to "All-Star Brawl", have had enough fun in the game.

And some players who are not interested in competing against real players can also have enough fun in Star of Light.

It’s not that these players hate fighting action games, they just simply don’t want to play against real players.

When playing against real players, once you lose, you will feel a strong sense of frustration. However, if the opponent is a computer, no matter how badly you are beaten, the negative feedback will not be as high as expected. .

However, while novice players feel a good experience in "All-Star Smash Bros.", some topics about "All-Star Smash Bros." are gradually emerging on the Internet.

That’s the question about the depth of Smash Bros.

Many players who love fighting games, after coming here for fighting, suddenly discovered that the game "All-Star Smash Bros." is a little different from what they first imagined!

This game seems a little too simple, right?

There is no professionalism in fighting games at all!

Is it really what Nebula Games claims, that this is a professional fighting game, but an entertainment-based game?

Ordinary players didn't understand it, and as this topic gradually became more popular, some concerned game manufacturers also became curious.

Could it be that Nebula Games really cut out in-depth content just to cater to more ordinary players?

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