Game Entertainment Empire

Chapter 14 The plot is very touching, my brother cried

In NetDragon's Publishing and Propaganda Department, Zhang Shaoming looked at the work report in front of him and a website opened next to him.

He picked up the cup next to him and took a sip of tea.

There are two advertisements displayed on the website, one is NetDragon's own "Time Wheel" and the other is a game "The Binding of Isaac" that he was optimistic about.

He is the one who is in charge of the promotion of "Time Wheel". When "The Binding of Isaac" was being promoted, he increased the promotion of "Time Wheel". It was because Changan Studio needed to carry out later bug fixes, but the development progress was very smooth, so after internal discussions, it was decided to launch it a week earlier.

On the other hand, “Time Wheel” is only an independent game after all. The company wants to fulfill the contract of “Time Wheel” as soon as possible, and after providing enough resources, the main resources will be put into other games within the company.

Therefore, these practices of Zhang Shaoming are completely carried out in accordance with the strategy determined within the company.

As for simply for revenge, and then forcibly concentrating the propaganda resources of "Time Wheel" to "The Binding of Isaac", Zhang Shaoming is not that stupid yet, and he doesn't really talk about deep hatred, so he won't use his future as a treasure.

However, while implementing the company's publicity strategy, being able to add to Yang Chen's blockage also made Zhang Shaoming feel quite comfortable.

………………

In a certain community in Shancheng, turn off the video recording software and save the video you just made.

Chang Le stretched, took out his phone and glanced at the time.

Is it 0:00 in the morning? Chang Le was stunned for a moment, and then the alarm that had been set a long time ago rang. When the phone in his hand vibrated for the first time, he turned it off.

"This "The Binding of Isaac" probably won't be as bad as his previous game. I hope I can find some advantages, let me blow it." Open a commonly used game platform, then click Add game in the lower left corner, enter The manufacturer has already given his product activation code to receive the game for free.

Chang Le is a professional game video producer. He has about 800,000 followers in the game section of a two-thorned ape website, making him a well-known video producer.

During the same period, when there were no famous video producers releasing their works, they could occasionally get the number one viewing in the division.

As a video producer, it is normal to receive advertisements.

Recently, he has received two advertisements for independent games, one of which is the indie game mainly released by NetDragon, the famous Changan Studio in the industry and the famous independent game producer Lin Jiayi's "Time Wheel".

There is another word, it is a galaxy network that has not heard the name very much, and their "The Binding of Isaac".

He didn't worry much about "Time Wheel". After all, it was developed by Chang'an Studio and Lin Jiayi. The only thing that made him feel a little uncomfortable was that when he received "The Binding of Isaac" at the beginning, he played the demo provided by the other party. The version he feels can be followed.

But when he was doing the preparatory work, he didn't know if he didn't check, and he was shocked when he checked.

The Galaxy Network, which released the game, also released a game called Dungeons of Monsters before that.

It's a complete mess, both in terms of sales and word of mouth.

This is not the point. After all, even the Big Three often publish bad games as agents, which is normal.

But the most important thing is that this "The Binding of Isaac" and the previous "Dungeon of Monsters" were developed by the same producer.

Moreover, the short time since his last game made people tremble.

"Forget it, the money has already been taken, and I really can't find any advantages, so I just broke the contract, and the liquidated damages will be lost, and the word of mouth cannot be damaged.

"Chang Le sighed as if he had accepted his fate.

"Download it and play for a while, determine what game it is, and then go to sleep. "Time Wheel" will be released at 12 noon tomorrow. For the first video, let's talk about "Time Wheel"." Chang Le Helplessly sighed.

The game itself is not big, only about 2 GB, and because of uploading videos or something, the internet speed at home is still very fast, and it only took ten seconds to download the game.

The video recording software is not turned on. After installation, Chang Le is going to experience the game as an ordinary player, at least to understand what the game is about and how to play it, so as to facilitate future video recording, follow Subsequent copywriting.

Since he took over this job, he had to work hard, even if this "The Binding of Isaac" was probably what he thought was a bad game.

Taking a look at the game's introduction "The Binding of Isaac" is a shooting ARPG that randomly generates different elements. Follow Isaac on a journey, and you will find some strange treasures along the way, and these treasures will give Isaac various Superhuman abilities allow him to fight off mysterious creatures.

I can't see anything from the game introduction, only know that this should be a shooting ARPG game.

Click to enter the game interface, like most independent games, even the game can't choose the picture quality, only a function of custom setting button is given.

"The UI is fairly simple, and it seems to be quite attentive."

Chang Le looked at the very simple UI interface, observed it a little, and gave an evaluation.

There is definitely no way to compare it with the 3A production that costs a lot of money. After all, it is just an ordinary independent game. The UI aspect has little to do with the game content, but at least it can reflect some problems.

When making options on the UI, there is also the sound of BGM, and the UI interface itself is not rough, and these alone can give a good score.

These external things are still very important.

Some game producers think that the content of the game is good, but they don't know that the experience brought to the player by the UI, operation method, and style of painting is no worse than the weight of the game content.

Entering the game, the opening is an ordinary level teaching, an ordinary dungeon level, which shows the keyboard keys and design methods, which belongs to the simplest and direct fool-style game teaching.

"And the effect of destroying objects? But the game is a little bloody, and it's a bit different from ordinary independent games." Chang Lexin gave a comment.

Manipulating the villain to walk in the dungeon and breaking the obstacles in front of him. Unexpectedly, the game still has the effect of shattering the soil. After killing a small monster at the same time, he looked directly on the ground after being blown up. A pile of blood like ketchup appeared, but it was a little curious.

Because the development cycle of independent games is long and difficult, in general, independent game makers choose to make a style that will be rated as suitable for all ages. Very few games are made like this. After all, game sales are still Pretty strict.

If the rating is 17+ or above, you are not of age, so it is generally difficult to buy games unless you take unofficial channels, so in general, few game manufacturers will do this. After all, the important thing in games is the content and not only Just a gimmick.

Well, not necessarily. After all, there are still some independent games for adults. Below the comments of these independent games, basically, the comparisons are 'bought for my younger brother' and 'the plot is very touching, and my younger brother cried.' Zombie reviews.

But that is a special game, and this one looks like an ordinary horizontal dungeon shooting game.

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