Game Entertainment Empire
Chapter 332 Isn't this game inspiring?
Regarding the game "Sekiro: Shadows Die Twice", Yang Chen did not start to confirm the GDD document immediately, because he still had a lot to think about in this game.
At the same time, including the plot, Yang Chen also intends to replace it with a martial arts plot that players are more familiar with, and Yang Chen needs to think carefully about the action design in the game.
However, compared to "Sekiro: Shadows Die Twice", a very complicated 3A masterpiece, the other two "Digging for Ascension" and "Leaping King" are much simpler.
Whether it is the former or the latter, it can be said that they all belong to a kind of jumping game, and this type of gameplay, the plot, the picture and so on are not too important, what is really important is the level design in the game.
Level design is the most important core element of this type of game, and this is not so difficult for Yang Chen with dream memories as a comparison.
There was no meeting or anything, and Yang Chen didn't look for Wang Ye and the others. After all, these were just two small games, and Wang Ye and the others still had work to do.
Although the content related to "Warcraft" has already been completed online.
However, some follow-up content updates, as well as BUGs in the game, ranging from small art resource icon corrections to large unit values and vicious bugs, all need to be continuously operated in the follow-up.
At the same time, such as "Guardian Jiange", "DOTA" and "Dynasty Warriors" are not finished after the pictures are released, and they need special people to make corrections based on some feedback from players.
And regularly update subsequent versions, for example, in the two maps of 'DOTA' and 'Dynasty Warriors', only about two-thirds of the heroes of the full version are online, and some of the heroes are sneaky. In the company database, it is waiting to update the version according to various festivals or according to the popularity.
"Mr. Yang called us this time, is he going to make us do something big?"
"Don't just drink, eat some food!"
"Where did Brother Chen get the food? As long as there is a plate of peanuts, you can't drink like this."
"It's enough of you guys, you're so weird."
"I can't help it. The question you asked is a bit silly. If we really want to make a masterpiece, which round will we get? And even if we are asked to develop 3A, do we have the ability?"
inside the conference room,
A few employees who had just graduated and joined Nebula Games before becoming a full-time employee were discussing together.
But then several people suddenly became quiet, because Yang Chen opened the door and walked in.
"I believe everyone is confused. What do I mean by asking you to come here? Let's not waste time. The main purpose of calling everyone this time is that I plan to let you divide into two project teams to develop two jumping games. , can be regarded as the scale of an independent game.”
As Yang Chen spoke, he connected his computer to the projector at the same time, and two design drafts appeared on the big screen behind him.
"The King of Jumping" and "Digging for Rise".
"To put it simply, these two games are jumping and passing games. The main gameplay is to rely on jumping and passing to reach the final destination. I believe everyone has played this type of game. I will participate in the whole process of the game, including the game I will be in charge of the core settings and level design, do you have any questions?" Yang Chen said to everyone.
After Yang Chen finished speaking, everyone present looked at each other in blank dismay, and after a few seconds, someone raised his hand and said nervously: "Mr. Yang, I want to know what are the main features of these two games. After all, the current market There are too many jumping games."
The people next to him also focused on Yang Chen, wanting to hear what he had to say.
After all, as the question said, there are quite a lot of games similar to jumping and passing levels on the market, mobile games and PC games.
This type has extremely low requirements for development costs, and it can be said to be the favorite type of game for independent game producers.
Are they really going to develop such a game?
There is a little bit of doubt in everyone's heart.
"This game can be regarded as an inspirational game, and the gameplay of the whole game is very positive for the players." Yang Chen thought of something, smiled and explained.
? ? ? ? ?
Question marks from everyone.
Positive energy, the more inspirational type?
Everyone in the room had dumbfounded expressions. Although positive energy and inspiration are mentioned, many games will say that even the official is supportive.
But basically no game manufacturer will deliberately make a game with this theme, right?
At most, it belongs to the kind of benevolent plot, the protagonist acts like a hero, although the hero in this kind of storyline will often become a robber in the hands of the player, for example, entering the NPC's house to rummaging through boxes and cabinets, just to see if there is any hiding place. With money and goods.
"It's just a metaphor, but the meaning contained in it can be understood in this way..." Yang Chen looked at the team and said with a smile.
Isn't the type of these two games inspirational?
After untold hardships, they have climbed to the top, which means that the players have learned persistence, courage, and patience.
Returning to the origin from a fall in the middle means that players should not forget their original intentions, never forget where they started, and keep their original intentions in mind at the moment they reach the cloud, and there is another meaning that can be derived here, that is I often go home to have a look. How long has it been since I lived in another place?
Persistence, courage, not forgetting the original intention, all these elements are mixed together, isn't this a game with positive energy?
Isn't this a very inspiring game?
As Yang Chen analyzed the detailed gameplay of the game, everyone present stared at Yang Chen dumbfounded. The whole conference room was eerily quiet, only the sound of the air conditioner blowing and the sound of the laptop hard drive.
"Okay, do you have any questions you want to ask?" Yang Chen coughed lightly.
Everyone shook their heads in unison.
"Okay, go to the project group first, and then I will send the complete GDD to the group." Yang Chen nodded, and then said some things that need attention before ending the meeting.
These two games are not big productions, and they don't need a lot of resources. Yang Chen doesn't plan to use the ones in the dream memory for the art resources. After all, they are really simple.
And Yang Chen also intends to connect these two games. For example, the protagonist models of "Jumping King" and "Digging for Ascension" can be the same person. Although there is no plot story, players can associate it by themselves.
The character model of "The King of Jumping", when it comes to "Digging for Ascension", why does it have no legs to sit in a jar and swing a sledgehammer?
Because of a broken leg!
In addition, let the players play these two games to the greatest extent, maybe have a linkage with Nebula games such as "Survival Survival" and "Yu-Gi-Oh"? Let more players have a reason to experience?
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