Game Entertainment Empire

Chapter 38 demo version

"Go directly to well-known musicians and studios in the industry to make special customizations." Yang Chen shook his head and said.

As for the matter of doing the music by himself, Yang Chen felt that it was even more unreliable than studying art. It was not something that could be learned overnight.

"Custom-made? Is it expensive?" Wang Yaliang felt a little distressed. So far, the game development has not been known to others, but she is very clear about the account.

Almost three million has been invested, most of which are outsourcing expenses. After all, this time is completely different from the previous production of "The Binding of Isaac".

And part of this money is paid after the game is developed. Wang Yaliang gave a budget in his heart. If the game can be developed in the next two months, it will cost about 5 million in total, which will take more than 2 months. If it is a month, then this number will go up.

"I didn't plan to find the top players in the industry. After all, I don't talk about the price. Even if I go to the door, the other party will probably not pick it up. There is a soundtrack team that has a good reputation and focuses on the medieval fantasy RPG. It will cost about 2 million to get it. ." Yang Chen thought about it for a while, and estimated a number in his heart.

2 million!

Hearing this number, Wang Yaliang's eyes widened!

Including the money for making the game, the cost of this game is almost ten suites in my hometown! ?

"Why are you staring so wide?" Looking at Wang Yaliang's appearance, Yang Chen couldn't help but smile, jumped onto the bed and squeezed each other's mouth with both hands, then rubbed the slippers off his feet with his legs.

"Don't make trouble! This game doesn't seem to be very big, right? It's going to cost ten sets, isn't it nearly ten million?" Wang Yaliang picked up the pillow next to him and smashed Yang Chen away. , and then said with some emotion.

"It's not big, but if it's small, the scale is definitely not small." Yang Chen thought for a while and said.

Although it seems that this game includes Yang Chen, there are only five people in total, including three programs and one artist.

But you must know that there is also the part of the game that is outsourced. The number of people involved in the development of the game itself actually has a team of about 30 people.

"And there are still some places that don't spend money." Yang Chen thought for a while and said.

Wang Yaliang: Σ(°△°|||)

Is there any place to spend money?

Is this going to put all the money earned on "The Binding of Isaac" into it?

"Don't be so surprised, in fact, it doesn't cost much for the follow-up, only the game testing, and the voice actor dubbing in the game need to spend money, and the voice actor V voice actor does not need to hire a big-name voice actor, some of the strength is not bad, but not famous. A seiyuu is enough." Yang Chen said towards Wang Yaliang.

However, in terms of seiyuu dubbing, he had to perfect the script, such as the copywriting, plot lines, etc. in the game, and then record it in advance.

"I want to go to CCB now and bind the text message reminder to your mobile phone." Wang Yaliang turned around on his stomach.

"What?" Yang Chen was a little strange.

"It hurts to see such a large amount of numbers leave the account!" Wang Yaliang sighed.

Hearing this, Yang Chen couldn't help but feel happy, moved the laptop next to him, then fell asleep and looked at the other side's face: "I didn't expect you to be a little money fan?"

"Who is obsessed with money? It's just not suitable." Wang Yaliang gave Yang Chen a white look, and then thought of something with a little emotion: "A few months ago, we were still thinking about being a loser, leaving Shang Hai and returning to our hometown, now But you have so much money, and you dare to do tens of millions of projects? It always feels like a dream."

A few months ago, they were still thinking about when to go back to their hometown, but now they have opened a studio and are working on their second game, a game that costs tens of millions.

When I did it, I didn't feel anything, so it was logical, but now I calm down and think about it, but I feel a strange feeling.

Yang Chen, who was leaning on the bed, couldn't help but be silent for a while when he heard this. He wrapped his right hand around Wang Yaliang's shoulder and whispered, "Yes, it feels like a dream."

It is not that he has not been responsible for tens of millions of game projects, but it is not that he is the main player now. Before, he was just a relatively large screw in this level of project.

"Okay, stop talking about these things, help me think about the plot aspects of the game." Yang Chen shook his head and stopped thinking about these things.

Dreams, or whatever, let it go.

At least everything is fine now, isn't it...

end of July.

In the office of Nebula Studio, Yang Chen, Chen Shu, Wang Ye, Li Ran, and Ye Bin were sitting in front of the computer, watching a demo that was already very complete.

This is a demo with a very high degree of completion. After such a long period of game development, the game is almost coming to an end.

All the art aspects have been confirmed. What surprised Yang Chen was that Chen Shu really worked hard in this regard, and even wrote a biography of more than 20,000 words for each protagonist.

In just half a month, a short biography with a total of nearly 150,000 words, coupled with careful revisions and carvings, when he saw the concept map, Yang Chen couldn't help but feel a bit of surprise.

Although it is different from the original painting of the characters in the dream memory, it is the desired effect, the combination of classical and modern, and the visual impact is quite strong.

In addition, in terms of game soundtrack, Yang Chen also found a professional team in China, and the song is currently in production.

And Wang Ye, Li Ran, and Ye Bin are also very hardworking. Looking at their punch-in records, although it is a 955 working system, Yang Chen will not assign any amount of tasks that cannot be completed without 996.

But they would work overtime every day, sometimes after eight o'clock, sometimes after nine o'clock, and occasionally even after ten o'clock to see the punch-in record of their departure.

In this regard, Wang Ye and the others are full of energy. Only practitioners who love games and are engaged in this industry can know how rare the opportunity to develop a non-commercial krypton game is.

Compared with the previous game company, the working hours of 996 per day, plus the game that I even felt a little disgusted with, I entered a new relatively relaxed place and developed the game of my dreams. This feeling is simply It's like coming to heaven.

"There is no problem with the waek system, this is the effect I want to show." Yang Chen in the demo gave a nod in praise and looked at the battle screen in the game.

For the performance of combat effects in dream memory, although the more shocking experience of HD vibration feedback is missing, it has also been improved.

For example, the screen trembles and the special effects of screen glass shattering. Using BP points to kill monsters in one turn, or directly break the defense, these effects will be triggered to replace the HD vibration experience that the original version lacked.

The picture of the whole game looks very comfortable. Although it is a pixel style, all the scene modeling uses exquisite 3D models and then pastes the drawn pixel maps, which makes the whole scene very three-dimensional.

Coupled with the ingenious application of particle effects and flat light and shadow processing, you can even see the shadow effect caused by sunlight. At the same time, the camera of the whole game adopts the technique of tilt-shift photography to clarify the main part and blur the background and foreground. To create a shallow depth of field effect, coupled with fisheye processing such as an urban environment, the whole game is like a pop-up book.

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