Game Entertainment Empire
Chapter 39 Are you just not paying attention at all?
Looking at the game DEMO in front of them, everyone was very excited, especially when they saw the final pixel effect, everyone felt a shock, as if there was an electric current running through the whole body. Most of the JRPG players who have experienced the kingly pixel Seeing such a game, there will be a resonance from the depths of the soul.
There is no doubt that Wang Ye, Yang Chen, including Ye Bin and Li Ran, are almost all players who came from that era.
Of course, Chen Shu is not on the list, although she likes this game quite a bit, after all, she participated in it personally.
But she is still skeptical about this kind of practice that can do 3D but make pixels.
"By the way, Mr. Yang, have you followed the news recently? The game developed by Chang'an Studio seems to have been completed, and a promotional video has been released." Suddenly thinking of something, Chen Shu said to Yang Chen.
"I know, she told me when I went to eat Haidilao with Mr. Wang last night, the game will be launched soon, isn't it normal to promote it, and it has nothing to do with us." Yang Chen gave Chen Shu a strange look.
Listening to Yang Chen's words, the three Wang Ye, who were not talking to each other but trying to play the demo, paused while holding the mouse, and then remembered that they also went to Haidilao for their private gathering before, and the waiter gave each of them gifts. scene with a bear.
But Chen Shu was choked on a sentence, she really wanted to ask: Don't you care at all?
Although it was clarified before that there was no news about the Chang'an studio, there are still many media who think it is not too lively and crazy.
Don't you care about the new game of Chang'an Studio?
What if the opponent's game explodes and our game hits the street?
Well, regarding the new game of Chang'an Studio, Yang Chen really didn't brag, he really didn't pay too much attention to it.
While both are the same type of game, both are RPGs.
But in fact, there is not much conflict among the player groups, because "Octopath Traveler" is a JRPG game, and it still belongs to the category of kingly JRPG. Coupled with the deliberate retro pixel style, this means that the first batch of players after the game is released. Most of the players who are interested in this game or attracted by this game are "old players" who have experienced the peak era of pixel JRPG.
Of course, it is not ruled out that because of the content of the game, or what kind of stalks are set off, the traffic driven by it will follow the trend of players.
For example, in the dream memory, this game is because of the character of the hunter, the relatively hard-core English translation, and even the vocabulary involved in the old English Shakespeare grammar, which gave birth to the stalk of the eight travelers.
But the meme is the meme, most of the players who actually bought this game bought it because they were interested in JRPG, and the players who bought the game because of the meme of Eight Travelers, unless they have mines at home and want to see it That kind, basically very little.
As for other people talking about his slap in the face with Chang'an Studio, is it important?
Anyway, regarding Chang'an Studio and Lin Jiayi and the others, Yang Chen has made it very clear that it was just a misunderstanding.
The media is booing for the traffic, and there are melon-eating players watching the fun, which is not of great help to their games.
The final result still depends on the quality of the game itself.
The overall framework of the game is actually almost completed, and the follow-up is just to fill and assemble it. Of course, there is another very important place, that is the game test.
In this regard, Yang Chen didn't intend to save money. He hired a dedicated game testing team to test the game to ensure that there would be no bugs.
…………
In the following days, apart from watching movies at home, playing games, and going shopping with Wang Yaliang, Yang Chen occasionally paid attention to news about other games.
For movies,
It can be said that Yang Chen has also acquired some knowledge in this area recently, because a successful game producer, especially a producer of RPG genre, can also be regarded as a director to a certain extent.
The use of camera in the game is definitely a very technical test. For example, in the game developed by the producer Hideo Kojima that Yang Chen saw in his dream memory, the use of camera is very powerful. The same scene is similar to For the story, Yang Chen compared it in his heart. If he wants to make it now, it will definitely be two different sensory experiences.
"Chang'an Studio's "Time and Space" seems to have a strong response!" Wang Yaliang was in the bedroom, holding a laptop and watching the latest game news, a little worried.
She didn't know much about game development and game industry news, but after knowing the development cost of "Octopath Traveler", she also began to pay attention to these things.
There is no way not to pay attention, the cost of more than a dozen suites!
"Well, I also paid attention to it, and it can be seen that they are quite ambitious." Yang Chen nodded slightly and said.
Chang'an Studio and Lin Jiayi, although they have been dubbed as independent games, in fact, the games they make can no longer be called independent games.
Have you ever seen that independent game that cost millions or tens of millions?
But Lin Jiayi, who started as an independent game, is actually thinking about getting rid of the title of independent game and entering the field of 3A games.
Developing large-scale 3A games is completely different from developing independent games.
Just because you can play indie games doesn’t mean you can play 3A games.
3A games can be said to be a combination of business and art, and business is greater than art. Simply put, it is to make money.
With an independent game costing 1 million, selling 100,000 copies can basically pay back the cost, or even make money.
But for 3A-level games, millions of sales are only the basis. Hundreds of millions or even hundreds of millions of investment, plus publicity costs, plus hundreds of thousands of jobs involved, are destined to make money for 3A-level games.
But making money is money, and word-of-mouth is also necessary. How to combine art with business is a big test for game makers.
There are not many domestic game companies that make money, and there are even many game companies that make money that is no worse than NetDragon, Phoenix, and Tenghua.
But why are these three companies the Big Three and no others?
Because while making money, Tenghua, NetDragon and Phoenix can be said to be the three best companies that combine art and business.
There are krypton gold spicy chicken games that make players talk a lot, and there are also classic 3A games that make players full of praise.
There are too many examples of domestic independent games trying to produce large-scale productions and then failing.
It's not that the games I made are not good, but that I can't make that much money, which is a very realistic problem.
Lin Jiayi and Chang'an Studio, who are sitting on the Internet Dragon Boat, from their recent games, Yang Chen can clearly see that their style is changing towards commercialization and large-scale production.
Lin Jiayi is trying to wash away the label of "independent game practitioner" that made him famous in the first place.
This is not so uncommon. Any game practitioner has a heart to make 3A masterpieces.
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