After sitting on the ground for a long time, Chen Xu remembered that he was still broadcasting live and returned to his chair.

"Damn, frighten me! Well, I have to admit that I was frightened and even played this set, but I won't be frightened so easily next time, the same routine is absolutely impossible to frighten. I did it twice." Chen Xu made an excuse for his embarrassing performance just now, although it was of no use.

Continue to go down with the plot, and finally reach the security room, but the power was turned off by the previous priest, and the fat man who chased him before the security room also appeared.

Entering the cabinet according to the system's instructions, to avoid the fat man who threw him downstairs at the beginning, Chen Xu had to face a fact.

He had to go to the basement to turn the generator back on when there was no electricity.

Dodging carefully for fear that the fat man would suddenly appear, he used the night vision function of the camera to reach the basement, but found that he had to go to four different places and turn on all the organs to turn on the generator.

"I only have a few batteries. There won't be monsters in the basement chasing me." Chen Xu looked at the dark basement and thought of the wheelchair man who had scared him a lot before, and suddenly Chen Xu felt A little shiver.

If it's a bloody scene, or a scary monster, that's fine.

But this kind of dark environment, and the unknown about the story behind the game, this is the most disturbing and scary.

He didn't notice at all that the rhythm of the game had gradually tightened up. Before, he was able to brag with the barrage while playing.

But after entering the security room and being chased by Fatty, the strange and tense music, as well as the atmosphere and tasks of the surrounding scenes, made him more and more involved in the game.

"No! Don't chase me! Don't chase me!"

"No battery! No battery!"

"Why haven't you left yet!"

"Where is this road?"

While playing, Chen Xu felt that his breathing was a little short, his whole face became red, and his voice was even a little hoarse.

Finally at the doctor's level, facing the neurotic doctor, after picking up a pair of large scissors and cutting off the protagonist's fingers, Chen Xu directly chose ALT+F4.

"Stop playing, stop playing, whoever likes to play will play; if I continue to play, I will be gone, stop playing, stop playing!" Looking at the camera next to him and coughing several times, Chen Xu quickly waved his hand to express I can't handle this game by myself.

Open the happy BGM of Fighting the Landlord on the Tenghua game platform, and Chen Xu recovered after a few minutes.

You say this game is scary?

In fact, scary places, such as when a man on wheels suddenly pounces on you, when you hide in a cabinet and are suddenly caught by an enemy, or when a scary scene appears when you open the door, these are all things that have been ruined by horror games and horror movies. routine.

But the most important thing is the sound effects of the whole game, and the atmosphere created is really in place, almost the kind that can be said to have no urine.

The most uncomfortable pictures are tied to the camera, a must-have feature. If you want to face the unknown darkness, players need to have batteries.

The batteries are scattered in every corner of the horror scene, which means that if players want to find the batteries, they must actively explore those unknown areas, otherwise they will face the darkness.

The second is the use of sound effects and the environment, dark but not completely dark scenes, dynamic scene sounds, including the protagonist's breathing, heartbeat, and monster's footsteps, all of which make players feel self-doubt and fear. hint.

Sometimes it doesn't have to be a ferocious monster to make players afraid, and the horror that doesn't show up is the real horror.

Here, Yang Chen's design of "Escape" also uses many similar games, such as when the sound effect is chased by monsters,

You have no chance to turn your head at all, but there are hurried footsteps behind you.

At the same time, there are some mandatory fear settings, such as facing the pursuit of the enemy in "Escape", you will hide in the cabinet.

But after you hid in the cabinet, you turned your head and suddenly found that there was a mental patient grinning at you next to you.

The excitement brought about by this fear is definitely not something that can be experienced by talking about it.

With the release of "Escape", many players have begun to discuss it online.

'No, no, no, I can't take it anymore, this game is so fucking scary! I feel that all the scares I have received this year are not as much as playing "Escape" for an hour. ’

'? ? ? ? Worshiping the big guy upstairs, you actually lasted for half an hour? ’

'Sorry, I lost when I went to develop the motor. It was too scary. The corpse who opened the door, the big fat man, and the man in the wheelchair almost gave me a heart attack. ’

'Actually, all of these are fine. The most terrifying thing is the dark environment, where I can't find a way. The development motor in the basement is fine, but the sewer behind is just ruthless. I don't know where it is. where. ’

'It's nothing, it's torture to find a fuse in the female ward, and the doctor is so perverted, he cut off two of my fingers, scaring me to pee! ’

‘The old buddies upstairs are all so strong? But why is your game only ten minutes long? ’

‘Don’t talk nonsense, we are not cloud players who haven’t bought the game, we bought the game, but we didn’t dare to enter the mental hospital and watched the video to clear the level. ’

'That's right, don't talk nonsense, you're talking nonsense and reporting you, look at our account inventory, we all bought the game. ’

‘+1, we all bought the game, as for the time issue, I already bought the game, why do you let me spend time playing it? ’

With the launch of "Escape", the topic of the game quickly became popular in the entire game circle with the help of the Galaxy Network.

After all, "Escape", as a horror game, is too topical in terms of video and live broadcast.

On the major video websites, the live performance of "Escape" and the video highlights have ranked at the top of the list.

On the live broadcast platform, "Escape" quickly became the top game in terms of traffic. Although it was only a temporary popularity, it was also possible to see how popular "Escape" was at least during this period of time.

so evil?

Can you succeed in making horror games?

Looking at the news about the popularity of "Escape" on the Internet, and the keywords "Escape" that seized the hot search on the official blog, many people in the industry are confused.

Should not be!

But soon with the release of third-party sales statistics, many people were shocked again.

What is the situation?

Completely different from what I thought!

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like