Game Entertainment Empire

Chapter 71 Self-Reflection

"Is it too scary? I see that many players on the Internet bought the game and never played it, and many players said they couldn't get a refund." Wang Yaliang said strangely.

Horror games are too scary to make players timid?

Hearing this, Yang Chen, who was still struggling, was suddenly stunned. It seemed quite contradictory. After all, aren't horror games meant to be scary?

But if you think about it, it doesn't seem unreasonable.

Anything that is too extreme is not a good performance. For example, desserts that are too sweet will be overpowering, and peppers that are too hot will be unbearable.

Fear games, if they are too scary, will also make people afraid to play them.

In addition, as a horror game, even if it has a better experience than some movie-based interactive games, as a horror game, especially "Escape", you can also have a good experience through live broadcast and video viewing.

At the same time, compared with the extreme horror you face when you play by yourself, watching live broadcasts and videos will be a great relief. After all, the game is not played by yourself, and whether you are watching videos or live broadcasts, you can have barrage and commentary.

The fear that this brings is far less intense than the personal experience.

Sitting in front of the computer without speaking, Yang Chen recalled some horror games such as "Escape" and "Resident Evil" in his dream memory for comparison.

Yang Chen didn't find it before, but after being pointed out by Wang Yaliang, he looked back and found a problem.

That is the shock and fear brought by a better commercial horror game, not the extreme one.

More is not pure fear, but the fear of the unknown tension, such as the lack of materials in "Resident Evil" in the dream memory, and the tension of doubting whether the materials in hand can pass smoothly for the next plot. Fear; the unknown fear of a tyrant who could be behind you all the time.

Actions are slow, thinking is rigid, and AI feels extremely low.

This is how Yang Chen felt about the NPC tyrant when he saw the memory of the dream.

And in "Escape", in addition to part of the door to kill, out to kill, the most frightening is the lack of battery, the night vision camera is running in the dark scene without power.

It's not that game producers can't make games more scary, but that game producers need to grasp the psychological expectations of the market and players when making scary games, so that the game can not only make players feel the stimulation of fear, but not let them not. Courage to play.

With such a concept, Yang Chen suddenly understood some of the settings of "Resident Evil" and "Escape" in Dream Memories.

Some of the details are entirely to take care of the player's psychology.

The real horror game for the masses is not that the more terrifying the better, but one of the lines must be grasped.

When Yang Chen was making "Escape", he subjectively believed that some of the settings in the dream memory were defects caused by insufficient funds or other reasons, but he didn't think about whether it was intentional or not.

Some details can obviously make players feel more terrifying. It is not because they did not find it, but because for most ordinary players, doing it too terrifying will make them timid.

Yang Chen, who discovered this, looked back at the online reviews of "Escape" and understood a little bit.

This is like a too complicated and realistic game, which will make players feel very cool, fun, and even regarded as a classic at the beginning.

But it will also dissuade most ordinary players who just want to have fun, and such games often get a high reputation, but they can only be turned into a niche.

Yang Chen, who had figured this out, was recalling the games in the dream memory, but he also found many similar examples.

For example, a space star wars game called "EVE" in Dream Memory,

There is also a realistic battlefield game called "Armed Raid".

The reputation of the two, including the game reputation, is very large, but in terms of player base, it can only be said to be a small minority.

Most of the players who were persuaded to quit by complicated settings after playing it, but they praised them a lot.

More players will not choose to play, but will be a cloud player.

"Escape" is obviously facing such a situation.

Players give very high evaluations, and they are willing to watch others play, but they are unwilling to play and experience the ultimate horror for themselves.

There are even some players who are not very poor. After buying the game to support Yang Chen, they don't play the game, but watch others play.

Knowing what went wrong with the game, Yang Chen sat in front of the computer and opened the document, recorded a few key words, and opened the GDD of "Resident Evil" that had been completed before, and thought about one of them. All large sections are deleted.

In addition to the background and the main gameplay, this GDD needs to be rebuilt.

Wang Yaliang next to him watched Yang Chen suddenly put away his smile and looked at the computer screen intently. He held his chin in both hands and looked at him with a smile on his face. Then he suddenly thought of something, and quietly asked him to leave. He took out his phone from his pocket and took a picture.

While Yang Chen was thinking about how to develop "Resident Evil", "Escape" has fallen out of the top ten of the official game sales list.

Many people on the Internet who had a bad view of Yang Chen's development of "Escape" also expressed their opinions.

In this discussion, "Ghost 4" issued by Tenghua's agent was also officially released.

The sales volume of 500,000 on the first day, Tenghua's strong publicity ability, coupled with the accumulation of fans in the series, made the game feel overwhelmed by the previous "Escape" as soon as it was launched.

However, before anyone could blow it up, the next day, "Ghost 4" went viral.

'It's the same old scary thing again, and then when I look in the mirror, a ghost appears in it, "Ghost 3" has been played badly, so can't you play something new? ’

'This plot is really stinky and long! ’

'It doesn't feel as scary as "Escape" at all! ’

After playing "Ghost 4", many players complained online one after another, and this game made them feel a little disappointed.

And on major live broadcast platforms, many anchors also found that when "Ghost 4" was broadcast live, the popularity and barrage in the live broadcast room were much worse than the previous "Escape".

Similarly, Yang Chen himself bought a copy of "Ghost 4" and tried it out. After he almost understood one of the core concepts of horror games, Yang Chen also had his own opinion on this game.

"Ghost 4" is quite good in terms of the game itself, and the smooth action and exquisite graphics are all plus points.

But like most games in the series, more of it remains the same. The changes made in the game are too small. Except for the plot, the rest of the elements are almost copied from the gameplay of "Ghost 3".

Although it is said that thanks to Tenghua's strong publicity and distribution capabilities, the sales volume of "Ghost 4" with the huge channel has successfully exceeded 1 million in one week, but after a week, several new games "Ghost 4" that have just been launched have already been released from the sales champion. Falling down, the momentum is no different from the previous "Escape".

It's just that a word of mouth is a good burst, and a word of mouth is a bad burst.

At this moment, many people in the game industry are already dizzy.

Finally came to a conclusion.

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