Game Entertainment Empire
Chapter 75 The Ambition of Triple A
Bored, developing games?
Wang Yaliang sat on the seat and even forgot to pat Yang Chen's hand.
Has it all grown so much?
"Forget it, I'll develop games with you. I'm just a soy saucer. While I'm continuing to study, I'll manage the official blog and community forums of our games." Glancing at Yang Chen, Wang Yaliang said that he wasn't interested at all.
She can still hear how much she has, let alone developing any games, even if it is a small vector game, if she develops it alone, she has no hope of being able to do it.
Although participating in game development is very helpful for growth, after all, theory is only theory, and practice can be better learned.
But before learning, at least you have to understand some basic things, otherwise, don't say that you have learned something, and it is estimated that you will not be able to understand it.
She knew this very clearly when she developed "See" before. It seems that she has done a lot of work, but in fact it is not very important work.
"Listen to you." Yang Chen pulled out the chair next to him and sat down and said with a smile.
Grabbing the mouse to browse the player's message on the official blog, Wang Yaliang suddenly thought of something and turned his head to smile: "Don't forget to wash the clothes at home and so on!"
"I'll give you a discount. I'm 5 to 2 seven days a week, and I really didn't dare to touch any of the cigarettes hidden in the dog food!" Yang Chen was very aggrieved.
Seeing Yang Chen's aggrieved look, Wang Yaliang's mouth curved slightly: "No way!"
"Hey..." Thinking about the housework at home, Yang Chen couldn't help but let out a helpless sigh.
…………
In Chang'an Studio, Lin Jiayi discussed the development and cooperation of the next game with the senior management of NetDragon in his office.
Although the previous two games, "Time Wheel" and "Time and Space" seem to have been overwhelmed by "The Binding of Isaac" and "Octopian Traveler", it only looks like it.
In fact, the revenue of these two games completely exceeded Chang'an Studio's expectations. Lin Jia was planning a new game early in the morning, and the sales of these two games was his bargaining chip with NetDragon.
"ARPG is the mainstream in the future. Although the story of the time and space series has ended, it is supplemented by the form of rumors, and its influence is sufficient to ensure sales."
"Open game architecture, multiple game line plots."
"Let the player choose whether it is good or evil"
"Development pre-120 million..."
More than an hour of negotiation in the office was fruitless. After the representative of NetDragon left, Lin Jiayi's face showed a little irritable expression.
"120 million, as a stand-alone game, this is already a relatively high cost, but NetDragon hopes to add a multiplayer mode, and is willing to increase the development cost to 250 million, why did you refuse?"
Zhuo Qing, Lin Jiayi's old partner, said strangely.
"Having worked with NetDragon for so long, I still don't know them? The contract requires them to have the right to operate the game. I know what they want to do with a slap in the ass. It's not at the level of an independent game, but this is my first shot at AAA, and I don't want it to be bad in terms of word of mouth or sales." Lin Jiayi shook his head slightly and said.
What is the purpose of adding a multiplayer mode to Time and Space?
For the revenue and sales of the game, but after thinking of getting involved in the 3A field, Lin Jiayi's concept has changed again. He wants both sales and word of mouth.
"It's mainly because the AAA game development cost is too high." Lin Jia shook his head with a sigh.
Although several games of Chang'an Studio have made good profits,
It's not unbearable to take out the money, but he is not alone in Chang'an Studio, and the 3A level can easily cost tens of millions, hundreds of millions of development costs, plus the post-promotion cost is basically a very scary figure. .
Even if a third-party publisher bears a large part, it is not a small project for the development team, and not only the cost of development, but also the completion of subsequent content repairs and so on is also a huge cost.
If it involves multiplayer online mode without in-app purchases, server maintenance and operation, etc., it is another huge cost.
There is no way to achieve 3 times the revenue of the development cost, then the AAA game is a loss.
Thinking of this, Lin Jiayi suddenly envied Yang Chen a little.
No one in the industry does not know that when Yang Chen developed "The Binding of Isaac", he completely used his own money, and the profits from the receipt were also his own.
Later, the establishment of Nebula Studio and the development of "Octopian Traveler" directly laid the foundation stone. Although the follow-up "Escape" was a little bit of a hit, it was just a media speculation on the Internet for traffic.
Everyone is in the industry, can't you know?
They didn't earn as much as "Octopian Traveler", but there was absolutely no loss. The specific thing was how much they signed with the Galaxy Network's agency share.
"There are not many gamers as lucky as Nebula Studio." Lin Jiayi sighed.
It sounds easy, but in fact it is far from simple. Most game producers in the industry slowly climb up from positions such as planning, programming, and art.
Learn to accumulate experience, then act as a project, relying on the resource channels and background of big game companies, you may make a blockbuster.
But when you start your own business, you will find that this is much harder than you, and you have to rely on yourself.
Of course, if you have the money to kill and recruit troops, that's another matter.
Usually, in most cases, some game producers go out to work alone, and then die miserably, or get capital investment. The success or failure of the game is someone else taking the big advantage, and you take the small head for autonomy.
Lin Jiayi's Chang'an Studio is the latter. Regardless of the millions of sales of each game, in fact, he really can't share much of the money himself.
"That's because others have the ability, talent and courage, plus they have a good target. After all, after the first tragic failure, there are not many people who can support them behind their backs, and even break into the whole family." Zhuo Qing also smiled. said.
Regarding this matter, it is not a big news in the industry. After all, everyone has seen it with their own eyes at the previous Golden Bird Game Awards.
"But it seems that the other party has also made a lot of moves. I heard that they contacted an overseas motion capture studio, and they expanded again not long ago." Zhuo Qing continued.
At present, Nebula can be regarded as a big game manufacturer, and many people are still concerned about its actions.
Hearing Zhuo Qing's words, Lin Jiayi couldn't help but smiled and shook his head without saying anything.
A lot of action?
It's impossible for the other party to want to make a AAA game, right?
Although in terms of funding, Nebula work is not without that money, but the most important thing is the consequences?
If it fails, then Nebula Studio will probably die.
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