As time passed, the influence of "Escape" gradually disappeared. On the one hand, the promotion has stopped, after all, the sales have fallen into a weak period; on the other hand, as a horror game, especially the linear gameplay, the popularity is only It can be maintained for a while, coupled with the emergence of many new games from other manufacturers, it is normal for the popularity to disappear.

Mainly because "Escape" cannot be called a phenomenon-level game.

For example, the previous "The Binding of Isaac" can be called phenomenal, but the performance of the phenomenon is not in "The Binding of Isaac" itself, but in the gameplay of random elements.

Many games are mainly independent games, and they have adopted the gameplay of "The Binding of Isaac", which has led to the prosperity of this gameplay, but the game of "The Binding of Isaac" itself is far less famous than this gameplay.

This is the short content derived from its games, which is simply not enough to support the popularity.

But for the game "Resident Evil", Yang Chen has great ambitions.

"No, although there is some blood, it is definitely not disgusting. He may look like a bloody battered, but it is definitely not the kind of feeling that has been put in the air for several months and has rotted. "

Looking at the zombie manuscript set up by Chen Shu and the others in Nebula's office, Yang Chen directly pointed out the most critical style issue.

Zombies, the theme of this horror element, have the same here as the dream world.

However, it is not well known to the public, generally only as a B-level horror movie, or a product of some cult movies.

"Different from "Escape", "Resident Evil" does not need to be so scary, or not so much psychological fear, but more of a visual shock of bloody fear, such as the neck of the player after being knocked down Being bitten by zombies, that kind of scene where blood is sprayed out on one side, but constantly struggling."

"Well, it's a bit similar to the scene where the protagonist's finger was cut off in "Escape", but the difference is that in "Escape", we didn't focus on that scene, the player only saw the result but not the process, but in "Biochemical" In Crisis, we're going to show it."

Yang Chen looked at the people who were staring at him and explained, while speaking, he picked up the two signature pens next to him, pretending to be scissors, and clamped his fingers.

goodong...

Looking at the details of Yang Chen's performance, Chen Shu and the others quickly made up the scene by themselves.

Damn it, damn it, you're definitely the devil!

"Watch more similar movies. This style with a stronger visual impact should be a little simpler than the psychological suggestion of "Escape" before." Yang Chen said with a smile.

Hearing Yang Chen's words, Chen Shu and the others nodded cautiously, for fear that Yang Chen would say something after a while. In order to give everyone a clearer understanding, they took everyone to the slaughterhouse at night to watch other people kill pigs.

"Mr. Yang, is there any problem in passing the game in this case?" Someone said cautiously.

Although there is a complete grading system, they can feel the bloody impact just by listening to Yang Chen's dictation. Can this game really pass the review?

"I'm just making an analogy. The whole game can't be full of bloody elements. Bloody is just a selling point but definitely not the core. You must be very clear about this. What we want to do is an action-adventure game with a horror theme. It’s not a blood plasma game, the level of gore at an ordinary level is enough, so that players can have that kind of visual impact, but they won’t be persuaded to be dismissed for being too bloody.” Yang Chen said with a smile.

Ordinary level gore elements?

Everyone looked at Yang Chen with a bewildered expression.

Judging from your description just now, this is not ordinary!

“However, audit ratings are also an issue.

"Yang Chen frowned slightly.

There are basically not many games of this type in China, and many are overseas. However, due to the differences in game review in various countries and the different local mechanisms, few domestic publishing agents will publish such bloody games on behalf of the game.

And some ordinary ARPG and FPS games, although bloody and violent, are not the main selling point, of course, there is not much problem with the review rating.

"Give me two original drawings to make it a little bloodier, similar to the scene where Doctor Scissors was pinched to death by the elevator in "Escape". The player manipulates the protagonist to see the face of a soldier, and then sees him being cut off by the waist. The scene." Yang Chen recalled some bloody content in the dream memory, and communicated with Chen Shu and the others.

Chen Shu and several people: ......

…………

Late at night, in a certain player forum community, a group of night owls and big water monsters were posted on the water.

"I haven't played any games recently. Tenghua's "Ghost 4" is completely loveless, and Jiasheng's "Soul Hunter" doesn't feel interesting to play."

"It doesn't seem like there are any major works in this period of time. I don't feel like there are any games during Christmas, at least until the end of the year."

"Let's play and watch Nebula's "Escape", I feel quite interesting watching the live broadcast."

"Forget it, forget it, I don't dare to play that game. At most, I will watch the live broadcast. I bought it and played it for more than ten minutes. I didn't have the courage to enter the Jushan mental hospital."

"Forget it, forget it, I dare not play, I dare not play."

For a while, many people below followed the trend and sent an emoji that said "don't dare to play, don't dare to play".

But just when everyone was posting, someone suddenly broke out a piece of news.

"Nebulas seems to be developing a new game. Check out the official blog of Yang Chen and Nebula Studio, there is the latest news!"

Nebula Studio is developing a new game?

Many people were stunned for a moment, and then they became interested.

Although the reputation of Nebula Studio can't be compared with the three domestic giants Tenghua, Phoenix and NetDragon, and even the background of some second-tier game manufacturers is much worse.

But I have to say that Nebula Studio's traffic popularity is definitely not low at least during this period of time, especially after Yang Chen won the Golden Bird Game Award and launched "Escape".

The sales of "Escape" are not high, but the influence and popularity are very good, especially during the promotion period of the Galaxy Network, the game areas of many live broadcast platforms and video sites have been blocked. The game "Escape" has been slaughtered.

People who saw this news were all interested, and they were also a little curious, why the Nebula Studio sent a message this evening.

"Fuck!"

"Worthy!"

Players who clicked in with curiosity, after seeing the content of the released news, broke out foul language.

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