Game Entertainment Empire

Chapter 8 My friend, your number may be gone

Tenghua, NetDragon, and Phoenix are the three largest game companies in China, and they are also the three most powerful game publishing companies in China. However, these three large-scale game publishing companies are not Yang Chen's first choice. The above three are the strongest.

Whether it is 3A-level game publishing, online games, or mobile games, niche independent games, all three are involved.

But Yang Chen also had a spectrum in his heart. Even if these three companies liked their game, the conditions they offered would probably make him unacceptable. The so-called store bullying is the reason.

For small game makers like Yang Chen, if they want to distribute the game to them, in addition to the proportion of the share, they will have to take the big bucks, including the IP copyright.

But people always have an illusion, what if the conditions given by the other party are actually quite superior, and they can accept it?

And even if it can't, if the game can be favored by the three majors, Yang Chen also has some capital to negotiate conditions with some small and medium publishers.

After all, Yang Chen's previous experience was really ugly. A "Dungeon of Monsters" was a huge loss. Not only did he blow up himself, but the company that released the game for him at that time also suffered serious losses.

"However, let's see if they are still willing to release it." Thinking of this, Yang Chen had some thoughts in his heart, opened the communication software and found a friend with a note of 'Galaxy-Chu Ge', then entered the mailbox interface and demoed the game. Version sent over.

…………

Monday, 9 am

In the office building of Galaxy Network, Chu Ge, holding a pancake and fruit in his hand, sat in his office, put the documents on the table next to him, then turned on his computer, logged in to his mailbox and the company's internal account to see if there were any There are no work reports that need to be reviewed by themselves, or some indie game that wants to work with the Galaxy Network.

Although Galaxy Network is completely incomparable with the three domestic Tenghua, NetDragon and Phoenix, it is also a small well-known game publishing company in the industry.

Of course, this fame is only limited to the circle of independent games. Competing with Tenghua, NetDragon and Phoenix, for the Galaxy Network, it is simply a mayfly shaking the tree.

So Chu Ge made a very correct decision, that is to fight a bloody path in an independent game that is relatively chaotic and niche.

Thankfully, from the current status of the Galaxy Network, he did succeed.

But there is also a disadvantage, that is, the agency publishing of independent games is really not very profitable.

And the quality of independent games is even more uneven, there are classics that sell well, and there are scumbags that are not good.

For these works, Chu Ge can be said to be very serious in reviewing them, especially after his agency released an independent game called "Dungeon of Monsters" a while ago, he was even more serious.

Compared with the three big ones in the circle, the competition of independent games is not as small as thought, and the profits of independent games are not high.

Compared with the harsh conditions of the three major companies for independent game producers, their Galaxy Network can develop mainly because they are more inclined to win-win. The agency distribution gives a small part of the fee, and then provides channels and promotion for free. Both parties are in the later stage. Profit sharing.

Instead of being the same as the three majors, they usually give a generous fee directly to buy out the IP copyright of the work, and at the same time, they will also get the big bucks.

Because of this, if it has a game that is mainly promoted, once it encounters Waterloo, the company's losses will be quite serious.

"There are really too few good indie games!" Chu Ge sighed as he looked at the pile of crooked melons and cracked dates in the mailbox.

After opening the game, the UI and the initial sound effects made him not want to play.

And this game of "The Legend of Luohe Heroes\

,"Since you don't have enough funds and skills, why don't you do a 2D plane turn-based system?

If you have to be so ambitious, what 3D games do you do? Then the 3D game made has a lot of bugs, and the battle mode is not real-time, but it is still a 2D round of war chess mode, even as a martial arts game involving the official court, the limited 3D mode gives people The layout is small and pitiful, not as good as the previous 2D.

Of course, this is not the most critical.

The optimization of the entire game is basically equal to zero. Although the computer in his office is not a top configuration, it is a configuration that is currently low in the mainstream. However, this configuration is not stable even at 60 frames. There is a bug in card modeling, which is really speechless.

If you want to launch a game of this quality, do you have to give you a lot of money to overthrow and redo it?

"The game industry is getting more and more difficult." Chu Ge sighed, thinking of the three mountains in the industry, Tenghua, NetDragon and Phoenix.

It’s okay to be involved in 3A and large-scale online game projects, but now it has begun to get involved in independent games, with huge funds and a strong enough team, if the studio team that cooperates with them can endure the harsher overlord treaty, then the game The probability of success is really high. After all, the three majors can provide too many advantages.

Technology, funding, channels, these are all things that indie gamers can only dream of.

With these emotions, 4 game works were reviewed in a row, and there was almost no game that Chu Ge could try out for more than 20 minutes.

"This one?"

Looking at the next game, I just downloaded the demo version and caught sight of Chu Ge, the sender's ID, and was suddenly stunned.

'Drink a glass of wine'

This ID is a bit familiar, I seem to have seen it somewhere, and it is still my friend?

After looking at the game producer registration information provided by the other party, Chu Ge couldn't help but be speechless.

It was this guy!

Looking at his web page favorites, there is still a rating page about "Dungeon of Monsters", and the appalling 3 points when he clicked it, Chu Ge even wanted to delete the game he just downloaded and throw it into the recycle bin. go.

"How dare he send me games?"

Chu Ge laughed in anger. It's only been a month since "Dungeon of Monsters" failed, and he made another game, how dare he send it to himself?

Failure is not terrible, especially Chu Ge also knows some inside information. The original failure of "Dungeon of Monsters" can't be all thrown to Yang Chen, but it has only been a month.

What kind of game can be made?

Do you think you are three? Sitting on more than ten studios and thousands of game developers, working overtime to make a game for a month?

Sitting there, he took a few deep breaths to calm himself down. Although Chu Ge wanted to throw the game directly into the recycling bin, his professionalism made him choose to open the game.

"If this game is still that kind of rubbish, you are ready to be blacklisted." After installing the demo version of the demo version, Chu Ge made up his mind. If this game called "The Binding of Isaac" is bad, My friend, your number may be gone.

The game is not big, which is also a common state of independent games.

"Pixel wind, outsourcing studio..."

Looking at the LOGO at the beginning of the game, Chu Ge felt a little desperate. This game also hired an outsourcer?

Not to mention the pixel style, after all, the retro flow is still quite a selling point? But this 17+ rating? A bunch of outsourcer logos? Are you really not kidding me?

Chu Ge no longer has much interest in this game, but although he has no hope, but since it has been downloaded, Chu Ge decided to give it a try, and it won't waste much time anyway.

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