Game Entertainment Empire

Chapter 832 This is for players to sleep late happily!

During this period of time, the sales statistics related to "The Last of Us" have also been completed. The two-week dual platform has a total of 8 million shipments.

It's a pretty high number, but compared to the original "GTA" and "The Witcher: Wild Hunt" in terms of sales, Yang Chen is not too surprised.

Because this is determined by the nature of the game. For example, although "The Witcher: Wild Hunt" is also a story-driven RPG game, it is also considered an open world, and many branches and main tasks can allow players to enjoy completely different fun. .

Not to mention "GTA". Although the story mode is single-threaded and linear, most "GTA" players don't just buy it for the story.

They're more of the GTA they bought for that lifelike Los Santos.

On the other hand, "The Last of Us", even if you don't play it yourself, you can actually get a good game experience just by watching the game plot video.

If it weren't for "The Last of Us" is indeed a masterpiece of the level of "GTA", otherwise the sales may be even lower, which is why "The Last of Us" is so good, but the sales volume has not crushed "Super Power" The reason for the hero.

Of course, this is only compared with "GTA", which may not have a monster game in ten years. Compared with other games, the sales volume of "The Last of Us" itself is already at the top level.

Including "Borderland", which has been mainly played before, is actually not as good as "The Last Survivor".

After all, the quality of "The Last of Us" that has been given a full score by a group of authoritative game media is not just blown out.

But after all, compared to "GTA", which is an open world game itself, and there is also a multiplayer mode, "The Last of Us" itself has a story flow of about 15 hours, and it is still single-threaded. Inevitably, it gradually decreased.

Although many players are still discussing the content of the game in "The Last of Us", most of them are just discussing the relationship between the characters in the game, or the general idea of ​​some subsequent plots.

The discussion on the main plot of the game itself is not as lively as it was a few days ago.

At the same time, the games of other manufacturers at home and abroad have been launched one after another, which also separated a lot of traffic.

And Yang Chen's words also focused on the game "Civilization".

…………

In dream memory, such as strategy games,

In fact, there are many, "Three Kingdoms", "Invincible Heroes", "Fire Emblem" and "Total War", but if you have to choose a game that can be played by players who are not strategic audiences, then the "Civilization" series is the one you have to talk about exists.

Especially when you are playing, you must remember to close the curtains in your room to ensure that you cannot see the scenery outside.

Although "Civilization" is dubbed the word civilization, it is actually not a serious and rigorous historical game, but a very relaxed and enjoyable game.

There are no philosophical and political metaphors involved in the game, and this is what makes all players like it.

After all, players are not very interested in playing with philosophy and politics. What they want to do is to use Lincoln to lead the army to fight against Gandhi, let the Indians build the world's first nuclear bomb, and let Qin Shihuang witness the prosperity of Chinese civilization.

Faithfulness to history has never been the purpose of the Civilization series.

Like other strategy games, Civilization is a standard 4X game.

Explore exploration, Expand expansion, Exploit development, Exterminate conquest.

Almost all strategy simulation games follow this structure intentionally or unintentionally.

The biggest advantage and feature of "Civilization" is the genre of the game.

Just like the name of the game, this is a game that can cover the entire length of human civilization. This type of theme spanning a long time and a large breadth is undoubtedly the most powerful charm in "Civilization", and it is also the most capable. A point that attracts ordinary players.

Exploring the past can be said to be the nature of human beings. Maybe some people don’t like history lessons, but it doesn’t mean they don’t like listening to historical stories, and “Civilization” undoubtedly tells players a good historical story, although it may not be rigorous history However, to experience strange civilizations and appreciate the different difficulties faced by foreign countries. This kind of civilization built by human beings with their own flesh and blood is unmatched by other strategy games.

Of course, this is only the superficial charm of "Civilization".

I will sleep in the next round, oh why is it dawn! Hey, why is it dark again?

These are the ridicules of the players for the "Civilization" series, and even many players who have not played the "Civilization" series have heard these ridicules.

Although there may be some exaggeration, it is enough to prove one point, that is, this is a time killer game with infinite charm.

It's different from a cinematic immersive and story-driven game like "The Last of Us".

To allow players to fully immerse themselves in the game, for "Civilization", it undoubtedly relies on its own gameplay to allow players to continuously contribute their time.

In the next round, I will close the game, close the computer and go to sleep; it is like a black hole, sucking the player's time into it.

This is where the greatest charm of "Civilization" lies. Without a "Civilization" player who sees the sun twice and the moon at the same time in one day, his "Civilization" game experience is incomplete!

Of course, "Civilization" is not without its shortcomings. For example, in the later stage of the "Civilization" game, the complex algorithm will make the waiting time of the game in the AI ​​​​action stage between rounds too long, and there are too many cities and single passes in the later stage. It cannot be hosted, and all must be managed manually, which makes its "Civilization" bring a lot of repetitive operations to players in the later stage, resulting in some sense of immersion and escape.

However, these disadvantages that are limited by the relatively hard technical aspects will allow players to have an interrupted experience, better AI and better optimization, including creating the most comfortable fluency for players,

At the same time, in the VR version of "Civilization", the game interface also needs some changes and optimizations. For example, the time that affects the player's experience can be removed, and the integrity of the game's own interface can be kept to the greatest extent, so that players can better forget the game time and immerse themselves in it. to the content of the game itself.

Think about how uncomfortable it is when the player is enjoying the game and suddenly finds that it is already 12 o'clock.

On the one hand, I still want to play, but on the other hand, this time is very delicate.

But now that the time is deleted, won't the player have this kind of trouble?

If the player is sleepy, he will definitely go to sleep, but if he is not sleepy, then why sleep!

If you don’t go to sleep when you are sleepy, then it is called staying up late, which is very harmful to your body; but if you are not sleepy, it is called a pleasant late sleep.

It must be deleted, this is to allow players to go to bed late happily, instead of worrying about whether they should stay up late or not.

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