Game Entertainment Empire

Chapter 833 Dear players, please take care of yourself

In the office of Nebula Games, Yang Chen began to refine the details of "Civilization". As for the specific aspects of numerical modeling, it can be handed over to the team in the project team, but the direction and subdivision route of the entire game still have to be developed. made it.

The PC version of "Civilization" is more based on the version in the dream memory, while the VR version of "Civilization" needs to take into account the perspective in VR mode.

The reason why "Civilization" is so good, allowing players to keep clicking on the next round, is inseparable from the interface of the game itself.

The turn-based system and the unique game mechanism mode of "Civilization" allow the game to divide every action and behavior of the player into small stages, just like setting a small goal of 100 million, the game of "Civilization" It also allows players to complete a small goal, and gives fairly accurate time feedback.

For example, how many rounds are left for players to complete the research and development of important technologies, how many rounds are left for our great spectacle to be hammered out, and how many rounds are left for the birth of the most powerful unit in the world, which can unify the world by force .

Each operation of the player in the game will have an accurate time node, and each time the next round, the player will have an expectation for it.

In the next round, I will go to sleep after I unlock this technology; hey, the technology is completed, and it seems that this miracle will not take long. In the next round, I will go to sleep after I complete this miracle; Ah, the miracle is completed, and this unit is about to come out. I’ll go to bed when I get this unit out. These units are all out, so can you sleep well at night if you don’t try it? Try to lay down this city, I must go to sleep!

When this ring is ringing, the player keeps clicking on the next round again and again, and the sky outside is already cold before they know it.

Every time the goal is completed, a new goal that is close at hand will be placed in front of the player, and this goal is definitely not the one that seems far away, but it gives the player a feeling that at most it will wait for a while. That feeling of being done in two rounds.

But this can only be regarded as a time thief, not a time killer or a time black hole. Only when this kind of round retention is combined with the unique interface system of "Civilization" can this game become a time killer or a time black hole.

Silky fluency, this is the core mystery of "Civilization".

Strategy management games like 4X are quite niche hardcore games, but "Civilization" is one of the outliers, because it allows many people who are not used to 4X games to immerse themselves in it.

The main thing is to simplify, but not oversimplify.

On the one hand, it is to maintain the smoothness of the game screen with a single God Sandbox perspective,

All game content takes place on the same large sandbox map.

On the other hand, the interface stays for 30 seconds.

There is nothing unusual about a large sand table map from the perspective of God. Most strategy and simulation management games are designed in this way.

War, internal affairs, construction, city management, all content is carried out on the big map.

However, if it involves war and internal affairs operations and needs to be switched to a dedicated system interface, then this mechanism is quite complicated. "Civilization" simplifies this aspect and provides players with an undivided game experience.

Just like in "The Last Survivor", except for the special plot, otherwise the player will basically not feel the black screen map switching, but try to cover up the function of this scene transformation through cutscenes, in order to Provide players with a seamless gaming experience.

It's just that the main purpose of doing this in "The Last of Us" is to allow players to better immerse themselves in the plot, while the purpose of "Civilization" is to allow players to ignore time changes outside the game.

But for some specific designs, there will always be another interface, such as technology tree, diplomacy, etc., and this requires the 30-second rule of interface simplification.

Every point that needs to be decided by the player can be completed within 30 seconds under normal operation, so that the player will not feel cumbersome and complicated.

Easier to use, which is naturally one of the elements, but the more important point is that the player will not feel sleepy.

If it is too complicated and the player needs to think for too long, it will naturally be out of the rhythm of the game, and this one out of the rhythm of the game will greatly enhance the player's feeling of temporarily leaving the game.

But if this interface is condensed to an operation that can be completed in 30 seconds, it will not affect the normal game experience of the player, and you can still continue to click on the next round in the game.

…………

In the office, Yang Chen supplemented and refined the details of the game interface and how to ensure that players can continue to click on the next round.

The VR version, thanks to special visual reasons, can do more things than the PC version.

Of course, it is not intended to achieve the effect of partial combat like "Total War", which belongs to the charm of "Total War", but if it is put into "Civilization", it will be a counter-effect, and the original time killer The magic was gone.

However, the visual effect created by the system hosting is incomparable to the PC version.

Because in the VR version mode, the perspective of far and near can be transformed with a very blurred perspective, but it can clearly bring a sense of fragmentation to the player under the display effect of the PC platform.

In addition to the angle of view, Yang Chen refers more to the design of "Civilization 6" in terms of detailed content and gameplay.

Great people, wonders, urban construction, technology, policies, these contents and elements can be said to be quite complete.

The only thing to watch out for is the AI ​​in single player mode.

If a great country is going to fight for the immediate interests of three melons and two jujubes, there is no problem if it is on the easy difficulty, but it is obviously not suitable on the highest difficulty.

But no matter what, the flaws do not conceal the advantages, "Civilization" is definitely a masterpiece of strategy games in all aspects.

………………

After confirming the direction of "Civilization", Yang Chen immediately called the members of various project teams for a meeting, mainly describing the direction and characteristics of the game "Civilization" to them.

Surprised expressions appeared on everyone's faces.

Not surprised they're making a strategy game they've never tried before.

Instead, he was surprised by the core of this game, and the features that Yang Chen just mentioned.

Looking at the attachment of the game design book in front of him, Wang Ye let out a sigh of relief, scratched his head, and glanced at the Nebula game community with pity. Most of the players were still discussing "The Last of Us".

Dear players, please take care of your health.

Mr. Yang is not only eyeing your wallet now.

Your 'fate' is also being watched by Mr. Yang.

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