Game Entertainment Empire

Chapter 86 Contrasting Game Designers

In the office building of Huaxia UEgame, in the exhibition hall of the media conference, looking at the UEgame building, Yang Chen couldn't help but feel some emotions.

It is indeed a top international game publisher. Even if Huaxia District is not its headquarters, this office building is amazing enough.

Originally, Yang Chen thought that the scale of Nebula was okay, including the office building in the Qilin Industrial Park in Jiang City, which had already rented an entire floor.

But it's still too tender. Not to mention the rest, this building alone is worth ten Nebula Studios, right?

Not to mention NetDragon and Tenghua, the top three in China.

Although the channel strength of UEgame in China is not as good as the three major ones, as a first-class game publisher in the world, at least there are still some on the cards.

In addition to domestic well-known game media such as Game Star, including major game live broadcast platforms, there are dedicated live broadcast rooms for synchronous playback, and even some overseas well-known game media specially came to Huaxia to participate in the press conference on "Resident Evil" .

In the Marketing Office of the UEgame Building, Dennis, the CEO of UEgame China, looked at the data report in front of him.

"Dennis, is this Nebula Studio's game worth promoting like this?" John, the director of operations planning, looked at Dennis strangely.

There is no doubt that UEgame's publicity level for this "Resident Evil" is carried out at the 3A level, which makes him a little puzzled. It is a horror game, and it is also a horror game in China. It is worth spending such a resources to advertise?

"Have you played this game?" Dennis said with a smile.

"You know, I don't like playing horror games," John said with a wave of his hand.

"Then you should experience it, and then you will understand, and you can look at the data about a few other games of this game studio." Dennis smiled and handed a data sheet to John .

"They have already sold millions of dollars? Why have I never heard of these games?" John's face had a surprised expression.

The data sheet in his hand is the overseas sales of "The Binding of Isaac", "Octopian Traveler" and "Escape", all of which have exceeded one million sales, and the highest-selling "The Binding of Isaac" has even exceeded 200. It's a big deal.

This is definitely a very dazzling achievement, but John is very unfamiliar with these games.

"Because the agency is only publishing a third-tier game publisher, these games have not undergone large-scale publicity at all." Dennis explained.

"This is a powerful studio. If you have played it, you will understand that "Resident Evil" is definitely a classic horror game, and horror games have always been a weakness of our UEgame, although they all say horror The game is small, but the market share of this piece is still very large, otherwise Lionsgate would not have been staring at the "Ghost" series for wool, we have no reason to give up this piece, and UEgame needs some powerful studios to join Our camp." Dennis said to John.

"And the background of this game is westernized, not the same theme as oriental kung fu films and mythology films."

…………

On the other hand, the press conference on "Resident Evil" has also officially started.

Tailored by a professional makeup artist and designer, Yang Chen came to the stage wearing a white formal suit and a pair of brown sunglasses.

"Thank you very much for participating in this press conference about "Resident Evil". I am Yang Chen, the chief designer of the game. Next, I will show you what kind of game "Resident Evil" is."

? ? ? ? ? ?

The media participating in the press conference under the stage,

As well as industry insiders, as well as players of major game live broadcast platforms who saw Yang Chen for the first time, they were all stunned.

Are you a game designer? Got it wrong!

Are you sure it's not some star who came to make a cameo?

At the press conference, in addition to various game media, there were also some invited game designers in the industry.

Some people were middle-aged designers who couldn't help themselves, looked at Yang Chen on the stage, silently glanced at the colleagues around them, and then decisively closed their eyes and stopped looking at the stage.

Dazzling, piercing, uncomfortable!

And countless players who knew Yang Chen for the first time on the Internet were stunned when they watched the well-dressed handsome appearance on the stage through the live broadcast.

But soon they noticed some of the other game designers around, and they were happy again.

Does this mean that there is no harm without comparison?

Some well-known hardcore gamers even recognized many well-known game producers present.

At the same time, some players have already started taking screenshots and making various emojis.

Post Yang Chen's photo separately, and then look for photos of other well-known game designers online for comparison.

The photo of Yang Chen was marked with iconic adjectives such as 'thick hair', 'cool sunglasses', 'fashionable clothes', and 'strong physique'.

As a comparison industry game producer, the players deliberately found some examples of reverse comparison, and marked such as 'thin hair', 'programmer's black-rimmed glasses', 'long-term desk work stomach' , 'plain clothes' and other words to compare.

On the post bar and on the forum, players spread emoticons and showed very happy smiles.

However, after Yang Chen expressed his cooperation with UEgame at the press conference, when he started to formally introduce the game, players stopped playing stalks and turned their attention to "Resident Evil" on this game.

Whether it is a fake game producer or a real game producer, it is a great game producer who can make fun games. Compared with playing stalks, it is clear that the game "Resident Evil" is what they really pay attention to. thing.

The lights at the scene were turned off, and the big screen on the stage began to broadcast the promotional trailer. Unlike the previous trailer released by Nebula Studio, this time the trailer mainly focused on the characters and the plot.

Leon as the protagonist, Claire as another protagonist, and a sexy and mysterious woman Ada Wang, some of the plots in the game are also officially revealed in the trailer.

In addition to the over-the-shoulder shooting perspective in the game, as well as the dynamic difficulty system introduced in "Resident Evil", it was also revealed in the propaganda notice later.

At the end of the conference, while countless players were a little excited, Yang Chen continued to throw out a news that made players who were following the "Resident Evil" conference even more excited.

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