"Next, we will release some demos of "Resident Evil" for a limited time. Players do not need to pre-order and only need to log in to major platforms to download and play the demo." Yang Chen solemnly announced at the press conference.

Hearing Yang Chen's words, the players who were paying attention couldn't help being excited and looking forward to it.

Compared with some vain propaganda trailer and verbal bragging, it is obvious that this operation is full of sincerity.

After all, whether the game is fun or not, you can only know if you play it yourself.

Many players who are following "Resident Evil" are staring at Yang Chen on the stage, wanting to hear him announce the launch time of the next "Resident Evil" demo demo.

However, Yang Chen's next sentence made them curse.

"About some of the content of "Resident Evil", if you have any questions, you can ask." Looking at the media reporters present, Yang Chen said with a smile.

Isn't it the release time of the demo demo?

Normal rhythm, shouldn't you just say when the demo is online?

Why did it suddenly become a question-and-answer session?

The ordinary players were dumbfounded, but the reporters present were happy.

There are not many media who came to the conference site. Major domestic and foreign mainstream game media are present, and the necessary media reply link is also inevitable.

And this is also a great help for the promotion of the game.

Compared with ordinary players, although the previous media reporters were quite concerned, they were not too excited.

After all, these are not really breaking news, at most they are just repeated reports, but when you hear that the question and answer session is entered, the media present will instantly come to their senses.

Isn't this the time for the conferences of major games?

According to the order of the media present, a reporter from the well-known domestic game media Game Star was selected, and couldn't wait to ask: "Mr. Yang Chen, can you briefly introduce what kind of game "Resident Evil" is? Not like a horror game."

What type of game is Resident Evil?

It turns out that everyone is still a little unclear. Only professionals in the industry can clearly judge that this should be a horror game through the lens, the atmosphere, and the clip of the propaganda notice.

In particular, the information reported on the official website of the audit department later clearly marked the R-18 elements of "Blood" and "Violence" in "Resident Evil", and the type label was a horror game. This is the conclusion.

But this really doesn't look like a horror game at all, although there are zombies and all kinds of monsters in it, as well as bloody scenes.

But the handsome male protagonist Leon, the heroic Claire, the super cute little loli Shirley, and the mysterious woman in the coat do not feel like the rhythm that a horror game should have.

Instead, it is more like a traditional RPG game type.

Hearing the reporter's question, Yang Chen smiled: "It's actually a bit inaccurate to say it's a pure horror game. I prefer this to be a survival horror game."

"Is it the type of "Escape"?" the reporter quickly asked.

"No, they are two completely different types. Compared with "Escape", in "Resident Evil", the pure fear will be lower, but this does not mean that "Resident Evil" cannot bring players a sense of tension and fear, it's just that we I hope that more ordinary players can experience this exciting feeling, but it will make them afraid to play because it is too scary, because this is what many players have reflected on the "Escape" I developed before. ." Yang Chen said with a smile.

Listening to Yang Chen saying a lot of things, the players watching the live broadcast were quickly attracted by this topic.

‘This is like wanting to fall in love, but being afraid of being fucked is a concept? ’

'Very incisive,

But you upstairs you are too vulgar. ’

'Is it scary to say "Escape"? Heard it but never played it. ’

‘It’s not scary at all, Yang Chen lied to you. ’

'Yes, it's not scary at all. The patients at the Jushan Mental Hospital are very amiable. The fat man will give you a neck massage, the doctor will give you a manicure, and everyone is very hospitable. ’

Some players who knew Nebula Studio and Yang Chen because of UEgame's promotion heard that Yang Chen had developed a horror game called "Escape" before, and it seemed that many players were too scared to dare. Playing the game, I immediately became curious and started asking online.

Compared with the point of concern of ordinary players, the media present was obviously a little surprised.

Because players think horror games are too scary to play, and then make games less scary?

Why does this sound so awkward?

Aren't horror games supposed to make players feel scared?

Since you want players to be less scared when playing games, why don't you just not make horror games?

Isn't this farting when you take off your pants?

Not only the game media, but also some game designers who watched the scene, all felt confused.

This feeling is probably to say, come to a bowl of beef noodles, as long as the beef does not want noodles.

The next question is mainly around some details of the game, and some systems, such as whether it is a shooting type game.

Yang Chen was only talking about this, and did not introduce too deep into it. After all, this is just a publicity notice. It is more necessary to retain some sense of expectation. Otherwise, how can players take out the tickets in their pockets? buy buy buy it?

Of course, some useful information, media reporters and players basically also got some.

For example, players in the game will not face monsters like "Escape", but can only escape.

In "Resident Evil", players have means of resistance, and can use weapons such as guns to shoot and resist.

The game itself has very detailed and rich scenes.

At the same time, dynamic difficulty is introduced into the game, so that players can experience the fun of horror games more.

The disclosure of these elemental information has made players who were originally concerned about "Resident Evil" more and more interested in it.

"In the end, I believe that the issue that everyone is most concerned about is that the release time of the game is temporarily positioned on February 1, which is the fifth day after the Spring Festival. The game itself has bilingual dubbing in Chinese and English, and the subtitles also support multiple languages. Pricing 248 yuan."

At the end of the press conference, Yang Chen announced the last very crucial information.

After finishing speaking, in the live broadcast room of the press conference, countless players have heatedly discussed.

Then the press conference was announced. Players who were still aware of the release time of "Resident Evil" suddenly came back to their senses after a short period of excitement.

wrong!

Something seems to be forgotten.

Isn't there a demo version of the demo?

Why hasn't it been announced when the demo DMEO will open? ?

Players who remembered such a thing suddenly froze.

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