Game Entertainment Empire
Chapter 859 Don't rush the game, let's make a promotional video first
"The Elder Scrolls: Skyrim" is not the first game of Nebula Games to support MOD. The dungeon-style mini-game "The Binding of Isaac" is the first game of Nebula Games to support MOD. But "The Elder Scrolls" : Skyrim is definitely the first game to become famous because of MOD.
But there are also many, many places, of course, not talking about a certain type of MOD in a laboratory, but the impact of MOD on the game itself.
Optimization is an inescapable point of MOD, and most MODs, even those that replace modeling and add particle effects, are based on the conditions that directly squeeze the machine hardware.
Except for some MODs, most of the MODs are basically relatively violent. If your machine hardware can withstand it, then it’s no problem. If you can’t, then don’t even think about it.
This is naturally not a big problem for the PC platform, after all, it is already very mature, and the MOD community of the Nebula game itself is also operating very well, but the authority to open MOD production on the VR platform, especially " Games like Mount and Blade.
Hearing Yang Chen's words, everyone was shocked.
Although what was shown in front of them was only the first draft of the game design, none of the people present were veterans in the industry. From Yang Chen and the content revealed in the design draft in front of him, everyone could guess what the finished product of the game would be like. of.
Performance squeezer, if you want to experience the best effect, you definitely need the highest performance, even a battle of hundreds of thousands of people, as long as the machine performance is good, it can be presented.
Of course, in a real game, a battle of tens of thousands or thousands of people is actually unnecessary.
Because that kind of effect is actually not much different from a battle with hundreds or thousands of people. Even if you want to show it, it is impossible to show it directly in front of the player, but to divide the area and present it to the player in different areas.
But even so, it is foreseeable that optimization is definitely the most important problem facing this game.
On this basis, it is necessary to open the MOD authority and do things for the players?
"The first MOD will be developed by us, and the art materials under the VR platform will also be filled by us in the early stage." Yang Chen looked at the crowd and said with a smile.
This is also what Yang Chen planned from the beginning. Regarding the main content of "Mount and Blade", Yang Chen does not intend to give it to players in the main body, but decides to release it as a MOD.
And the MOD production in VR mode,
As an official Nebula game, it will fill in some art materials. The corresponding MOD production only needs to modify the text and some game mechanisms and content. Most of the art materials can directly use the materials of the Nebula game itself.
Listening to Yang Chen's words, everyone couldn't help showing a sudden look.
"The content of the MOD has to wait until the main game content is completed. Let me tell you about the actions in the game and the corresponding levels, as well as the overall content." Yang Chen looked at the crowd and said.
Listening to Yang Chen's words, everyone couldn't help showing surprised expressions.
Compared with "Riding and Blade" in the memory of the dream, Yang Chen not only refers to the game itself, but also refers to the follow-up works, including some folk DLCs. This game is relatively complete.
For example, in the game, there will also be some strategic gameplay and economic content. For example, each village and city will have its own prosperity. The level of prosperity determines which goods the village will consume, and the goods consumed will affect prosperity of the village.
If the village needs a lot of food, the food store in the village will be more developed; at the same time, the price of goods will change with the environment of the game world. If it is in a state of war, soldiers will buy more weapons and equipment, corresponding items The price of equipment will rise, and blacksmiths will need more raw materials to build equipment, and players can use the opportunity of selling raw materials to make a fortune.
In addition, a system similar to persuasion will also be added to the game. Players can deceive and persuade NPCs based on their own charm, reputation and other numerical influences.
Of course, these are the icing on the cake for the game, the real core is the name of the game: horse riding, hacking and killing.
The pursuit of real effects, such as the attack direction and block direction in the game, requires the player to actively control.
At the same time, when the player is riding on the horseback, according to the sprint speed of the horse, the corresponding power will be added to his attack, and this is not limited to the player himself, but also includes the enemy.
For example, the player and the enemy charge each other on horseback. Whether it is the player or the enemy, the attack power must not only be calculated by their own strength and the speed of the horse, but also by the speed of the enemy's horse.
And this is the most essential point in the action system of "Horse Riding and Blade".
Yang Chen mainly chatted with everyone about these core contents.
As for the player experience, such as the UI interface, Yang Chen didn't mention much.
Because Yang Chen believed in the team of Xingyun Games itself, and the UI of "Horse Riding and Blade" in Dream Memory wasn't that good.
Especially for the UI interface in the second generation, the experience of some content can be said to be cumbersome. For example, the classification of goods is all put together. Find it slowly by yourself.
Soon, Yang Chen had already finished talking about a general idea of a direction, and everyone present basically understood the characteristics of this game.
The rest is also a more important point, and that is the perspective mode in the game.
In the game "Horse Riding and Blade", Yang Chen is still planning to use two different perspective modes.
A more immersive first-person perspective, and a third-person perspective.
There are a few other things that need tweaking, though, such as the multiplayer mode.
The multiplayer mode can be said to be one of the quintessential modes of "Mount and Blade", and Yang Chen is also planning to dig deeper into this.
One of the core pleasures of "Horse and Blade" is the battlefield experience, but one thing is very important, that is, it is endlessly fun to fight with people.
Compared with playing against AI, there is no doubt that playing against players can get more fun, and it is human nature to be competitive.
Why are there so many games, although the gameplay is obviously not very good, but there are also many players, and even spend a lot of money?
Because at the point of being competitive, these games do a good job.
For the two core contents of horse riding and hacking and killing, it can be said that PVP is the core keynote content of "Horse Riding and Blade and Killing".
After the meeting, under the strange expressions of everyone, Yang Chen smiled: "The official development of the game is not in a hurry, and there are still some content to be improved in the follow-up, but the relevant promotional demo Wang Ye and Brandon, you two Let the team do it first, it’s not about the real machine content, it’s just a demo for publicity.”
? ? ? ? ? ?
Hearing Yang Chen's words, Wang Ye and Brandon, who had just created a folder on the computer and copied the design draft into it, looked confused.
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