Game Entertainment Empire
Chapter 858
In the office, Yang Chen was writing the design draft of "Horse Mount and Blade".
As an independent game, "Horse Riding and Blade" has one distinctive feature in common with all games of this type.
That is, its gameplay is extremely prominent. It can be said that it is a game that relies solely on gameplay to win, and it is different from other games in the market in terms of combat system, interaction design, and these aspects.
This is a game of its own style. There are many types of games in Dream Memory that refer to the gameplay elements in "Horse Riding and Blade", but just like soul games like "Dark Soul", Of the same nature but without transcendence.
Because this is a unique feature of "Horse Riding and Blade", no matter how the game changes, the core content is placed there.
Just like the name of the game: riding horses, hacking and killing, these are the core elements of the game.
Another point is the combat system in Mount and Blade.
As an independent game, neither the developer couple has much experience in this area, so the game's combat system can be said to be very rough.
But it is this roughness, combined with the medieval background of "Horse Riding and Blade" and the HEMA (European Historical Martial Arts) action system, it is just right.
But unlike soul-based games like "Dark Souls", the action system in "Horse Mount and Blade" is also extremely difficult to learn, but with the background of the medieval theme, it can give players the greatest sense of real immersion.
For example, in "Dark Soul", players have mastered the rules of battle, use this battle rule to defeat powerful enemies, and gain a full sense of accomplishment. This is the fun of soul games.
In "Riding and Blade", it is just the opposite. The enemies are not the kind of existence that seems invincible, they are just ordinary human beings. Or the player's personal strength.
This leads to the most realistic feeling that can be brought to the player. You cut others twice, and others cut you twice.
If it is an ordinary game, such a setting can be said to be a failure.
Without the sense of accomplishment brought by numerical values, the mountain the player climbs is not high enough, that is, the enemy is not strong enough, and there is no way for the player to experience the refreshing feeling of defeating the enemy through hard work.
But this kind of "failure" action design,
Putting it in "Horse Riding and Blade", matching its theme and the most important battlefield, this will bring the most realistic feeling to the players.
Defeating the enemy is a result feedback point, and this combat system brings more realistic battlefield feedback.
If you want to win a war, players can't mow all the soldiers of the enemy and us as the background board like in the mowing game.
Even if the player's skills are good, if the strength of the troops is disparate, it will be difficult to fight with two fists, and even if the player is anxious, as long as there are enough soldiers, the war can be won.
The second is about the background of the game "Horse Riding and Blade", the background of the medieval worldview.
From the beginning, the game didn't have any detailed background or storyline, but as the game became more and more complete, stories about the continent of Calradia were added.
Even because of this incompleteness, there are several versions of the historical development process of the Calradia continent.
But this point is not important to Yang Chen, because "Mount and Blade" itself is not a plot-oriented game.
Regarding the continent of Calradia and the characteristics of the troops in the kingdom, it is not a big problem for Nebula Games.
In addition, Yang Chen did not intend to show players an orthodox official plot story in "Horse Mount and Blade". The various forces of the game are displayed in front of the players.
As for a detailed story, Yang Chen doesn't intend to include it in the game itself.
However, the detailed battles and stories can be shown to players in the official MOD, which is also to let others understand what the MOD of "Horse and Blade" is like.
…………
After roughly determining the direction of "Mount and Blade", Yang Chen called Wang Ye and Brandon into the conference room.
The VR and PC dual-platform version itself is going to be carried out, and the Brandon team that has just completed "Spider-Man" is also in a state of idleness, so this time they are naturally indispensable.
After all, if we talk about the technology developed on the VR platform, it can be said that Brandon and his team are still the first echelon in Nebula games.
"Okay, I believe everyone has received the news, so I won't talk nonsense, let's take a look at the first draft of the design."
Looking at the people present, Yang Chen didn't give a damn. The design draft of "Mount and Blade" appeared on the projector intuitively.
"Briefly talk about the type of the new game, a medieval-themed game, but the combat system and gameplay system are completely different from the current games on the market. The main core is the same as "Battlefield". The experience of the battlefield is also a more important point. That is, this game will have a relatively high open authority for players, just like "The Elder Scrolls: Skyrim" and "Warcraft", to ensure that players can easily make various MODs."
Yang Chen briefly summarized the features of the game "Mount and Blade".
For games with medieval themes, everyone present was not too surprised by this.
This is a new type of game, which is considered a traditional art skill for their Nebula games. What surprised everyone is the so-called open permissions and the shaping of the battlefield experience.
Different from modern-themed games such as "Battlefield", this type of game wants to create a battlefield atmosphere, and it is more about scene interaction.
For example, explosion effects and a variety of vehicles, as well as modern weapons.
As for the medieval background of "Horse Riding and Blade", if you want to create a battlefield atmosphere, there is obviously only one way: there are many people.
For example, even if there are thirty or forty people in "Battlefield", as long as the scene interaction is done well, such as explosion and scene destruction effects, combined with the player's resurrection mechanism, the unstoppable gunshots and explosions can create such an effect.
As for the cold weapon game "Horse Riding and Blade", it is obviously impossible to expect scene interaction. There is only one way, and that is to have enough soldiers on the battlefield.
The second is open access, which obviously refers to MOD. There is no big problem on the PC platform, but the opening of MOD on the VR platform is a big problem!
Listening to Yang Chen's words, everyone immediately thought of the difficulties involved.
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