Game Entertainment Empire

Chapter 857 Riding and hacking for 3 years, a sow competes with Diaochan

Although the current VR user base is much lower than that of PCs, for manufacturers like Nebula Games that are not short of money, there is still something to do.

It is very important to enclose land in advance and accumulate technology.

For the next game on the VR platform, it is still a brand new type of game, which is completely different from "The Last of Us" and "Civilization".

Games of the same type do not have much meaning for the next Xingyun game on the VR platform.

It's not about the gameplay, but purely about the internal team of Nebula Games.

"The Last of Us" is a linear action-adventure game, but the combat system in it is a shooting element. The shooting feel of the game on the VR platform still has content, which is not a big problem for Xingyun games.

Because before "The Last Survivor", Nebula Games also developed a game called "Battlefield" with UEgame, and "Battlefield" also has a VR version.

They have also accumulated a lot of experience in this.

And "Civilization" is more about the player's perspective in VR mode, as well as the related UI interface, and the game fluency experience in VR mode.

"Spider-Man" is biased towards action elements.

Three different grassroots teams were responsible for three different directions.

Now that he has considered it comprehensively, Yang Chen decided to try to make an open game under the VR platform.

But not like "GTA" and "Red Dead Redemption: Redemption".

It's a sandbox-like game.

The entire game world will be presented in the perspective mode of "Civilization", and different areas in the game will be loaded with new scenes separately.

A role-playing action game.

"Mount and Blade"

Yang Chen wrote five words in the notebook on the table with the signature pen next to him.

I didn't immediately rush to open the new folder on the computer and start the GDD planning of the game.

Instead, he leaned on the chair and recalled the content of the game through his head.

"Horse \u0026 Blade" is a game with the theme of the medieval world. Apart from the similar DLC content such as "Viking Conquest", in fact, "Horse \u0026 Blade" itself does not have any real plot.

In other words, the real plot should be the historical stories of various countries and forces on the Calradia continent in the game.

An indie game with powerful magic.

At the beginning of the birth of the game, a husband and wife completed it in their spare time, and later formed their own team to gradually improve it.

Not from a series of elements such as gameplay, but from the basic quality of the game itself, the game "Horse Riding and Blade" can be said to have many shortcomings like most independent games.

Among them, there is no need to talk about the defects caused by technology such as BUG.

Rough modeling that you can't bear to look at directly, riding and hacking for three years, and a sow competing with Diaochan, these words are not simple to say.

At the same time, the poor actions in the game, the extremely low AI of each lord, etc., are all the defects of this game.

But it is such a game with many flaws that it is even more charming and fun to play than most AAA masterpieces.

It has its own unique style and unique charm.

In the game, players can play the role of the commander of the battlefield, and plan strategies in formation; they can also take the lead, riding a horse and holding a spear to fight on the battlefield; players can be a good citizen, a knight lord fighting for the king, or As a wandering businessman, you can also assist an expelled noble to help him regain his kingdom, and even plunder villages and attack caravans as a "heinous" robber.

Of course, this extremely free gameplay is only a part of it.

If the MOD of "The Elder Scrolls: Skyrim" and the map editor of "Warcraft" are the main reasons why these two games, which are good enough on their own, can last for a long time.

The opening of "Horse Riding and Blade" is one of the reasons why this game can change from a good boutique to a masterpiece.

All kinds of mods make this incomplete game gradually become a masterpiece with a good enough experience.

As for Yang Chen, most of the defects in the game can be solved completely, such as basic problems such as modeling is not refined enough, optimization is not good enough, can be solved.

There is also UI experience, etc., which are not big problems.

But not all flaws are worthless.

On the contrary, in the game "Horse Riding and Blade", some defects in normal games are the essence of this game.

For example, the game's combat action system requires the player to control the mouse to slash, and the direction and angle of the attack block even need to be controlled by the player himself.

And it is completely different from the combat system of "Dark Soul". The combat system in "Horse Riding and Blade" is just two words: rough.

Of course, in more popular terms, that is an ugly stroke!

Just like the real you are fighting with others, you are forced without any rules.

For most games, even if it is a hardcore soul game with high difficulty, whether it is "Sekiro: Shadows Die Twice" or "Dark Soul" and "Bloodborne", the attack methods in the game are all Possesses a nice appearance.

As for the combat elements of "Horse Riding and Blade", from a visual point of view, that is one word: ugly!

But this kind of defect, combined with its own "Horse Riding and Blade" gameplay, will instead bring players a sense of reality, a sense of immersion and substitution.

If the actions in the game in "Horse Riding and Blade" are changed to the gorgeous actions of Kratos in "God of War", it will be a very bad failure.

In addition, for the game "Horse Mount and Blade", Yang Chen is actually very optimistic about the game's launch on the VR platform.

Because compared to the traditional PC platform, in addition to the visual immersive experience, VR mode has a relatively big advantage.

That is somatosensory manipulation. The VR remote controllers held by players both support somatosensory.

Coupled with the unique combat system of "Horse and Blade", the VR mode will bring players a completely different experience.

The only thing that Yang Chen is more concerned about is whether the current mainstream functions of the VR platform can allow players to experience the charm of this game.

The experience of the battlefield is one of the main core charms of the game "Horse Riding and Blade".

Hundreds of people, thousands of people, even as long as the player's hardware can handle it, the battle of tens of thousands of people can be presented.

As in Minecraft, the upper limit of how big the battlefield in Mount \u0026 Blade is is the player's hardware, not the game itself.

If the player's hardware can only support a 5V5 battle, there is no doubt that at least 70% of the charm of "Horse Riding and Blade" will be abolished.

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