Game Entertainment Empire
Chapter 896
After thinking for a long time, Yang Chen decided to develop "Under the Legend" in two different ways.
The first mode is to follow what I thought before.
Using the materials in "Monster Dungeon" to carry out the production of "Under the Legend".
As for the second mode, it is developed into a VR mode, through the perspective of VR, players can be more immersed in the charm of the unique Meta game "Under the Legend".
And the game itself "Under the Legend" is actually a game type that is quite suitable for a platform like VR.
Because this is a game with the core of the plot dialogue experience as its content.
Similarly, Yang Chen did not intend to change the battle system in the game.
It is still a very simple dodge ball combat system.
It looks like a joke, but it's not easy to overwhelm the host.
Because the core point of this game is to experience the interactive experience of the plot and the characters.
A game needs to have a prominent point, otherwise, the effect will not be so ideal.
Yang Chen is very clear about this point. Referring to the games in the dream memory, it can be said that there are many examples.
For example, a "Nioh" series that borrowed from "Dark Soul" and seemed to have gone out of its own way, then wandered around and then entered a dead end.
First, thanks to the soul games, "Nioh" was born and brought a unique and excellent experience, but the subsequent collapse of the DLC content value fully revealed the flaws of this game, and after the second generation It's even more obvious.
An action game experience like "God of War", a difficult hardcore death experience like "Dark Soul", and a "Diablo"-style equipment system.
However, these three game types are fundamentally in conflict with each other.
Take "God of War" as an example, extremely violent aesthetics, and cool combos, this is the core experience of "God of War", this is an action-driven game, and the characteristic of this type of game is the fault tolerance rate High, even if the player is beaten by monsters a few times, the normal difficulty is basically harmless, because the characteristic of this type of game is the refreshing combo killing.
Dark Souls, on the other hand, is a level-driven game.
Low fault tolerance, monsters hit you and die, this kind of thrill is the core experience of the game, so in the combat system, games like "Dark Soul" will not have so many cumbersome combos, even if it seems The very gorgeous "Sekiro: Shadows Die Twice" and "Bloodborne Curse" are actually very simple pseudo-turn-based, gun counter, roll, dodge, and parry if you look carefully.
As for "Diablo", it is even simpler, better equipment, stronger values, combined into better routines, this is the essence of it.
The game "Nioh 2" wants everything, but the combination is very awkward.
The protagonist controlled by the player can perform cool combos in action games, but in this way the protagonist is too strong, and loses the tension and excitement of wandering on the tip of the knife in soul games.
what to do? Make it harder!
But how can it be more difficult if the protagonist is so strong?
pile of monsters!
If you can't beat one, then join a group!
Wanting everything, but losing the charm of the first generation of "Nioh".
The same is true for "Under the Legend". For example, better modeling and vertical painting allow players to immerse themselves in the story of this game.
This goes hand in hand.
……………………
When Yang Chen was busy preparing for the development of "Under the Legend", it did not surprise Yang Chen and Wang Yaliang.
Jiasheng couldn't wait to find Xingyun Games and UEgame.
Unlike Xingyun Games and UEgame, the profit share of independent game production is still relatively high within Jiaqiang.
Although Xingyun Games had this kind of business before, it is obviously no way to compare with Jiasheng.
In the later period, the two parties also had a cooperative relationship, and this piece of Nebula games was not involved too much. As for the switch piece, it belongs to another unique new platform and has nothing to do with Jiasheng.
As for UEgame, it's natural that Jiaqiang won't be able to take the overseas share, while UEgame in China is something that can't be swallowed even if it wants to, so it's better to give it to Jiaqiang as a favor.
"They're really in a hurry."
In the meeting room, Yang Chen and Xu Yu, who got the news, sat here to discuss.
Regarding the interior of Xingyun game, Xu Yu's more experience is in the area of IP.
Its most notable achievement is that the share of Nebula Games in the domestic toy market has successfully ranked second.
Especially after the launch of "Super Mario Maker" not long ago, Nebula Games produced a variety of Mario-related toys, which are not so popular among adults.
But from the children's group, the response was surprisingly good, which surprised Yang Chen.
"After all, this piece is their big cake." Xu Yu smiled.
To be honest, although it was NetDragon's three big shots, the impact of this piece on Xingyun games is really not that great.
Of course, the accounts cannot be calculated in this way, not to mention that the NetDragon Three is the opponent of Nebula Games, and Jiaqiang is still maintaining a cooperative relationship with Nebula Games, so they cannot stand by and do nothing.
"We also want to set up an independent game support plan to compete with NetDragon's Big Three?" Yang Chen couldn't help but smiled and said.
"That's fine, but it's a little disadvantageous for us. If NetDragon and the others have a hit indie game, but we don't have one..." Xu Yu didn't finish his sentence, but Yang Chen understood him mean.
The overall big impact is of course nothing, but it will definitely be brought by NetDragon's top three, not to make yourself lose too much, even if it is simply disgusting and disgusting.
"Don't worry about this issue. Recently, I also have a small game, which will be released at that time. It can be regarded as creating momentum for this event." Yang Chen said with a smile.
Yang Chen also didn't intend to put "Under the Legend" in this event, not to mention other elements, but compared to the "Under the Legend" in the memory of the dream, this game he reproduced , nor can it be completely called an independent game.
After talking about Jiaqiang, Yang Chen and Xu Yu did not discuss work matters, but chatted about other matters.
"Speaking of games, has Mr. Yang considered making a racing game for all ages based on the Mario series, just like the slow-moving bumper car in "Super Mario Maker"?" Suddenly thought of something, Xu Yu opened Jokingly said to Yang Chen.
race car? Mario series-based racing? Hearing Xu Yu's words, Yang Chen froze for a moment.
The name of a game appeared in Yang Chen's mind, but the next moment Yang Chen understood why Xu Yu said this.
"I feel that if the character of Mario is made into a four-wheel drive toy, it seems very good!"
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