Game Entertainment Empire
Chapter 928 If you don't look in the mirror, are you worthy of Sister Ka?
Just as Yang Chen expected, not to mention the players, everyone in Xingyun game, after seeing Yang Chen's simple plan, they were already very surprised.
"Mr. Yang, is this a major innovation in the gameplay?"
After the short-term excitement and excitement brought about by starting to count to two, after carefully looking at the contents of the brief plan book in front of them, everyone soon discovered something different.
The gameplay of this game is wrong!
It turns out that "Assassin's Creed", which is based on Ezio, can be said to be a game mainly based on story advancement, and the gameplay in the game is also more inclined to action elements.
But now this "Assassin's Creed: Odyssey", is this to make the game more RPG elements?
Especially the setting of the background of the game, 431 BC, four hundred years before the story, tells the secret fictional history of the Peloponnesian War between the ancient Greek city-states.
The player plays a mercenary who left Sparta and can join the Delian League headed by Athens or the Peloponnesian League headed by Sparta.
And in the game, players can also be divided into three different characteristics: Warrior, Assassin, and Hunter to choose the route they want to develop.
Warriors, mercenaries, and Spartans, this is the official stone hammer berserker!
Seeing everyone's bewildered expressions, Yang Chen couldn't help but smile.
It looks like this has changed, but it's really just a finer distinction.
Just like the free combat emphasized in "Watch Dogs", players can choose not to kill people as much as possible, and achieve mission goals through stealth means; they can also choose to use their own hacking ability to pick up various advanced weapons.
The same is true of "Assassin's Creed: Odyssey", and "Assassin's Creed" never said that it must be played according to a certain gameplay.
For example, in the previous "Assassin's Creed", most of the players would not actually choose to carry out the full assassination, except for players with obsessive-compulsive disorder and the pursuit of perfect achievement clearance.
Most of the players belong to those who can assassinate smoothly, so they can assassinate smoothly; if they can't assassinate smoothly, then I will kill everyone who sees me assassinate, and that is also a perfect smooth assassination.
And "Assassin's Creed: Odyssey" has more divisions on this, for example, under the Hidden Blade, all beings are equal, and the player puts enough skill points into the assassination,
Still able to complete the perfect assassination.
Of course, during this period of time in the game, the Hidden Blade belonging to assassins has not been invented yet, so the protagonist's assassination tool can only be a broken spear with mysterious power.
Players who also don't like plotting others behind their backs can also choose to incarnate as a warrior, directly enter the opponent's lair, and kill them all. Who dares to say that this is not a perfect assassination activity?
For players who don't like hard anus, they can also choose the hunter's route and use bows and arrows for long-range strikes.
Of course, this part of the system must be refined, especially if the numerical control is completed well, otherwise it will be difficult for players to realize the difference between the different gameplays of assassins, fighters, and hunters.
For example, Origin is obviously an open player in this, and he is still not sure about this set of models, which leads to most players' perception of Bayek Baye as: Berserker.
In "Assassin's Creed: Odyssey", this system is completely refined and refined, and it also presents the content that the original game wanted to express.
A Berserker has a Berserker style, an Assassin has an Assassin style, and a Hunter has a Hunter style.
Rather than simply, a berserker who can't assassinate is not like a good hunter.
Of course, there are enough flaws in it. For example, the various dialogue options in the game similar to "The Witcher: Wild Hunt" do have an impact on the follow-up game plot and the world, but they lack a sense of presence and cannot give players a very good feeling. For direct feedback, I always feel that choosing a different option is just a simple conversation that is different.
The second is task rewards. For games with RPG elements, side tasks are always an inevitable pain.
On the one hand, it is necessary to create enough side missions to enrich the content of the game, but at the same time, the rewards of these side missions cannot be too good, because if the rewards of these side missions are too good, players may play side missions, and after playing, they will find that the final boss can be abused at will. up.
If the rewards are not good, the plot of the side mission itself needs to be good enough, otherwise the player has completed a bitter and bitter side mission, from Asia to Africa, from Africa to Europe, and finally from Europe back to Asia, This task will give the player a blood-increasing steamed stuffed bun, and it is estimated that nine out of ten players will explode on the spot.
In this regard, "Assassin's Creed: Odyssey" is a game that can show you question marks all over the map as long as the player is strong enough. It is very clever to add a dynamic difficulty setting. The monsters in the game will increase with the player's strength. As for the improvement, it was always lower than the upper limit of players.
The advantage of this is that the rhythm of the game can be completely controlled, and there will be no collapse of the difficulty of being invincible as soon as the Shilipo Sword God comes out of the mountain. At the same time, the added level suppression can also ensure that players can feel that their liver tasks are actually obtained. improvement.
For example, in an area, as long as your own level is higher than the level of the monster, although the opponent also has a dynamic difficulty increase, it is still a few levels lower than your own, so you can easily kill it, and give the player a mentality that I have become stronger feedback.
Of course, there are not all excellent content in the game, such as the in-app purchase system that is more criticized, which Yang Chen does not intend to add.
For Xingyun Games, to be honest, there is no shortage of this kind of revenue. If you really want to seriously design a skin for popular heroes such as "League of Legends" Riazor, Blind Sin, and Zed, the revenue obtained is higher than that in "League of Legends". In Assassin's Creed: Odyssey, it is much more profitable to open a content model.
Another point is that the dream memory belongs to a DLC in "Assassin's Creed: Odyssey" that has childbirth content, and Yang Chen also plans to delete and change it.
You must know that in "Assassin's Creed: Odyssey", there are dual settings for male and female protagonists. Although the stories experienced are similar, the feelings that the different genders of the characters bring to the players are also different.
For players who choose female characters, the feeling is completely different.
Birth? What a mess!
The character I cultivated was always raised as a goddess, but in the end it was doomed?
If it's a master assassin full of personality and charm like Uncle Ezio or Altaïr, that's fine!
Anyway, it is a good match, it can be regarded as the sum of male talent and female appearance, and a masterpiece.
But you are so black and so frustrated!
Why don't you pee and look in the mirror!
Are you worthy of killing Medusa, dismantling the religion, arguing with Socrates, practicing democracy with Pericles, and having a ship and an artifact? ? ?
Does it match? You deserve a chicken!
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