Game Entertainment Empire

Chapter 929 Shaping the Sense of History

Looking at everyone's expressions, Yang Chen talked about the system features of "Assassin's Creed: Odyssey" little by little.

It can be said that "Assassin's Creed: Odyssey" is completely a masterpiece of this series, and almost the shining points that can be found in the previous work can be found in this work.

It can be said that all the gameplays are combined together, and there are breakthroughs.

At the same time, it is also the highest game in terms of gameplay, a bold innovation, and the result did not smash the signboard of "Assassin's Creed".

For example, the combination of parkour, exploration, action and sea battle, etc., makes its new transformational production a unique game.

At the same time, it is also a conceptual breakthrough, so that the definition of the so-called "assassin" is not limited to one image.

In addition, it is the shaping of the sense of history by the game itself, the Golden Apple, the Templars, the Assassins, and well-known events in history, as well as iconic buildings.

It can be said that the "Assassin's Creed" series has fully demonstrated it in its own unique way.

Including the mythical creatures and artifacts that appear in "Assassin's Creed: Odyssey", they are actually based on commercial elements to bring players a sense of immersion.

The mythical elements in the game that are beyond reality are naturally intended to fill the gap left by the pioneers mentioned in the previous game, but at the same time it is also to fit the player's first impression.

When it comes to ancient Greece and the Peloponnesian War, I am afraid that most players have no idea about it, and they don't even know the countries that participated in the war.

But if you mention Homer's epic, mention ancient Greek mythology, mention such as Medusa, Cyclops, most players will have a sense of familiarity.

The same is true for "Assassin's Creed: Odyssey", which is code-named Odyssey, and Odyssey is a mythical history written by Homer.

It can be said that "Assassin's Creed" is such a game. For the shaping of the sense of history, there are not most strategic historical games, which blindly restore history.

But on the other hand, in "Assassin's Creed", it will be very particular about the era in which that event happened. From the cultural details such as scenery and humanistic realism, players can feel the sense of history that blows over their faces.

…………

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Listening to Yang Chen's various introductions to "Assassin's Creed: Odyssey\

,"Everyone didn't show too many surprised expressions.

These details, in fact, they have already prepared.

After all, most of them have also participated in the development of the story about Ezio in the previous "Assassin's Creed".

Although the gameplay is completely different from the current Odyssey, and it is not an open world in the true sense, the cultural details in the game have never changed.

This is quite important for a game that focuses on game immersion.

Are the details of the game important?

This answer is rather vague. After all, different types of games have different requirements in this regard.

Some games focus on the core gameplay, and the requirements for details are not so demanding.

But for some games, players need to be able to feel that kind of immersion from the game, so the details must be done enough.

One or two details may not make players feel anything in the whole game, but all kinds of details can be seen everywhere in the whole game world, and the player's sense of simulation and immersion will be greatly improved .

As for the "Assassin's Creed" series, games that need to let players feel the sense of history of that era obviously have to work hard on the details of the game.

"Except for NPCs in the game, animals such as animals are the same as previous games such as "Red Dead Redemption: Redemption", all of which use real motion capture to produce a full set of actions."

"For the art production side, contact the zoo and the horse farm when the time comes."

Yang Chen thought for a while and said.

This is also the consistent tradition of Xingyun game action production.

There is no way to use animals to perform motion capture, which also requires art production to watch the relevant animals in person, and then make a full set of animal movements.

As for the content of landscape and landforms, it is not necessary to go to the place to collect scenery until a game is developed as before.

With the strength of Xingyun Games becoming stronger and stronger, the art team has a dedicated art department for scene acquisition.

Nothing else, the most important thing is to run around the world, collect the landscapes and landforms of various places and then shoot the corresponding video data, as well as collect relevant cultural details and summarize them into the large database of Nebula Games.

After the meeting, Yang Chen didn't go back to the office immediately, but asked his assistant to contact UEgame.

The purpose is mainly to test whether the other party is interested in joining.

There are naturally no technical problems in developing "Assassin's Creed: Odyssey" with the strength of Nebula Games, but the more critical point is the development cycle.

Moreover, Christmas has just passed, and the Spring Festival will not be long. During this period, the development time is relatively tight, and NetDragon's three companies are developing together for the three companies.

In addition, it is an IP-oriented game, so the development difficulty is much smaller.

Although unlike Yang Chen, he understands the production direction of the entire game, there is no need to worry about the rhythm of the game's story itself.

But if there are resources from UEgame, the development progress can be said to be greatly reduced.

As for UEgame, are you interested?

That's so interesting!

Develop new projects and games with Nebula Games!

Although it was already midnight, Grayson called Yang Chen immediately after receiving an email from his secretary.

Now their situation is quite embarrassing. After all, the concept of meta-element games was very popular before, and then NetDragon's "Wasteland" went online.

Later, Nebula Games backstabbed "Watch Dogs" again, and almost said clearly: Are you stupid, a game with meta elements? Grandpa made a start, but Grandpa didn't do it!

Their UEgame side is also a little bit hard to get off. The funding aspect is trivial, but the problem is that the previous awesomeness has already been blown out. If this is cancelled, wouldn't it be a big mouth for yourself?

But it's different now.

They were able to hook up with Xingyun Games again, so let's talk about the meta elements of the game without limit, wouldn't it be perfect?

After all, we are going to cooperate with Xingyun Games to develop a new game here!

The meta game can naturally be moved back a bit, and the project can be canceled without any trace, perfect!

Sure enough, Xingyun Games still love their UEgame!

Thinking of this, Grayson couldn't help feeling his heart warm.

As for the discussion in UEgame's internal secret meeting not long ago, he has temporarily forgotten the outline of the meeting that relies on UEgame to make his own name and cannot rely solely on Nebula Games.

Isn't this thigh hug delicious?

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