Game Entertainment Empire
Chapter 940 This perfect assassination rhythm is still the same!
The enemy branches of each stronghold in "Assassin's Creed: Odyssey" have been carefully studied by the Nebula game level design team.
There will be a certain interval between the positions of each NPC, and there will be objects that block the view.
This is mainly done to enhance the player's sense of immersion, and at the same time give the player a reason to assassinate the NPC, but others did not find out.
After all, generally speaking, in stealth assassination games, in order to ensure the integrity of the game, there will often be a situation where two NPCs face the player with their backs, and then the player assassinates one of the NPCs, and the other one is so stupid that he didn't notice it at all. .
This is very unreasonable, and is usually questioned by players.
But this is to better take care of the player experience. Can't it actually make NPCs smarter?
Of course, it is impossible to do it, and even if the AI algorithm is not so advanced, it only needs to add some specific judgment conditions, which can also make players mistakenly think that their AI is very high.
But the key problem is to do so, it will definitely make players scold their mothers.
This was just assassinated, and people discovered it, so how can you sneak around?
Players who are too stupid will not feel real enough, and players who are too 'smart' will lose the fun of the game.
So under normal circumstances, this type of game will specifically find corresponding excuses for players.
For example, players have super-technological equipment, or super powers, or like the infected in "The Last Survivor", they have no vision and can only listen to the sound to identify their positions. In addition, the glass shards on the map interact with the environment. is the answer to the player.
As for "Assassin's Creed: Odyssey", the method Yang Chen and his team did is quite simple.
Thanks to its own open world gameplay, most of the strongholds are not small. In this case, the position distance of the NPC can naturally be divided. Players can choose to sneak in from a certain position and kill the enemies in the stronghold. Find a way to assassinate them one by one.
Of course, in addition to assassination, you can also directly choose the warrior route in the game, just like "God of War".
Or take the bow and arrow route like playing "The Elder Scrolls: Skyrim", and assassinate all enemies one by one from a long distance.
As the level increases, different routes can also unlock corresponding special skills.
And in the game,
Players can also spend some money to reset their talent points to experience other routes.
"Although it is called the Spartan creed, the rhythm of my perfect assassination has not changed at all!"
After rescuing the kidnapped little girl Fubo, Zhang Yang couldn't help sighing when he saw the corpses all over the ground in the gangster's temporary stronghold.
Sure enough, this was his perfect assassination rhythm.
As long as there are no survivors, it is a perfect assassination.
But this is something that can't be helped, who made these NPCs have to find themselves?
Originally, I just wanted to assassinate one or two enemies that must pass through, and then quietly rescue Fubo, but I didn't expect this NPC's eyes to be quite good, so he was directly seen by the other party accidentally.
Then there is nothing to say. In order to ensure that this is a perfect secret operation, all the witnesses can only be killed.
After successfully rescuing Faber, Cassandra came to the Sami Market and found Duris who was in business. In the ensuing conversation, she accidentally learned that the source of funds for Marcus to buy the vineyard was from A large sum of money borrowed from the local snake nicknamed 'the one-eyed man'.
The plot mission is still going on, but Zhang Yang also studied the gameplay during this period.
It can be clearly felt that the gameplay style of the previous "Assassin's Creed" is completely different.
Just like what Xingyun Games said before, this is an RPG game. For example, the skill talent book, the level and equipment system in the game, the blood bar on the top of the NPC, and the damage number floating out when attacking are all Values are very important in explaining the game.
The previous "Assassin's Creed" is more inclined to pure action elements, and all beings are equal under the Hidden Sword.
No one can tell which of the two game modes and game styles is better, but Zhang Yang himself does not have much resistance to the RPG elements in "Assassin's Creed: Odyssey".
Accompanied by the completion of the task, as well as the feeling of getting new equipment after clearing the stronghold, and developing a character after leveling up, Zhang Yang feels quite interesting.
In addition, there is also the performance of ancient Greece in this period in the game, which makes Zhang Yang talk about it.
The reason why I like "Assassin's Creed", apart from the fact that the white-robed assassin and Leap of Faith are so handsome at the beginning, is the sense of history created by the game.
Feeling the cultural background of that period, watching familiar celebrities, and well-known events in history, the experience brought by this sense of history is unique.
For example, in the previous "Assassin's Creed", he was immersed in Florence and Venice during the Renaissance. Watching Ezio interact with the famous Da Vinci in history, this feeling is extremely strange.
At present, although there are no celebrities familiar to him in "Assassin's Creed: Odyssey", he has already felt the shaping of this sense of history.
In the seaside town of Sami, the unique buildings, residents and traders, as well as some patrolling guards, ships and merchant ships parked in the port, and even the strongholds of wild bandits all have their own activities.
Just like Los Santos in "GTA", each NPC is extremely vivid.
"Assassin's Creed: Odyssey" also gave Zhang Yang such a feeling.
It seems that the residents living there should be like this in the ancient Greek period.
People doing coolies carried the goods on their backs and walked from one end of the town to the other to deliver the goods.
In a certain corner, several residents were chatting about the big and small things that happened recently.
Young children are playing together on the muddy ground, and farmers are working in the fields.
When they came to the top of the statue of Zeus, the scenery of the entire island was unobstructed. As for the system prompts in front of them, they were temporarily ignored by Zhang Yang.
He is not a new player anymore. Zhang Yang, who has played the "Assassin's Creed" series, naturally knows what the synchronization of bird's-eye view points means.
Obviously this is the bird's-eye view point for taking the leap of faith.
"Can you still switch to the first person?"
Standing on the bird's-eye view point, admiring the beautiful scenery on the island, Zhang Yang soon discovered a new function.
He was able to switch his perspective from third person to first person!
"Oh My God!"
Switching out of curiosity, Zhang Yang, who was playing on the bed with a VR helmet on, trembled involuntarily with his legs.
The screen of "Assassin's Creed: Odyssey" itself is top-notch in the industry, coupled with the unique immersion of VR mode, under this unique first-person view, although it is clear that it is a game, Zhang Yang, who has a fear of heights, still feels that his legs are stretched. Then something soft.
Standing on the top of the statue of Zeus, looking down cautiously, Zhang Yang finally didn't have the courage to take the leap of faith in the first person, even though he knew it was just a game.
After pressing the corresponding button, Cassandra standing there opened her arms and jumped.
The surrounding objects quickly passed Zhang Yang's line of sight. Even though he had switched to the normal third-person mode, Zhang Yang still felt jittery.
The Leap of Faith, which originally looked very handsome and gorgeous on the PC platform, can be described as shocking in VR mode. This feeling is like playing bungee jumping, except that there is no change in physical senses.
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